SidewalkChalk5 wrote: »
SidewalkChalk5 wrote: »
I think they won't bring back mangle because they could not get it to work properly, the mechanics of it and the way this game functions would be way too difficult for them to implement properly in PvP. Too much lag, too many positioning issues and so on. They would be hearing complaints and bugs about it from release on live until the end of time. If they couldn't get it to work 5.0.3 then they're not going to bring it back in the last week.
Also oblivion damage won't be implemented either. It's too powerful, has failed miserably in a number of other applications, and I dont think they will change the theme of disease damage. Additionally, Im not really sure why you would want to remove the disease damage. Although no longer guaranteed, disease damage still has a chance to proc major defile. If you changed it to oblivion damage it would have to be a very small amount so as not to over perform on lower health targets and reward high health/health regen builds.
SidewalkChalk5 wrote: »
I think they won't bring back mangle because they could not get it to work properly, the mechanics of it and the way this game functions would be way too difficult for them to implement properly in PvP. Too much lag, too many positioning issues and so on. They would be hearing complaints and bugs about it from release on live until the end of time. If they couldn't get it to work 5.0.3 then they're not going to bring it back in the last week.
Also oblivion damage won't be implemented either. It's too powerful, has failed miserably in a number of other applications, and I dont think they will change the theme of disease damage. Additionally, Im not really sure why you would want to remove the disease damage. Although no longer guaranteed, disease damage still has a chance to proc major defile. If you changed it to oblivion damage it would have to be a very small amount so as not to over perform on lower health targets and reward high health/health regen builds.
I think they were tacking the Oblivion Damage on to make Minor Mangle actually work a little bit more like how you'd think it works when you first try it before realizing it is a kind of bad debuff. If Minonr Mangle just took 10% health off full health top and didn't shrink the execute window as well it still would be like Incap has no extra effect in most uses. However, at least it wouldn't make it harder to kill your opponent as well and should they get healed to "full" it'd work the same as live. Still would be bad, but applying it before damage could easily get out of hand I feel.
SidewalkChalk5 wrote: »
I think they won't bring back mangle because they could not get it to work properly, the mechanics of it and the way this game functions would be way too difficult for them to implement properly in PvP. Too much lag, too many positioning issues and so on. They would be hearing complaints and bugs about it from release on live until the end of time. If they couldn't get it to work 5.0.3 then they're not going to bring it back in the last week.
Also oblivion damage won't be implemented either. It's too powerful, has failed miserably in a number of other applications, and I dont think they will change the theme of disease damage. Additionally, Im not really sure why you would want to remove the disease damage. Although no longer guaranteed, disease damage still has a chance to proc major defile. If you changed it to oblivion damage it would have to be a very small amount so as not to over perform on lower health targets and reward high health/health regen builds.
I think they were tacking the Oblivion Damage on to make Minor Mangle actually work a little bit more like how you'd think it works when you first try it before realizing it is a kind of bad debuff. If Minonr Mangle just took 10% health off full health top and didn't shrink the execute window as well it still would be like Incap has no extra effect in most uses. However, at least it wouldn't make it harder to kill your opponent as well and should they get healed to "full" it'd work the same as live. Still would be bad, but applying it before damage could easily get out of hand I feel.
Was there some new announcement I missed?
Also oblivion damage won't be implemented either. It's too powerful, has failed miserably in a number of other applications