NOTE: this is all from the perspective of high level play, both PvP and PvE-wise. just cause you wanna play a bootleg magic snipe spammer with crystal blast that doesnt make it good or useful at anything
DragonKnight
Dark Talons morph Burning Talons: 7 seconds minor maim is just amazingly better than the DoT from burning talons, and the intended use of burning talons is just way too weak for what it is unless youre being some weird ass support DPS dk and you wanna help your tank cause they dont have an aoe root, or some ***, but even then its just better to do literally anything else. its trash
Stonefist + Morphs: unless youre playing a gimmicky full ranged magdk theres literally no point to this skill compared to petrify. its idea is supposed to be a more burst oriented CC over petrify because of the increased damage when the stun works, but that just means its a bootleg flame reach, which does all of its damage but over 8 seconds but who cares cause stonefists damage is bad even if it gets the stun buff. also flame reach comes with the dot and the burning which is buffed by DK passives. it just doesnt flow well with DKs gameplay whatsoever. also theres a heal morph but its a small *** heal on one person and it costs 4k so lmao
Nightblade
Malevolent Offering + Morphs: this skill including its morphs is only good for a single thing and thats healing other players. its by far one of the most single use skills in a classes utility. with magblades self healing being gimped in wrathstone, it could have been extremely useful if it was the older version of offering that let you place huge *** HoTs on anyone including yourself, at the cost of instant hp burst. even that old offering version had dead morphs. by dead morphs i mean morphs that dont add or change anything about how the skill is used, just some numbers changes. one reduces cost the other heals more. boring as ***. theres a lot of potential to this skill and making it have uses outside of "healing someone else" would be great. give me solo blood mage again pls i unironically loved blowing myself the *** up when panicking
Sorcerer
Summon Storm Atronach morph Summon Charged Atronach: just use destro ult lmao. whens air atro
Summon Unstable Familiar morph Summon Unstable Clannfear: cant survive *** and aggros inconsistently. needs a massive buff or rework to have any use in endgame gameplay.
Crystal Shard morph Crystal Blast: crystal frags is essentially the most important skill that magsorcs have, and swapping it out for a stun and some AoE damage when it still has a cast time is completely useless. imo both morphs should have an instant cast proc, but maybe blasts proc can be gained in some other way with less RNG, like using an amount of mag in a certain amount of time, or something, idk. its trash.
Encase morph Shattering Prison: its a tank/utility skill but it does trash damage. these morphs are literally never good. give it major expedition imo
Overload + Morphs: its got dead morphs. one does more damage the other gives mag back. needs more differences for different playstyles.
Mages' Fury morph Mages' Wrath: increases the splash damage no one cares about by a *** amount. the other morph gives you back more mag than it *** uses.
Templar
Radial Sweep morph Empowering Sweep: literally no one will ever use this over DB. it needs to do something INCREDIBLY SIGNIFICANT to ever be worth it
Sun Shield + Morphs: i dont even *** know what the intended purpose of this skill is aside from the old meme factor. too expensive for tanks and the shield is small as hell no matter what you do. i tried 70k hp and it was still absolute trash.
Eclipse morph Unstable Core: same issue with stonefist, shattering prison, and mages wrath. trash morph adds some damage but its garbage damage for garbage people. total dark ECLIPSES this morph by a huge *** amount.
Warden
Falcon's Swiftness + morphs: dead morphs, one increases damage one makes you take less damage. literally all the skill does actively anymore is give u major expedition. this skill has extreme boringitis going on and needs some more stuff to make it fun and interesting aside from making you desperately search for a spot in ur bar to make room for the berserk.
Artic Wind morph Artic Blast: lmao delayed stun for 4k mag and a garbage self heal. magdens rely on masters clench because this skill is so unbelieveably useless. even if it was free i dont think anyone would slot it.
Crystallized Shield morph Crystallized Slab: not a bad morph conceptually but its hot trash compared to infinite major heroism forever, which is an important part of wardens loadout. needs to be buffed significantly to be able to even remotely compare to shimmering, or reworked for a different playstyle, tho FIVE BILLION ULT PER SECOND is kinda good for all playstyles so idk. maybe turn it into a pve dps skill that doesnt proc on damage taken?
SPECIAL GOOD MORPH MENTION, FROZEN GATE MORPH FROZEN RETREAT: this *** owns and not enough people *** with it. its main issue is it disappears once an enemy steps on it and you cant decide if you want a friend to hit it or if an enemy walks into it. i think it should lose the enemy chain element and instead buff allies in its radius. its a really neat skill and it requires actual thought to use
ok moving on to global skills
(SnB) Shield Charge + Morphs: its just a gap closer but its morphs do like, nothing. if you wanna use this im not sure if its even worth the skill point to morph it.
(SnB) Power Bash morph Power Slam: this morphs intended purpose is to be a spammable thats extra good while youre under pressure, but its stupid expensive and the damage is garbage. also youre dropping reverb for it. you dont drop reverb unless youre a stamdk feeling saucy with petrify.
(Med Armor) Evasion morph Elude: despite shuffles snare immunity being underpowered as hell right now (lmao 2.5 seconds) its still a must have for med users, and this is still a morph thats purely damage mitigation with no utility on a dps armor type.
