Silver_Strider wrote: »I'd settle for Minor Expedition at this point.
You can debate about the redundancy argument. I think it would have been more honest just to say that a major buff is too much on an ability that also gives a solid snare and a non-negligible DoT. But maybe that’s just me.
Nerftheforums wrote: »You can debate about the redundancy argument. I think it would have been more honest just to say that a major buff is too much on an ability that also gives a solid snare and a non-negligible DoT. But maybe that’s just me.
You ever had issues fighting a magnb or considered the skill op?
Nerftheforums wrote: »You can debate about the redundancy argument. I think it would have been more honest just to say that a major buff is too much on an ability that also gives a solid snare and a non-negligible DoT. But maybe that’s just me.
You ever had issues fighting a magnb or considered the skill op?
Frankly, seldom, because most magNBs in open world Cyrodiil play a Caluurion gank Build. But still - compare old Cripple with other skills that give Major Expedition. These seldom are good on all fronts.
I dont think cripple should have ever given a buff. It seems like a skill that should debuff your target. Minor defile, minor maim, minor breach... something
brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
zParallaxz wrote: »The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
zParallaxz wrote: »The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.
templar called; they want to remind you the "I have no mobility, what do I do now?" group meets on thursday. We go over topics such as "I also have no proactive defense and 4 CC options" and "I have a healing line, but other classes have access to better self healing".
#NoiseThread.
zParallaxz wrote: »zParallaxz wrote: »The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.
That’s fair, however before this patch. Nightblades had too much access to snares, minor maim, and major expedition on all of their most used skills. Examples were fear giving minor maim and 40% snare, shade giving minor maim, cripple giving major expedition while being a root. But don’t forget cloak being able to suppress dots and reset fights, tbh if I was to nerf anything I would put it to where you can’t recover your largest resource pool whilst in cloak after 1 sec.
P.S Personally I think it’s wrong if you can continually snare a person for a lot while also getting a speed boost. It makes your opponent damn near unable to effectively target you.
zParallaxz wrote: »The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
Completely agree magblade right now is by far the weakest class pts losing even more is just salting the wounds 😑@ZOS_BrianWheeler
Please take speed off of Path of Darkness and put it back on Cripple. Cripple is seriously where Major expedition needs to be.zParallaxz wrote: »The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
when we have more skill slots we can talk about overloaded skills. until then, i really don't give a *** which skills is "overloaded" as i think it's a necessity.
Royalthought wrote: »zParallaxz wrote: »zParallaxz wrote: »The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.
That’s fair, however before this patch. Nightblades had too much access to snares, minor maim, and major expedition on all of their most used skills. Examples were fear giving minor maim and 40% snare, shade giving minor maim, cripple giving major expedition while being a root. But don’t forget cloak being able to suppress dots and reset fights, tbh if I was to nerf anything I would put it to where you can’t recover your largest resource pool whilst in cloak after 1 sec.
P.S Personally I think it’s wrong if you can continually snare a person for a lot while also getting a speed boost. It makes your opponent damn near unable to effectively target you.
Just curious
Are you saying magblades were too strong? lol
The idea of wanting to nerf them even further (via cloak) is waaay out of touch.
Name the other class defense bypassed by a potion. Imagine these forums if they added a potion to bypass shields....
Yea, it would be unacceptable for any class to receive what nightblades get hit with.
zParallaxz wrote: »Royalthought wrote: »zParallaxz wrote: »zParallaxz wrote: »The skill was overloaded, on a proper setup it’s a high damage dot, a root, major expedition, on top of being ranged. Your lucky they didn’t remove the root. Why does a high burst ranged class need a high damage dot ranged root, idk.brandonv516 wrote: »RaT fits great on mNB, especially with Cloak + Shadow Image. Even at 2s it will be very useful on my build.
Same actually. I'm just questioning the reasoning behind taking away class identity and choices.
Then nerf the damage or increase the cost instead of taking away class identity. Balance doesn't have to be sweeping changes to classes that makes it so it loses identity/flavor. Tweaking numbers is also an acceptable way of balancing.
That’s fair, however before this patch. Nightblades had too much access to snares, minor maim, and major expedition on all of their most used skills. Examples were fear giving minor maim and 40% snare, shade giving minor maim, cripple giving major expedition while being a root. But don’t forget cloak being able to suppress dots and reset fights, tbh if I was to nerf anything I would put it to where you can’t recover your largest resource pool whilst in cloak after 1 sec.
P.S Personally I think it’s wrong if you can continually snare a person for a lot while also getting a speed boost. It makes your opponent damn near unable to effectively target you.
Just curious
Are you saying magblades were too strong? lol
The idea of wanting to nerf them even further (via cloak) is waaay out of touch.
Name the other class defense bypassed by a potion. Imagine these forums if they added a potion to bypass shields....
Yea, it would be unacceptable for any class to receive what nightblades get hit with.
Funnily enough they’ve made several counters to shields now. But, in terms of cloak there are several counters all of which can be avoided with enough movement speed and snare.