No changes today, but a *** of changes when it hits live that nobody saw coming ^^
I have a vision. Warden bear loses it execute. Mistform will immobilize the user. Templar ultimates will cost 350. Magblade silence will be 1 second and hide can only be used once per minute.
TequilaFire wrote: »Added counter play to incap silence:
Boxes of tissues will now drop in Rewards of the Worthy for magic builds.
/joke
D0RID0RI240 wrote: »I'll wait for some new "reworking of skills" for nightblade that further buffs heavy stamblade and yet somehow further cripples Magblade in pvp. "Wahhh cloak is OP, blah blah blah"
D0RID0RI240 wrote: »I'll wait for some new "reworking of skills" for nightblade that further buffs heavy stamblade and yet somehow further cripples Magblade in pvp. "Wahhh cloak is OP, blah blah blah"
Its almost as if one the new Combat Designers is a heavy stamblade main in pvp.
D0RID0RI240 wrote: »I'll wait for some new "reworking of skills" for nightblade that further buffs heavy stamblade and yet somehow further cripples Magblade in pvp. "Wahhh cloak is OP, blah blah blah"
Its almost as if one the new Combat Designers is a heavy stamblade main in pvp.
D0RID0RI240 wrote: »I'll wait for some new "reworking of skills" for nightblade that further buffs heavy stamblade and yet somehow further cripples Magblade in pvp. "Wahhh cloak is OP, blah blah blah"
Its almost as if one the new Combat Designers is a heavy stamblade main in pvp.
See what I’ll do is start with “nerfs” to psychologically soften them up to trick them into some over buffs!
Czekoludek wrote: »New natch potes:
We heard stamblade is overperforming so we nerf magblades to the ground. Also look at this small buffs to stamblades and magsorcs.