(Soul Magic) Soul Strike morph Shatter Soul: trash AoE damage that only procs when you kill something on an ult are you for real. same issue with the rest of the morphs that add a bonus AoE damage, its just adding or buffing something no one cares about. except this one is an ult. that you cant spam to guarantee it procs. and the damage is bad. i cant stress how bad this morph is.
(Vamp) Drain Essence morph Accelerating Drain: i really cant fathom the idea behind this one. i just dont get it. an emergency heal where one morph gives a *** of ult, and this morph uh...gives minor exp for 20 seconds. after waiting 3 seconds. im very confused.
(Vamp) Mist Form morph Baleful Mist: Absolutely miniscule amount of damage where choosing it means youre missing out on major expedition. optimally this morphs purpose would be to make people chasing you wanna back off to avoid the damage but its just bad. it'd make more sense to be like, a snare or something.
(Fighters Guild) Circle of Protection morph Turn Undead: roleplay morph that just doesnt work on a lot of things for the sake of immersion. why tho
ok i probably missed some stuff but whatever im tired. im gonna go play minecraft now. bye
XD u just wasted time using talon haha.. Just cuz u used it doesent mean its good.. The skill is a waste of time it takes to cast it. Just like others on the list
critical thinking?...man the forums are *** weird. i kinda expected it but theres like. no critical thinking skills going on in these replies. wild
exeeter702 wrote: »critical thinking?...man the forums are *** weird. i kinda expected it but theres like. no critical thinking skills going on in these replies. wild
You labeled certain skills as trash through what i can only assume is a result of sheer inexperience.
You claimed the stone fist morph obsidian shard had a "**** heal" when in reality obsidian shard is a massive burst heal and makes for a very potent peeling tool.
Malevolent offering is objectively the strongest burst heal in the game and serves as a single enabler for Nb healers more than any other skill.
exeeter702 wrote: »critical thinking?...man the forums are *** weird. i kinda expected it but theres like. no critical thinking skills going on in these replies. wild
You labeled certain skills as trash through what i can only assume is a result of sheer inexperience.
You claimed the stone fist morph obsidian shard had a "**** heal" when in reality obsidian shard is a massive burst heal and makes for a very potent peeling tool.
Malevolent offering is objectively the strongest burst heal in the game and serves as a single enabler for Nb healers more than any other skill.
and entirely failed to realize that both of those skills are extremely situational in a game where most to all class skills have plenty of flexibility. and also you didnt read the offering section and just assumed i said the skill is bad. ill write it out for you more clearly i guess,
stonefist is bad because regardless of its heal thats just smaller bootleg BoL, it takes time for it to land. this makes it an unreliable burst heal that requires you to aim at a target so if you need to heal someone whos far away from a target then you can't do anything about it and have to use less bursty heals unless they're in range for combat prayer/blessing of prot. in addition to its other utility which doesn't flow well with DKs gameplay due to being "its just flame reach dude"
offering in its current state is bad because it has a single use and thats it. if you aren't a support healer on your magblade there is no reason to unlock or morph this skill because it does one thing ever, which is "heals someone else". its heal is strong as all hell and can carry magblade heals, but it being changed to its current state killed a playstyle i was enjoying, which was high risk high reward healing that could also be used on yourself. they could very easily make one morph the current one, and the other morph the older one, in order to have much better flexibility on the skill, but they didnt and instead the morphs are "one costs less one makes ur heals better" which is what i call "dead morphs", same as overload. strong skill, but the morphs could add more flexibility to the skill and the players, but it doesnt. it just does the same thing. doesn't change playstyles.
ask me again if you need clarification.
exeeter702 wrote: »critical thinking?...man the forums are *** weird. i kinda expected it but theres like. no critical thinking skills going on in these replies. wild
You labeled certain skills as trash through what i can only assume is a result of sheer inexperience.
You claimed the stone fist morph obsidian shard had a "**** heal" when in reality obsidian shard is a massive burst heal and makes for a very potent peeling tool.
Malevolent offering is objectively the strongest burst heal in the game and serves as a single enabler for Nb healers more than any other skill.
and entirely failed to realize that both of those skills are extremely situational in a game where most to all class skills have plenty of flexibility. and also you didnt read the offering section and just assumed i said the skill is bad. ill write it out for you more clearly i guess,
stonefist is bad because regardless of its heal thats just smaller bootleg BoL, it takes time for it to land. this makes it an unreliable burst heal that requires you to aim at a target so if you need to heal someone whos far away from a target then you can't do anything about it and have to use less bursty heals unless they're in range for combat prayer/blessing of prot. in addition to its other utility which doesn't flow well with DKs gameplay due to being "its just flame reach dude"
offering in its current state is bad because it has a single use and thats it. if you aren't a support healer on your magblade there is no reason to unlock or morph this skill because it does one thing ever, which is "heals someone else". its heal is strong as all hell and can carry magblade heals, but it being changed to its current state killed a playstyle i was enjoying, which was high risk high reward healing that could also be used on yourself. they could very easily make one morph the current one, and the other morph the older one, in order to have much better flexibility on the skill, but they didnt and instead the morphs are "one costs less one makes ur heals better" which is what i call "dead morphs", same as overload. strong skill, but the morphs could add more flexibility to the skill and the players, but it doesnt. it just does the same thing. doesn't change playstyles.
ask me again if you need clarification.
phileunderx2 wrote: »Obsidian shard on my DK healer has hit for a 30k heal. Yes a useless weak heal 🙄