as an archer i need enemies away from me, i used that stun and knockdown if they got too close, i would crak them with it, knock em down and get my distance back again.
and it also gave me a short time with more damage, but now with it removed,
i will be looking for a new ultimate as that one is now just useless for me.
just weakened my fighting tools.
really just not cool they allowed to complain on the forums and destroys people builds and ways of fighting.
Littlebluelizard wrote: »as an archer i need enemies away from me, i used that stun and knockdown if they got too close, i would crak them with it, knock em down and get my distance back again.
and it also gave me a short time with more damage, but now with it removed,
i will be looking for a new ultimate as that one is now just useless for me.
just weakened my fighting tools.
really just not cool they allowed to complain on the forums and destroys people builds and ways of fighting.
Use Magnum/Draining Shot instead. Not only it will stun the target but it will push them away from you. Way better than relying on Incap stun.
Sanguinor2 wrote: »Imo just get rid of the 120 ult conditional cast. Leave incap as a potent 70 cost ult that is good for Fighting a single target, it still has one of the highest Damage amplifiers in the game btw.
I realy hate to do this but for once since i play the game i have to defend nightblades... and i hate myself for doing it
This change is beyond garbage (not as bad as the silence idea [that thing was beyond awful]) but its still very bad:
From Nb perspective this is just a worse stun now, why would the nb spend so much ultimate to get a stun? Its not worth using it at all.
And from the perspective of a magica player: Nice another thing that drains my stamina, while stamina player get (nearly) free CC imunety over 3 seconds.
This whole idea of adding silence to the incap is just BS just make it a CC and you dont have to spent development time on a new effect
Sorry for my bad english