Shadowasrial wrote: »Enough with the whole every class can play every role. If you want to do that then you shouldn’t have multiple character slots.
Shadowasrial wrote: »What’s the point of a class then?
Shadowasrial wrote: »Enough with the whole every class can play every role. If you want to do that then you shouldn’t have multiple character slots. If you want to run healer then run Templar or warden. If you want damage then run sorc if you want to run a rogue glass cannon then run nightblade. If you want to run a tank then be a dk. At most a class should be able to fulfill 1 of 2 roles. If you want to run a different role then go back to character selection and choose the appropriate class. All of this all classes should be able to do all roles equally is nonsense. What’s the point of a class then? If you need a breakdown of how classic MMO Classes work here you go.
1 rogue type- high burst damage low-medium defense medium sustain
2 tank- low damage high survival great resource sustain
3 healer class- low to medium survival great resource sustain low damage. ( meant to be protected by group to keep group alive)
4 fighter- medium damage medium to high defense medium resource sustain
5 mage dps-high damage low defense high resource sustain.
Those are the classics class roles. And when you play these roles you sacrifice one thing for another. It doesn’t mean that every class should have high defense high dps and high sustain. At the very least we shouldn’t be able to build our toons that way. If I want to build my nb to quickly burst a target down then I shouldn’t be able to survive extended fights or against multiple opponents. The same should be said for tanks and mages tanks shouldn’t be able to dish out damage like a dps does. And mages shouldn’t be able to dish out damage and tank people with shields.
I actually support this. With all of them being able to do everything, if one excels at their actual archetype then its hard to counter. We basically have watered down classes.
I actually support this. With all of them being able to do everything, if one excels at their actual archetype then its hard to counter. We basically have watered down classes.
this ^
the end product is failed classes, that don't have clear direction.
would be Best if we had no classes at all, or atleast have a choice to be classless and choose form a list of skills of all the skills in the game.
So... a not so subtle, convoluted nerf everything but NBs and buff NB thread disguised as a "Know your role" thread.Shadowasrial wrote: »Enough with the whole every class can play every role. If you want to do that then you shouldn’t have multiple character slots. If you want to run healer then run Templar or warden. If you want damage then run sorc if you want to run a rogue glass cannon then run nightblade. If you want to run a tank then be a dk. At most a class should be able to fulfill 1 of 2 roles. If you want to run a different role then go back to character selection and choose the appropriate class. All of this all classes should be able to do all roles equally is nonsense. What’s the point of a class then? If you need a breakdown of how classic MMO Classes work here you go.
1 rogue type- high burst damage low-medium defense medium sustain
2 tank- low damage high survival great resource sustain
3 healer class- low to medium survival great resource sustain low damage. ( meant to be protected by group to keep group alive)
4 fighter- medium damage medium to high defense medium resource sustain
5 mage dps-high damage low defense high resource sustain.
Those are the classics class roles. And when you play these roles you sacrifice one thing for another. It doesn’t mean that every class should have high defense high dps and high sustain. At the very least we shouldn’t be able to build our toons that way. If I want to build my nb to quickly burst a target down then I shouldn’t be able to survive extended fights or against multiple opponents. The same should be said for tanks and mages tanks shouldn’t be able to dish out damage like a dps does. And mages shouldn’t be able to dish out damage and tank people with shields.
Shadowasrial wrote: »Enough with the whole every class can play every role. If you want to do that then you shouldn’t have multiple character slots. If you want to run healer then run Templar or warden. If you want damage then run sorc if you want to run a rogue glass cannon then run nightblade. If you want to run a tank then be a dk. At most a class should be able to fulfill 1 of 2 roles. If you want to run a different role then go back to character selection and choose the appropriate class. All of this all classes should be able to do all roles equally is nonsense. What’s the point of a class then? If you need a breakdown of how classic MMO Classes work here you go.
1 rogue type- high burst damage low-medium defense medium sustain
2 tank- low damage high survival great resource sustain
3 healer class- low to medium survival great resource sustain low damage. ( meant to be protected by group to keep group alive)
4 fighter- medium damage medium to high defense medium resource sustain
5 mage dps-high damage low defense high resource sustain.
Those are the classics class roles. And when you play these roles you sacrifice one thing for another. It doesn’t mean that every class should have high defense high dps and high sustain. At the very least we shouldn’t be able to build our toons that way. If I want to build my nb to quickly burst a target down then I shouldn’t be able to survive extended fights or against multiple opponents. The same should be said for tanks and mages tanks shouldn’t be able to dish out damage like a dps does. And mages shouldn’t be able to dish out damage and tank people with shields.
As someone who plays all builds with varying degrees of averageness, and therefore isn’t invested in any particular one of them, I usually read these whine threads with some degree of skepticism, but the sheer amount of crying from NBs lately has risen to the point where I can’t deny it anymore. They are more entitled, fragile, and emotionally invested in their class than any other IMO, and I just felt the need to express that.
Scrub out.
Nah
That's what makes ESO unique. Plenty of other cookie cutter MMO's out there if you want typical class/roles.
david_m_18b16_ESO wrote: »Nah
That's what makes ESO unique. Plenty of other cookie cutter MMO's out there if you want typical class/roles.
PvE speaking Id argue that ESO is the most cookie cutter game that I have ever played.
In other MMO different class dont share the sames skill for half of their rotation at least.
And lets face it, everyone use the same 10-11 same skill out of 12 slot.
Again, for PvE.
Shadowasrial wrote: »Enough with the whole every class can play every role. If you want to do that then you shouldn’t have multiple character slots. If you want to run healer then run Templar or warden. If you want damage then run sorc if you want to run a rogue glass cannon then run nightblade. If you want to run a tank then be a dk. At most a class should be able to fulfill 1 of 2 roles. If you want to run a different role then go back to character selection and choose the appropriate class. All of this all classes should be able to do all roles equally is nonsense. What’s the point of a class then? If you need a breakdown of how classic MMO Classes work here you go.
1 rogue type- high burst damage low-medium defense medium sustain
2 tank- low damage high survival great resource sustain
3 healer class- low to medium survival great resource sustain low damage. ( meant to be protected by group to keep group alive)
4 fighter- medium damage medium to high defense medium resource sustain
5 mage dps-high damage low defense high resource sustain.
Those are the classics class roles. And when you play these roles you sacrifice one thing for another. It doesn’t mean that every class should have high defense high dps and high sustain. At the very least we shouldn’t be able to build our toons that way. If I want to build my nb to quickly burst a target down then I shouldn’t be able to survive extended fights or against multiple opponents. The same should be said for tanks and mages tanks shouldn’t be able to dish out damage like a dps does. And mages shouldn’t be able to dish out damage and tank people with shields.
MLGProPlayer wrote: »That's kind of how it is already.
DK: Tank
Templar: Healer or DPS
Sorc: DPS or Healer
NB: DPS
Warden: Tank or Healer
Necro: Everything
I'd like to see ZOS go back to the drawing board and rework all the classes to be more like necro. The original 4+1 classes already forced you into a specific role. We don't need more of that. We need less of it.
p_tsakirisb16_ESO wrote: »MLGProPlayer wrote: »That's kind of how it is already.
DK: Tank
Templar: Healer or DPS
Sorc: DPS or Healer
NB: DPS
Warden: Tank or Healer
Necro: Everything
I'd like to see ZOS go back to the drawing board and rework all the classes to be more like necro. The original 4+1 classes already forced you into a specific role. We don't need more of that. We need less of it.
Templar, NB and especially Sorcerer make great tanks. Far superior to DK to boot.