Petsorcs are weak. They’re only good against pure single target builds, so they shouldn’t be an issue for anyone except Stamblades.
A lone pet sorc can be dealt with. Stacked premade pet sorc groups against solo queued random groups? Different story. If pet sorcs weren’t effective in the right group’s hands, they wouldn’t be so ubiquitous right now.
Petsorcs are weak. They’re only good against pure single target builds, so they shouldn’t be an issue for anyone except Stamblades.
A lone pet sorc can be dealt with. Stacked premade pet sorc groups against solo queued random groups? Different story. If pet sorcs weren’t effective in the right group’s hands, they wouldn’t be so ubiquitous right now.
Stacked premade anything against solo queued randoms will have exactly the same result. Nothing to do with pets.
No need to be passive agressive about how other people enjoy the game.
If you don't like pets, then don't use them - like me.
But don't make people feel bad about choosing a valid play-style.
Petsorcs are weak. They’re only good against pure single target builds, so they shouldn’t be an issue for anyone except Stamblades.
ApostateHobo wrote: »You must not go to taco bell very often then@ChunkyCatTaco Bell is the best Mexican in town.
Change my mind.
Taco Bell is as much Mexican food as Wienerschnitzel is German food.
Have you ever seen a Mexican eat at Taco Bell? No? Me neither ...
Just had a match against a premade of two sorcs, both running two pets, attro, and engine guardian, and two werewolves, with two wolves each, and they were both wearing engine guardian as well.
It was a nightmare.
Couldn't target a player for ***.
And the lag was unreal.
It was basically 4v4v16
That seem right to anyone else?
An aimlock would solve the problem of the pets
An aimlock would solve the problem of the pets
Better yet, dealing damage to a pet should damage the player controlling the pet for 25% of the damage done PER PET. That way, pet stackers with up to four pets active each don’t get free mitigation without having to sacrifice damage.
HEBREWHAMMERRR wrote: »IAn aimlock would solve the problem of the pets
Better yet, dealing damage to a pet should damage the player controlling the pet for 25% of the damage done PER PET. That way, pet stackers with up to four pets active each don’t get free mitigation without having to sacrifice damage.
Lol as long as that 25% is mitigated from the player that’s an ok change. Otherwise whack.