LennoxPoodle wrote: »In TES physics and metaphysics are very strongly connected. Essentially the mundus seems to be a realm of spirit and consciousness upon which physical laws are imposed, externally. The adherence to these laws appears to be imperfect at times. This kind of creates a situation were macroscopic events adhere to some principles of quantum mechanics with a bit of relativity here and there, whilst classical physics apply on a middle local level (a single observer perceives a coherent world around him).
Namely these seem to be superposition, uncertainty and measurements (perception) affecting the system. On larger scales events appear to be physically blurry/to adhere to uncertainty (the german name for Heisenberg's uncertainty principle could also be translated with blurryness relation) especially after some time passed or from a far distance(more so than in our world, I really mean physically not only because of limited observation/messaging). The Nerevar probably isn't a definite being anymore after some time.
Factoring into this is superposition. Events seem to be happening in different versions on the same place and time, only one being observed by a given local observer (measurement defines the system) whilst all being equally true/merging for a distant observer, especially during dragon breaks (but not only I guess). Given the spiritual nature of everything, and beings actually being spirits forced into physical rules (more voluntary in the case of bosmer), individual perception seems to shape reality even more than IRL. So maybe every being maybe has it's own individual altered version of the mundus, still affecting - and appearing in - that of others. This allows us all to be the only vestige and being right at the same time. The others are merely projections of themselves into your own Mundus, not being vestige here (this might also be helped by vestiges (higher soulshriven) being almost-daedra).
All of this together with often non linear time easily allows to (and at the same time not to) squeeze a couple of million years into the ~6000 years of history and events to happen out of sequence.
Perhaps the origins of Nirn according to all of the popular pantheons are mistaken. This is probably one of the least likely scenarios, but it popped into my mind.
What if the Divines were truly powerful Aedric beings, but not as powerful as mortals on Nirn think they are? What if the creation of Mundus according to extant theologies in the TES universe are simply wrong?
It’s a long shot, but theoretically possible. Maybe Nirn did evolve over time like Earth, but with the addition of magic and powerful spirits. Let’s imagine that only and then stop for a second, going no further. Mortals would naturally fill in the gaps in their knowledge, seeing magic and monsters and all kinds of crazy stuff, and then inventing a young-Nirn creation story which didn’t include - couldn’t include - Nirn’s geological history prior to the evolution of intelligence and recorded history. As a real life example, I once read a theory that the ancient Egyptian gods were actually just effective and benevolent tribal leaders in pre-historic, perhaps pre-civilized Egypt whose biographies became embellished over generations. This, Horus wasn’t some eagle dude who fought demons; he was just an awesome Neolithic chief who shared his meat with everybody in the tribe.
That scenario could make for some interesting stories. Imagine Nirn in the future where magic just becomes technology, new theories of the expansion of Mundus develop, and attendance rates at the temple of the Divines drops. Along with all the negative aspects of modern society too...
...and then Mehrunes Dagon invades a second time and people believe in magic again lol
Anyway, just an additional idea, if a less likely one. Every time I interact with priests or talk to daedra and nature spirits in any game in the series, I just sit there and think: “what makes you believe that you’re understanding of the world is correct? What if Mundus is much older than you realize?”
Trust me, I’m with you there, Benzux. I love TES lore, and my suggestion would make Mundus mundane. I was just wondering out loud because the OP did make a good point - the geology of the zone either developed over eons, or was intelligently designed with a magic wand.
The latter makes one feel warm and fuzzy inside; the former forces one to adult too hard, and robs us of the magic.
Then again...doesn’t Vivec allude to knowing that he’s just a character in a game during his dialogue in TES: Morrowind? That would both rob us of the magic and magically hand wave away inconvenient truths. Kind of like the worst of both worlds.
RaddlemanNumber7 wrote: »So, I see no reason why these millions-of-years-old rock strata can't be viewed as physical manifestations of et'ada dreams that have somehow survived the Sundering. But, making up a story like that lacks any kind of authorisation, and I think that's the biggest part of the problem for me here.
RaddlemanNumber7 wrote: »I wish this generation of TES Lore writers could come out with something as sophisticated as that old TESIII / TESIV lore. It was fun, very interesting to read and quite challenging to rationalise. Instead we just have scenery designers gushing about "real-world analogues" and "grounding things in reality". OK, it's still challenging, but not in the right way. To me it lacks any of the authority provided by the published lore, and instead simply looks like some sort of mistake on the part of ZOS. It's something that has to be wished away, not something that can be built upon.
RaddlemanNumber7 wrote: »I wish this generation of TES Lore writers could come out with something as sophisticated as that old TESIII / TESIV lore. It was fun, very interesting to read and quite challenging to rationalise. Instead we just have scenery designers gushing about "real-world analogues" and "grounding things in reality". OK, it's still challenging, but not in the right way. To me it lacks any of the authority provided by the published lore, and instead simply looks like some sort of mistake on the part of ZOS. It's something that has to be wished away, not something that can be built upon.
I think that comparing new lore writing to older lore writing is a bit of a flawed train of thought in general, especially when something is a team-creation and writers can be in flux, but I feel there are many things to consider in your frustration here. The first of which is that the closer to the moment of the stories inception you get, the more you can expect to see large-scale impactful decisions on the lore of the universe. When your story lives in such a richly detailed fantasy environment, at some point the decisions you make on how to progress become more confined. You're bound by the rules that were set down at the beginning, or you have to create a moment where things change.
You missed the most glaring problem with what you quoted, and that is that the past generation of lore writers were quite heavily into "real-world analogues", themselves. I think that people look back and don't see it.
On other notes... This is an old thread that has been resurrected a couple of times.
Kittytravel wrote: »Mages. Dragons. Gods. Daedra.
The other 5000 options that exist on Nirn but don't exist on Earth.
There are literally so many outside factors here that comparing it to Earth geology is extremely asinine.
You can rest assured that I would not have made any comparison between Elsweyr geology and real world geology if the game's designers hadn't repeatedly and emphatically stated that they were meant to be comparable. They even go so far as to say it is all "grounded in reality."analogue
[ˈanəlɒɡ]
NOUN
1. a person or thing seen as comparable to another.
RaddlemanNumber7 wrote: »Kittytravel wrote: »Mages. Dragons. Gods. Daedra.
The other 5000 options that exist on Nirn but don't exist on Earth.
There are literally so many outside factors here that comparing it to Earth geology is extremely asinine.
That is kind of my point, if not my style.
Reading back through the thread a lot of posters seem to have missed the link at the beginning of my OP, and the bit where I quote the zone's designers saying that the geology of Elsweyr is intended to be an analogue of real world geology.
For those of you who are struggling with the meaning of the noun "analogue" my on-line dictionary says:You can rest assured that I would not have made any comparison between Elsweyr geology and real world geology if the game's designers hadn't repeatedly and emphatically stated that they were meant to be comparable. They even go so far as to say it is all "grounded in reality."analogue
[ˈanəlɒɡ]
NOUN
1. a person or thing seen as comparable to another.
But, that was last year's joke. The game has moved on, and so have I. Can't wait to see what the devs are going to poke me in the eye with this year