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Give Cripple and morphs, major expedition back.

mcagatayg
mcagatayg
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Magblade feels so sluggish, dunno why you guys removed it. Noone uses refreshing path or morphs for major expedition anyway, same goes for race against time. It doesnt fit in pvp magblades.
  • Insco851
    Insco851
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    Rat def fits for pvp magblade. It’s even a necessity now.
  • Strider__Roshin
    Strider__Roshin
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    Insco851 wrote: »
    Rat def fits for pvp magblade. It’s even a necessity now.

    It's a necessity for every build.
  • Insco851
    Insco851
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    Daus wrote: »
    Insco851 wrote: »
    Rat def fits for pvp magblade. It’s even a necessity now.

    It's a necessity for every build.

    Not exactly. DK has a class option that is arguably better. Medium toons might still need major evasion... but we are splitting hairs here.
  • Xvorg
    Xvorg
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    Insco851 wrote: »
    Daus wrote: »
    Insco851 wrote: »
    Rat def fits for pvp magblade. It’s even a necessity now.

    It's a necessity for every build.

    Not exactly. DK has a class option that is arguably better. Medium toons might still need major evasion... but we are splitting hairs here.

    Better? xD

    no major force, no expedition, only useful if the enemy forgets his/her brain... and waaaay more expensive
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Silver_Strider
    Silver_Strider
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    I'd settle for Minor Expedition at this point.
    Argonian forever
  • mcagatayg
    mcagatayg
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    I'd settle for Minor Expedition at this point.

    same dude ANY kind of speed buff is fine, stop pigeon-holing people into psijic guilds skill lines...
  • Stx
    Stx
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    I dont think cripple should have ever given a buff. It seems like a skill that should debuff your target. Minor defile, minor maim, minor breach... something
  • Nerftheforums
    Nerftheforums
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    You said it,nobody uses those skills because the are poop. Guess why they nerfed the good ones trololol
  • Deathlord92
    Deathlord92
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    I hope they give cripple it’s major expedition back 🙏
  • Feanor
    Feanor
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    You can debate about the redundancy argument. I think it would have been more honest just to say that a major buff is too much on an ability that also gives a solid snare and a non-negligible DoT. But maybe that’s just me.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Nerftheforums
    Nerftheforums
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    Feanor wrote: »
    You can debate about the redundancy argument. I think it would have been more honest just to say that a major buff is too much on an ability that also gives a solid snare and a non-negligible DoT. But maybe that’s just me.

    You ever had issues fighting a magnb or considered the skill op?
  • Feanor
    Feanor
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    Feanor wrote: »
    You can debate about the redundancy argument. I think it would have been more honest just to say that a major buff is too much on an ability that also gives a solid snare and a non-negligible DoT. But maybe that’s just me.

    You ever had issues fighting a magnb or considered the skill op?

    Frankly, seldom, because most magNBs in open world Cyrodiil play a Caluurion gank Build. But still - compare old Cripple with other skills that give Major Expedition. These seldom are good on all fronts.

    Edited by Feanor on May 15, 2019 2:44PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • HowlKimchi
    HowlKimchi
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    Feanor wrote: »
    Feanor wrote: »
    You can debate about the redundancy argument. I think it would have been more honest just to say that a major buff is too much on an ability that also gives a solid snare and a non-negligible DoT. But maybe that’s just me.

    You ever had issues fighting a magnb or considered the skill op?

    Frankly, seldom, because most magNBs in open world Cyrodiil play a Caluurion gank Build. But still - compare old Cripple with other skills that give Major Expedition. These seldom are good on all fronts.

    What's wrong with an unreliable class having an edge on a certain aspect of PVP? I mean, only warden has reliable access to Major Heroism, why is that okay while magblades can't have reliable access to major expedition?
    Edited by HowlKimchi on May 15, 2019 3:21PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Rianai
    Rianai
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    Cripple wasn't even even a "reliable way" to get expedition, because it needed to land in order for the buff to be applied. And honestly, 4s duration is a bad joke anyway, how that could be considered anywhere close to op is beyond my understanding.
    With this "any sort of mobility = op" mindset we might end up with completly stationary combat. As if Nerfmire wasn't enough ...
  • HowlKimchi
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    Stx wrote: »
    I dont think cripple should have ever given a buff. It seems like a skill that should debuff your target. Minor defile, minor maim, minor breach... something

    Giving a buff fits the siphoning tree. All the skills there, you are able to siphon something off of a target.

    Strife: target loses health, you gain health
    Malevolent Offering: you lose health, ally gains health
    Cripple: target loses speed, you gain speed
    Siphoning Strikes: light attacks siphon resources
    Drain Power: siphon enemy's blood, gain increased damage
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • brandonv516
    brandonv516
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    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
  • HowlKimchi
    HowlKimchi
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    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    Edited by HowlKimchi on May 15, 2019 3:55PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • zParallaxz
    zParallaxz
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    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.
  • HowlKimchi
    HowlKimchi
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    zParallaxz wrote: »
    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.

    Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • zParallaxz
    zParallaxz
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    HaruKamui wrote: »
    zParallaxz wrote: »
    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.

    Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.

    That’s fair, however before this patch. Nightblades had too much access to snares, minor maim, and major expedition on all of their most used skills. Examples were fear giving minor maim and 40% snare, shade giving minor maim, cripple giving major expedition while being a root. But don’t forget cloak being able to suppress dots and reset fights, tbh if I was to nerf anything I would put it to where you can’t recover your largest resource pool whilst in cloak after 1 sec.
    P.S Personally I think it’s wrong if you can continually snare a person for a lot while also getting a speed boost. It makes your opponent damn near unable to effectively target you.
    Edited by zParallaxz on May 15, 2019 4:28PM
  • Minno
    Minno
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    templar called; they want to remind you the "I have no mobility, what do I do now?" group meets on thursday. We go over topics such as "I also have no proactive defense and 4 CC options" and "I have a healing line, but other classes have access to better self healing".

