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Incap...

StShoot
StShoot
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I realy hate to do this but for once since i play the game i have to defend nightblades... and i hate myself for doing it :/

This change is beyond garbage (not as bad as the silence idea [that thing was beyond awful]) but its still very bad:

From Nb perspective this is just a worse stun now, why would the nb spend so much ultimate to get a stun? Its not worth using it at all.

And from the perspective of a magica player: Nice another thing that drains my stamina, while stamina player get (nearly) free CC imunety over 3 seconds.

This whole idea of adding silence to the incap is just BS just make it a CC and you dont have to spent development time on a new effect


Sorry for my bad english



  • Gilvoth
    Gilvoth
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    as an archer i need enemies away from me, i used that stun and knockdown if they got too close, i would crak them with it, knock em down and get my distance back again.
    and it also gave me a short time with more damage, but now with it removed,

    i will be looking for a new ultimate as that one is now just useless for me.
    just weakened my fighting tools.
    really just not cool they allowed to complain on the forums and destroys people builds and ways of fighting.





    Edited by Gilvoth on May 13, 2019 4:23PM
  • Tommy_The_Gun
    Tommy_The_Gun
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    From NB perspective this basically means that:
    "Your target can activate CC break and become CC immune to hard CCs for X seconds"

    :lol::open_mouth:

    I do believe that because of that pretty much all stam NB will switch to Dawnbreker or Onslought. Some niche builds will switch to Soul Harvest...

    So basically - Incapacitating Strike - dead morph next update.

    Oh and this btw. The next update after next update:

    SOUL HARVEST TO POPULAR AND OP ! NERF ! ! ! !
    ^Mark my words because this will happen... :disappointed:
  • Nevasca
    Nevasca
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    Gilvoth wrote: »
    as an archer i need enemies away from me, i used that stun and knockdown if they got too close, i would crak them with it, knock em down and get my distance back again.
    and it also gave me a short time with more damage, but now with it removed,

    i will be looking for a new ultimate as that one is now just useless for me.
    just weakened my fighting tools.
    really just not cool they allowed to complain on the forums and destroys people builds and ways of fighting.

    Use Magnum/Draining Shot instead. Not only it will stun the target but it will push them away from you. Way better than relying on Incap stun.
  • Sanguinor2
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    Imo just get rid of the 120 ult conditional cast. Leave incap as a potent 70 cost ult that is good for Fighting a single target, it still has one of the highest Damage amplifiers in the game btw.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Gilvoth
    Gilvoth
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    Gilvoth wrote: »
    as an archer i need enemies away from me, i used that stun and knockdown if they got too close, i would crak them with it, knock em down and get my distance back again.
    and it also gave me a short time with more damage, but now with it removed,

    i will be looking for a new ultimate as that one is now just useless for me.
    just weakened my fighting tools.
    really just not cool they allowed to complain on the forums and destroys people builds and ways of fighting.

    Use Magnum/Draining Shot instead. Not only it will stun the target but it will push them away from you. Way better than relying on Incap stun.

    i wasnt asking for advice, i was commenting on my thoughts on the change
    i dont want your methods or teachings.
    i can do it on my own.
    Edited by Gilvoth on May 13, 2019 4:52PM
  • Royalthought
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    Sanguinor2 wrote: »
    Imo just get rid of the 120 ult conditional cast. Leave incap as a potent 70 cost ult that is good for Fighting a single target, it still has one of the highest Damage amplifiers in the game btw.

    Its a trash ability regardless. Its blockable and dodgable.

    So if you CC the opponent to land it, their immunity can prevent the silence from working. lol

    Meanwhile dawnbreaker can buff your weapon damage at all times, stun/kill groups, burst damage, Dot and it cant be dodged.


    AoE is already king in pvp. Yet somehow we are nerfing single target.

    /shrug
  • kalunte
    kalunte
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    @Gilvoth
    DBoS go buffed, it still stuns, does tons of dmg and you cant miss it (still ppl can block it.) for only 5more ultimates =)

    this skill should solve your problem :p
  • Trueconch
    Trueconch
    Soul Shriven
    I am no fan of nightblades and I always thought stun, major defile, 20% damage increase and potentially 20k burst on a tool tip was just ridiculous on 120 cost ult, but this... yikes. What if it gave you 3 or 4 seconds of unbreakable cloak in which you could still do damage but remain cloaked for the duration, idk, I dont play nb enough to come up with a legit idea, just winging ideas around cause thats how things are done around here it seems.
  • Izaki
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    I mean a simple snare would literally be more way more useful. Like way more useful.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • MentalxHammer
    MentalxHammer
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    Stuns on ultis are pretty useless as your main cc should be cast every 7 seconds. I prefer the extra utility that is being applied.
  • ilcavallo
    ilcavallo
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    StShoot wrote: »
    I realy hate to do this but for once since i play the game i have to defend nightblades... and i hate myself for doing it :/

    This change is beyond garbage (not as bad as the silence idea [that thing was beyond awful]) but its still very bad:

    From Nb perspective this is just a worse stun now, why would the nb spend so much ultimate to get a stun? Its not worth using it at all.

    And from the perspective of a magica player: Nice another thing that drains my stamina, while stamina player get (nearly) free CC imunety over 3 seconds.

    This whole idea of adding silence to the incap is just BS just make it a CC and you dont have to spent development time on a new effect


    Sorry for my bad english



    What else did you expect?
  • Dr_Ganknstein
    Dr_Ganknstein
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    Dawnbreaker it is.
  • DeadlyRecluse
    DeadlyRecluse
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    StShoot wrote: »
    From Nb perspective this is just a worse stun now, why would the nb spend so much ultimate to get a stun? Its not worth using it at all.


    Correct--but do we need another thread on this? There are like 10 active right now.
    Thrice Empress, Forever Scrub
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