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Magicka based breakfree for silence, in or out?

kalunte
kalunte
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The question is simple but it would open a brand new window for the fighting development team.

many changes could be done in both pvp and pve content.
the goal isnt to see as many silences in the game than we have classic CCs (stuns, fear, whatever) but it would definatly add something that lack in this game so far.

ps: it's not my idea, but it is the best i've read on the forum so far.

Magicka based breakfree for silence, in or out? 70 votes

yes
35%
milesrodneymcneely2_ESOnihoumab14_ESOdebbie.noisetteb16_ESOChelowalkerjonesTannus15Rhaegar75kaluntemeekeyceeVercingetorixCaptainVenomSnowZeniaDracan_FontomPureEnvelope35red_emufullheartcontainerJobooAGSseventyfiveSiohwenoehtGreek_Hellspawn 25 votes
no
64%
Gilvothwheem_ESOkillingspreeb16_ESOSahidomleeuxAce_SiNArwinEdziuAmorphousmcjdkingDojohodaTimeDazzlermcagataygNordSwordnBoardTyharDarkdexWhite wabbitMorgul667kathandiraOcelot9x 45 votes
  • kalunte
    kalunte
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    yes
    yes if you're in, no if you're out, i did wrong polls sorry >.>
  • Morgul667
    Morgul667
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    ✭✭✭✭✭
    no
    Revert the incap change and call it a day
  • oxygen_thief
    oxygen_thief
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    no
    Morgul667 wrote: »
    Revert the incap change and call it a day

    what is the best way to make community happy without any efforts? mess everything then revert all changes and let em praise your wisdom and kindness
  • Minno
    Minno
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    ✭✭✭✭✭
    Morgul667 wrote: »
    Revert the incap change and call it a day

    agreed. silence shouldnt be on a class that has:
    - major evasion
    - 15% mit on their burst spell
    - minor protection on a HOT that synergizes with heavy armor
    - 5% armor pen that still works while facing targets
    - cloak that breaks all dots and can be timed to ignore ALOT of projectiles incoming.
    - shade reposition
    - fear unblocked CC.
    - ambush minor vulnerability

    If you think it should exist, you either are a bad nightblade that needs the crutch or dont play the game anymore lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • kalunte
    kalunte
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    yes
    i assume that it's the incap change which inspired this idea, still the poll is not about weither nightblades should get a silence or not.. it goes a bit more far than that.
  • Feanor
    Feanor
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    no
    kalunte wrote: »
    i assume that it's the incap change which inspired this idea, still the poll is not about weither nightblades should get a silence or not.. it goes a bit more far than that.

    It would also need further adjustments beyond this. At the moment a perfectly timed Negate is the only way to bring bigger groups of players down, especially organized ones. The silence removes magicka based healing and purges as the pillars of survivability in a group. It also helps to differentiate between the good groups and the bad ones - good groups recognize and move immediately. A breakfree - no matter if it’s stamina or Magicka based - would seriously weaken that form of counter play against groups to the point where bad groups can crutch on healing and purges without downside.

    We already had that in the past when Negate was breakable. Nobody used it in that period because it was a waste of ultimate.

    Edited by Feanor on May 8, 2019 2:07PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Morgul667
    Morgul667
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    ✭✭✭✭✭
    no

    Morgul667 wrote: »
    Revert the incap change and call it a day

    what is the best way to make community happy without any efforts? mess everything then revert all changes and let em praise your wisdom and kindness
    Minno wrote: »
    Morgul667 wrote: »
    Revert the incap change and call it a day

    agreed. silence shouldnt be on a class that has:
    - major evasion
    - 15% mit on their burst spell
    - minor protection on a HOT that synergizes with heavy armor
    - 5% armor pen that still works while facing targets
    - cloak that breaks all dots and can be timed to ignore ALOT of projectiles incoming.
    - shade reposition
    - fear unblocked CC.
    - ambush minor vulnerability

    If you think it should exist, you either are a bad nightblade that needs the crutch or dont play the game anymore lol.

    Sad but true
  • RoyJade
    RoyJade
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    Silence shouldn't be breakable. Still, it may be time to add a new target-focused effect in the game who apply silence but is breakable.
    Incap may get this effect, so we can break free and remove the silence ; templar's eclipse may get this effect as well. But negate silence shouldn't be removed by just breaking free. If I remember that was possible a long time ago, and negate was one of the weakest ulti at this moment, completely useless against nearly all enemies despite his ground effect removal (including ultis).
  • Iskiab
    Iskiab
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    no
    I’d they make a magicka break free then what’s the point of stamina? It would just be an indirect buff for sorcs who can convert stamina into magicka and blocking magicka classes (DKs and Templars).
    Looking for any guildies I used to play with:
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    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • kalunte
    kalunte
    ✭✭✭✭✭
    yes
    it looks like i didnt make my point clear. the magicka based breakfree would be for silence only, not for silence + other cc, everyone would have access to it.

    and for negate, it shouldnt be breakable since it's a ground effect. ppl should stay silenced the entire time they are in it.
  • ZarkingFrued
    ZarkingFrued
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    no
    Delete it
  • Girl_Number8
    Girl_Number8
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    ✭✭✭
    no
    Minno wrote: »
    Morgul667 wrote: »
    Revert the incap change and call it a day

    agreed. silence shouldnt be on a class that has:
    - major evasion
    - 15% mit on their burst spell
    - minor protection on a HOT that synergizes with heavy armor
    - 5% armor pen that still works while facing targets
    - cloak that breaks all dots and can be timed to ignore ALOT of projectiles incoming.
    - shade reposition
    - fear unblocked CC.
    - ambush minor vulnerability

    If you think it should exist, you either are a bad nightblade that needs the crutch or dont play the game anymore lol.

