brandonv516 wrote: »No thank you.
"I personally don't like rendings being used against me on live so I'm happy to see it not be brought up to the standards of other DOT abilities that have been buffed next patch".
Lets compare some ability tooltips here. These are taken with approximately 4800 weapon damage, 32.8k stamina and with the Slimecraw set.
(And remember that the PTS rending slashes has its initial bleed damage tick delayed so you can no longer spam it and have those bleed ticks happening. The main reason why it is used in PVP now in live is because you can spam it and get those bleed ticks between each use. Its snare is also often made redundant especially in group situations (which is what the majority of PVP takes place) where AOE snares are a lot more effective, and its increased PTS DOT damage is countered by its increase of the PTS DOT duration. And these new AOE buffs will not stop these DOTS from being used as a potential spammable).
(I'm also on a DK so its important to take into account the 2m extra range on rending slashes and claw)
You simple math neglects the fact that Carve is a conal AoE ability with rending is single target.
You simple math neglects the fact that Carve is a conal AoE ability with rending is single target.
Lets compare some ability tooltips here. These are taken with approximately 4800 weapon damage, 32.8k stamina and with the Slimecraw set.
(And remember that the PTS rending slashes has its initial bleed damage tick delayed so you can no longer spam it and have those bleed ticks happening. The main reason why it is used in PVP now in live is because you can spam it and get those bleed ticks between each use. Its snare is also often made redundant especially in group situations (which is what the majority of PVP takes place) where AOE snares are a lot more effective, and its increased PTS DOT damage is countered by its increase of the PTS DOT duration. And these new AOE buffs will not stop these DOTS from being used as a potential spammable).
(I'm also on a DK so its important to take into account the 2m extra range on rending slashes and claw)
Simple math:
Carve = 9353 + 15770 = 25123 dmg; 2916 stam cost
Rending = 3650 + 16045 = 19605 dmg + 40% snare; 1620 stam cost.
Seems quite balanced. If you want to increase the DD part, you MUST increase its cost. If you want to make the dmg equal to rending you should increase the cost over 3500 stam or drop the snare, in that case you will end with 2 skills that do the same
Lets compare some ability tooltips here. These are taken with approximately 4800 weapon damage, 32.8k stamina and with the Slimecraw set.
(And remember that the PTS rending slashes has its initial bleed damage tick delayed so you can no longer spam it and have those bleed ticks happening. The main reason why it is used in PVP now in live is because you can spam it and get those bleed ticks between each use. Its snare is also often made redundant especially in group situations (which is what the majority of PVP takes place) where AOE snares are a lot more effective, and its increased PTS DOT damage is countered by its increase of the PTS DOT duration. And these new AOE buffs will not stop these DOTS from being used as a potential spammable).
(I'm also on a DK so its important to take into account the 2m extra range on rending slashes and claw)
Simple math:
Carve = 9353 + 15770 = 25123 dmg; 2916 stam cost
Rending = 3650 + 16045 = 19605 dmg + 40% snare; 1620 stam cost.
Seems quite balanced. If you want to increase the DD part, you MUST increase its cost. If you want to make the dmg equal to rending you should increase the cost over 3500 stam or drop the snare, in that case you will end with 2 skills that do the same
You do know that rending slashes has two initial hits with that amount of damage? So you have to double it to get the initial hit. Also consider that rending has (for exactly that reason) twice the chance to actually proc item sets and bleeds.
Rending is OP in live. It's getting a little nerf so it doesn't get the DoT applied immediately. This is without Master Weapons.
other DoT gets a buff, because they're underwhelming.
It's fine.
Let me enjoy going Carve-puke-carve-puke-carve-puke-carve-puke...... in LIve servers.....
TheRealSniker wrote: »HAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHA
Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
TheRealSniker wrote: »HAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHAHAHHAHAHAHHAAHAHHAAHHAHAHAHAHHAHAHAHAHAHAHAHAHAAHHAHAHAHHAHAHHAHAHAHAHAHHAHAHAHA
Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
Dude you are literally asking to buff the main source of bleed damage in the game, initial hit or not idgaf. You are asking a buff to rending and blood craze. You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.
Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
Dude you are literally asking to buff the main source of bleed damage in the game, initial hit or not idgaf. You are asking a buff to rending and blood craze. You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.
Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
Dude you are literally asking to buff the main source of bleed damage in the game, initial hit or not idgaf. You are asking a buff to rending and blood craze. You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
Dude you are literally asking to buff the main source of bleed damage in the game, initial hit or not idgaf. You are asking a buff to rending and blood craze. You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.
Are you fine with the way Carve is? Do you believe rendings and carve to be balanced well against each other?
Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.
Chilly-McFreeze wrote: »Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.
On live some classes spam it because the first bleed tick happens before they could spam the skill again. So by spamming it you hit your opponent with the inital hit and the first tick.
On PTS you won't get that first tick if you spam it because of the prolonged delay. No bleed tick by spamming Rending's.
At the same time they increased the initial hit of Carve by 50% which also happens to be a cone.
OP merely states that it's a rather strange change for a patch that has "bring every skill in line" written all over it.
People already rightfully mentioned that there is more to those skills (double proc chance, snare, costs) than the "burst" dmg comparison shows.
But to right out mock OP for this is just wrong. He has a point.
Also that point brings up shows even more questions.
Why does ZOS think AoE/Conals should have nearly the same damage as ST attacks in general (Sap, Tornado)?
Why does Carve (instant AoE + bleed/shield) + master 2h does more damage when used against at least 2 opponents than Dizzy (ST, cast time) ?
What spam should classes use that don't have one in their class kit? Flurry is a channel, doesn't even proc Ravager while Jabs do (but at least got a dmg buff). Dizzy lost all appeal with the 14% nerf. Rending lost it's spam factor through the delay. Leaves us with Hidden Blade (useless against DKs, snare removed), Crushing Weapons (clunky) and Carve which it probably will be. Because why spam weak ST with cast time when you can get better dmg via instant conals? But it requires master weapons.
But wait, where do I know that from? The good spam locked behind master weapons? Ah, mag sorcs. Seems to be the vision for the class.
Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
Dude you are literally asking to buff the main source of bleed damage in the game, initial hit or not idgaf. You are asking a buff to rending and blood craze. You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.Nerftheforums wrote: »Nerftheforums wrote: »Imagine campaigning for buffs to bleeds in 2019.
Imagine lacking reading comprehension to such an extent you actually think I'm campaigning to buff "bleed damage", when I'm asking for the direct damage portion which is not bleed damage to be brought up to be closer to other DOTs
Dude you are literally asking to buff the main source of bleed damage in the game, initial hit or not idgaf. You are asking a buff to rending and blood craze. You never set foot in pvp, did you? You seriously have no idea how strong those skills hit for in pvp? And trust me, you don't use those skills for the initial hit, but for the dot that ignores resistances. There is literally 0 need to buff something that is already strong, even if not "in line with initial hit standards". You can't standardize an exception, and a skill that has a bleed dot is and exception.
Are you fine with the way Carve is? Do you believe rendings and carve to be balanced well against each other?