    #NoiseThread.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • HowlKimchi
    HowlKimchi
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    Minno wrote: »
    templar called; they want to remind you the "I have no mobility, what do I do now?" group meets on thursday. We go over topics such as "I also have no proactive defense and 4 CC options" and "I have a healing line, but other classes have access to better self healing".

    #NoiseThread.

    As a templar, you can use the combination of cleanse and RAT. It's actually pretty nice.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Royalthought
    Royalthought
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    zParallaxz wrote: »
    HaruKamui wrote: »
    zParallaxz wrote: »
    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.

    Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.

    That’s fair, however before this patch. Nightblades had too much access to snares, minor maim, and major expedition on all of their most used skills. Examples were fear giving minor maim and 40% snare, shade giving minor maim, cripple giving major expedition while being a root. But don’t forget cloak being able to suppress dots and reset fights, tbh if I was to nerf anything I would put it to where you can’t recover your largest resource pool whilst in cloak after 1 sec.
    P.S Personally I think it’s wrong if you can continually snare a person for a lot while also getting a speed boost. It makes your opponent damn near unable to effectively target you.

    Just curious

    Are you saying magblades were too strong? lol

    The idea of wanting to nerf them even further (via cloak) is waaay out of touch.

    Name the other class defense bypassed by a potion. Imagine these forums if they added a potion to bypass shields....

    Yea, it would be unacceptable for any class to receive what nightblades get hit with.

  • ccmedaddy
    ccmedaddy
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    Tbh I'd much rather have the ability to spam root on multiple enemies than a 4 sec major expedition now that we can get speed via RAT.
  • Insco851
    Insco851
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    Cripple also got an indirect nerf with the soft CC cooldown. Add in the major expedition nerf... why are you going to slot it? It doesn’t achieve its purpose any longer.

    Add in the major dot buff plus minor vulnerability to lotus... where does cripple even get play going forward?
  • Lucky28
    Lucky28
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    @ZOS_BrianWheeler

    Please take speed off of Path of Darkness and put it back on Cripple. Cripple is seriously where Major expedition needs to be.
    zParallaxz wrote: »
    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.

    when we have more skill slots we can talk about overloaded skills. until then, i really don't give a *** which skills is "overloaded" as i think it's a necessity.
    Edited by Lucky28 on May 15, 2019 5:34PM
    Invictus
  • Deathlord92
    Deathlord92
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    Lucky28 wrote: »
    @ZOS_BrianWheeler

    Please take speed off of Path of Darkness and put it back on Cripple. Cripple is seriously where Major expedition needs to be.
    zParallaxz wrote: »
    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.

    when we have more skill slots we can talk about overloaded skills. until then, i really don't give a *** which skills is "overloaded" as i think it's a necessity.
    Completely agree magblade right now is by far the weakest class pts losing even more is just salting the wounds 😑
  • zParallaxz
    zParallaxz
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    zParallaxz wrote: »
    HaruKamui wrote: »
    zParallaxz wrote: »
    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.

    Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.

    That’s fair, however before this patch. Nightblades had too much access to snares, minor maim, and major expedition on all of their most used skills. Examples were fear giving minor maim and 40% snare, shade giving minor maim, cripple giving major expedition while being a root. But don’t forget cloak being able to suppress dots and reset fights, tbh if I was to nerf anything I would put it to where you can’t recover your largest resource pool whilst in cloak after 1 sec.
    P.S Personally I think it’s wrong if you can continually snare a person for a lot while also getting a speed boost. It makes your opponent damn near unable to effectively target you.

    Just curious

    Are you saying magblades were too strong? lol

    The idea of wanting to nerf them even further (via cloak) is waaay out of touch.

    Name the other class defense bypassed by a potion. Imagine these forums if they added a potion to bypass shields....

    Yea, it would be unacceptable for any class to receive what nightblades get hit with.

    Funnily enough they’ve made several counters to shields now. But, in terms of cloak there are several counters all of which can be avoided with enough movement speed and snare.
  • Royalthought
    Royalthought
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    zParallaxz wrote: »
    zParallaxz wrote: »
    HaruKamui wrote: »
    zParallaxz wrote: »
    HaruKamui wrote: »
    RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.

    Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
    The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.

    Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.

    That’s fair, however before this patch. Nightblades had too much access to snares, minor maim, and major expedition on all of their most used skills. Examples were fear giving minor maim and 40% snare, shade giving minor maim, cripple giving major expedition while being a root. But don’t forget cloak being able to suppress dots and reset fights, tbh if I was to nerf anything I would put it to where you can’t recover your largest resource pool whilst in cloak after 1 sec.
    P.S Personally I think it’s wrong if you can continually snare a person for a lot while also getting a speed boost. It makes your opponent damn near unable to effectively target you.

    Just curious

    Are you saying magblades were too strong? lol

    The idea of wanting to nerf them even further (via cloak) is waaay out of touch.

    Name the other class defense bypassed by a potion. Imagine these forums if they added a potion to bypass shields....

    Yea, it would be unacceptable for any class to receive what nightblades get hit with.

    Funnily enough they’ve made several counters to shields now. But, in terms of cloak there are several counters all of which can be avoided with enough movement speed and snare.

    If youre insinuating shields have more counters than cloak youre either new, misinformed, joking or have an agenda.

    Theres a reason you need mobility for cloak.

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