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So, single target DoTs after Elsewyr

kypranb14_ESO
kypranb14_ESO
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So, I got thinking about how ZOS is standardizing ST DoT skills. I believe it's just class skills right now, but other skill lines will be evaluated in the future. With that said, I though I'd list all the non-class ST DoT skills for both Magicka and Stamina. If I miss anything, make sure to let me know and I will add it to the list!

Stamina
- Carve, Two hand
- Twin Slashes, Dual Wield
- Poison Arrow, Bow
- Acid Spray, Bow
- Trap Beast, fighter's Guild
- Infectious Claws, Werewolf

Magicka
- Destructive Touch, Destruction Staff
- Entropy, Mage's Guild
- Scalding Rune, Mage's Guild
- Soul Trap, Soul Magic

Do you think it would be too much if all of these abilities were brought in line with the new single target damage over time standards?

*Yes, some of these apply to multiple targets. They are applied to each individual though, which is why I added them to the single target list.

**Edited to add Acid Spray
Edited by kypranb14_ESO on May 10, 2019 11:44PM
  • idk
    idk
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    Cleave is not single target as you acknowledge. As such it should not be on that list. It is irrelevant that the DoTs apply directly to the character, the skill does not meet the parameters.

    Further, once this update hit's it will no longer have a DoT associated with it so that is another reason it will not be affected by changes Zos makes to DoTs in the future.
    Edited by idk on May 10, 2019 7:55PM
  • kypranb14_ESO
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    idk wrote: »
    Cleave is not single target. It is a cone shaped AoE cleave. While the DoTs are applied to individual targets it is still an AoE.

    Further, once this update hit's it will no longer have a DoT associated with it.

    I see you acknowledge this, but your reasoning that they apply to individual targets does not make them an AoE. Regardles, Cleave does not look like a candidate for any aspect of your list since it is losing the DoT.

    You're right, one of the morphs is retaining the DoT though. I just couldn't remember which morph, I intend to look through the patch notes and find it in a few minutes here.
  • kypranb14_ESO
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    Cancel that, I actually had the morph with the bleed attached to it correctly already. lol
  • soynegroyque
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    idk wrote: »
    Cleave is not single target. It is a cone shaped AoE cleave. While the DoTs are applied to individual targets it is still an AoE.

    Further, once this update hit's it will no longer have a DoT associated with it.

    I see you acknowledge this, but your reasoning that they apply to individual targets does not make them an AoE. Regardles, Cleave does not look like a candidate for any aspect of your list since it is losing the DoT.

    The game considers the DOT to be single target. It is applied via AOE but the effect is single target and benefits from single target buffs such as Flame staff ancient knowledge (but not from shock staff ancient knowledge)

    Same with claws
    Edited by soynegroyque on May 10, 2019 7:57PM
  • kypranb14_ESO
    kypranb14_ESO
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    idk wrote: »
    Cleave is not single target. It is a cone shaped AoE cleave. While the DoTs are applied to individual targets it is still an AoE.

    Further, once this update hit's it will no longer have a DoT associated with it.

    I see you acknowledge this, but your reasoning that they apply to individual targets does not make them an AoE. Regardles, Cleave does not look like a candidate for any aspect of your list since it is losing the DoT.

    The game considers the DOT to be single target. It is applied via AOE but the effect is single target and benefits from single target buffs such as Flame staff ancient knowledge (but not from shock staff ancient knowledge)

    Yeah, this is what I was going for.
  • kalunte
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    acid spray from bow applies a st dot, toxic barrage too (but it's an ult)
  • kalunte
    kalunte
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    but i dont know if it's in line with anything since i cant understand how, why, neither on which base ZoS throw their numbers..
  • kypranb14_ESO
    kypranb14_ESO
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    I will add Acid Spray, forgot about it since the other morph is the one I use on the off chance I play a bow oriented stamina character!

    I've been excluding ultimates though, they're usually a bit unique.
  • sneakymitchell
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    How about noxious breath and the engulfing flames?
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
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  • kypranb14_ESO
    kypranb14_ESO
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    So, I got thinking about how ZOS is standardizing ST DoT skills. I believe it's just class skills right now, but other skill lines will be evaluated in the future. With that said, I though I'd list all the non-class ST DoT skills for both Magicka and Stamina. If I miss anything, make sure to let me know and I will add it to the list!

