Title. I feel like this would help bridge the gap between CP and no CP PvP somewhat. Would also help give a little more power to the players in no CP and make more builds viable. Returning from old azura's to enter sotha last year felt pretty awful. My characters just felt far weaker than before (don't remember if the 20% max resources was a part of no CP before).
Edited by Rikumaru on May 11, 2019 4:24PM Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.