    @sneakymitchell
    Edited by kypranb14_ESO on May 11, 2019 1:08AM
  • Waffennacht
    Waffennacht
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    Buff scalding rune to viability for sure
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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    Waffennacht' Builds
  • kypranb14_ESO
    kypranb14_ESO
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    Buff scalding rune to viability for sure

    Yeah. If all of these skills get the standardized DoT pass, they would all be viable. Awesome even!
  • Mayrael
    Mayrael
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    Good idea IMHO, but bleeds should be a bit lower in total damage because they ignore resists. Not something huge but just to be a bit below other DoTs Vs 10-15k resistances, comparable in 15-25k range and above when used against 25k+ resistances.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • kypranb14_ESO
    kypranb14_ESO
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    Mayrael wrote: »
    Good idea IMHO, but bleeds should be a bit lower in total damage because they ignore resists. Not something huge but just to be a bit below other DoTs Vs 10-15k resistances, comparable in 15-25k range and above when used against 25k+ resistances.

    Yeah, something needs to be done with bleeds for sure.
  • Excelsus
    Excelsus
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    Scalding rune needs a huge buff in damage. I would've liked to see it be made into a magicka trap beast, I feel like that would've been the case but they had to sell Summerset somehow. Its a shame Fighters Guild has a number of useful skills and Mages Guild is just slotted for extra magicka, so wasted slots.

    Heck, lets make it a party - have Scalding Rune do Oblivion Damage.
  • kypranb14_ESO
    kypranb14_ESO
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    Excelsus wrote: »
    Scalding rune needs a huge buff in damage. I would've liked to see it be made into a magicka trap beast, I feel like that would've been the case but they had to sell Summerset somehow. Its a shame Fighters Guild has a number of useful skills and Mages Guild is just slotted for extra magicka, so wasted slots.

    Heck, lets make it a party - have Scalding Rune do Oblivion Damage.

    While i agree that most Mage's Guild skills need a buff or to be reworked, Oblivion Damage should simply be removed from the game.
  • Waffennacht
    Waffennacht
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    I'd personally drop the knock up from Rune and just up the damage. If the knock up is important than that can be one morph.

    Or.... Make it do something like rearming trap does for Stam dps
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • idk
    idk
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    idk wrote: »
    Cleave is not single target. It is a cone shaped AoE cleave. While the DoTs are applied to individual targets it is still an AoE.

    Further, once this update hit's it will no longer have a DoT associated with it.

    I see you acknowledge this, but your reasoning that they apply to individual targets does not make them an AoE. Regardles, Cleave does not look like a candidate for any aspect of your list since it is losing the DoT.

    The game considers the DOT to be single target. It is applied via AOE but the effect is single target and benefits from single target buffs such as Flame staff ancient knowledge (but not from shock staff ancient knowledge)

    Same with claws

    It is irrelevant two fold, that it is being removed and that it in the history of the game it should have always been balanced as an AoE since it clearly is, which was my point.

  • darkblue5
    darkblue5
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    idk wrote: »
    idk wrote: »
    Cleave is not single target. It is a cone shaped AoE cleave. While the DoTs are applied to individual targets it is still an AoE.

    Further, once this update hit's it will no longer have a DoT associated with it.

    I see you acknowledge this, but your reasoning that they apply to individual targets does not make them an AoE. Regardles, Cleave does not look like a candidate for any aspect of your list since it is losing the DoT.

    The game considers the DOT to be single target. It is applied via AOE but the effect is single target and benefits from single target buffs such as Flame staff ancient knowledge (but not from shock staff ancient knowledge)

    Same with claws

    It is irrelevant two fold, that it is being removed and that it in the history of the game it should have always been balanced as an AoE since it clearly is, which was my point.

    Ya were wrong mate. It is ok, life goes on.
  • kypranb14_ESO
    kypranb14_ESO
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    idk wrote: »
    idk wrote: »
    Cleave is not single target. It is a cone shaped AoE cleave. While the DoTs are applied to individual targets it is still an AoE.

    Further, once this update hit's it will no longer have a DoT associated with it.

    I see you acknowledge this, but your reasoning that they apply to individual targets does not make them an AoE. Regardles, Cleave does not look like a candidate for any aspect of your list since it is losing the DoT.

    The game considers the DOT to be single target. It is applied via AOE but the effect is single target and benefits from single target buffs such as Flame staff ancient knowledge (but not from shock staff ancient knowledge)

    Same with claws

    It is irrelevant two fold, that it is being removed and that it in the history of the game it should have always been balanced as an AoE since it clearly is, which was my point.

    The "Carve" morph of cleave is keeping it's bleed. The "Brawler" morph is losing it though.
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