    This^

    Just change it back
    Edited by Girl_Number8 on May 8, 2019 5:10PM
  • kalunte
    kalunte
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    yes
    right now we are about to see a "new" CC (silence) with absolutely no counter to it. you cant get immune against it nor free yourself from it.

    since it's mostly affecting magicka users (it affect stamina too because they cant use ults while silenced) it sounds fair to me that something could be done to free ourselves from it. and this something would cost magicka because it's annoying magicka users the most.

    or we can just suffer from a cc that cannot be countered at all and complain about its OPness. idc i'm stam.
  • Feanor
    Feanor
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    no
    @kalunte

    Thanks for clarifying, but I think ZOS won’t have the same debuff work differently on two skills. They are very fond of consistency if it comes to how game mechanics work.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kalunte
    kalunte
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    yes
    @Feanor

    i have to doubt about your statement.

    they made siphoning strike to have it's effect double when using an heavy attack.
    they made heavy attacks to charge 2 stacks of merciless resolve
    but yet, heavy attacks does not charge 2stacks on bow's passive "hawk eye"

    consistency in game mechanics

    same goes for range based skills. they made the piercing javelin (templar) to have his max bonus from range (40%) available at 20m.
    what about critical rush?
    what about bow's passive "long range"?
    what about warden's pigeons?

    or even dots, they made most dots to last round numbers of seconds, but not poisons.


    when it comes to game mechanics, the only thing i'm sure of, is that the new fighting team lack of wisdom when they pull a lever. and when they think they are pulling one in the good direction, they forget about all the same levers that should be pulled with it.
  • BrokenGameMechanics
    BrokenGameMechanics
    ✭✭✭✭
    kalunte wrote: »
    since it's mostly affecting magicka users (it affect stamina too because they cant use ults while silenced)

    Negate should not single out magicka builds and if it does, there should be some compensation such that after the negate ends or one exits the AOE magicka users get some Spell Dmg or Magicka "bonus" from the "surge of pent up mana in the surroundings caused by the negate field."

    For once, just once, make it fair for a change instead of everything being so Stamina biased, a Negate should reduce BOTH Spell AND Weapon DMG to Zero or some percent for everyone in the AOE.

    Edited by BrokenGameMechanics on May 8, 2019 6:02PM
  • Jabassa
    Jabassa
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    no
    Nope, do away with silence. It does not belong on a single target ability
  • Jabassa
    Jabassa
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    no
    Incap was not broken to begin with (I'm not a NB). Give it back the defile, drop the stun if you must. Silence = AIDS
  • Dojohoda
    Dojohoda
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    ✭✭✭
    no
    Magicka based break free would not work while the magicka character is silenced.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    OP makes it clear that break free is not their real goal. They state they want more silences added to the game but fail to suggest why or what it would add. In other words, OP wants more stuff that stuns players.

    Without that this just seems like I want this because I want it. A type of thread we see often that lacks a solid point.
    Dojohoda wrote: »
    Magicka based break free would not work while the magicka character is silenced.

    But this is the most appropriate mean to the actual poll question as it is obvious magicka break free would not work in these situations so no need to add it.

    In the end it is doubtful any aspect of what is mentioned in the OP will happen.
    Edited by idk on May 8, 2019 11:19PM
  • lucky_Sage
    lucky_Sage
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    They need to give a disarm debuff so atleastnit can be done back let’s watch then not be able to attack for 3 seconds or heal see if the survive
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • The_Last_Titan
    The_Last_Titan
    ✭✭✭
    Feanor wrote: »
    @kalunte

    Thanks for clarifying, but I think ZOS won’t have the same debuff work differently on two skills. They are very fond of consistency if it comes to how game mechanics work.

    they made corrupting pollen apply defile only when inside the area this update.
  • The_Last_Titan
    The_Last_Titan
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    i mean saying the magicka based breakfree wouldn't work when silenced is kinda silly, they can pretty much make it work if they wanted too
  • mcagatayg
    mcagatayg
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    no
    just revert NB changes and we can prevent so many ***
  • kalunte
    kalunte
    ✭✭✭✭✭
    yes
    Dojohoda wrote: »
    Magicka based break free would not work while the magicka character is silenced.

    why not? if you change silence from a classic debuff to a CC it is just a coding issue.


    this would add new behavior in pvp, new pve content. anyway, that's just a poll ^^
  • wheem_ESO
    wheem_ESO
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    no
    No, we don't need more ways to pressure Magicka builds' resources while Stamina ones remain far less affected.
  • Insco851
    Insco851
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    no
    Unless this also ends up affecting Stam skills, f no.

    Also, just no in general.
    Edited by Insco851 on May 8, 2019 10:14PM
  • Druid40
    Druid40
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    Remember when we could break-free inside negates? I kept telling people it was possible, but hardly anyone did it.
  • usmcjdking
    usmcjdking
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    no
    Silence removal should be via a self-casted synergy if this is the direction they want to go.
    0331
    0602
  • ToRelax
    ToRelax
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    ✭✭
    Feanor wrote: »
    kalunte wrote: »
    i assume that it's the incap change which inspired this idea, still the poll is not about weither nightblades should get a silence or not.. it goes a bit more far than that.

    It would also need further adjustments beyond this. At the moment a perfectly timed Negate is the only way to bring bigger groups of players down, especially organized ones. The silence removes magicka based healing and purges as the pillars of survivability in a group. It also helps to differentiate between the good groups and the bad ones - good groups recognize and move immediately. A breakfree - no matter if it’s stamina or Magicka based - would seriously weaken that form of counter play against groups to the point where bad groups can crutch on healing and purges without downside.

    We already had that in the past when Negate was breakable. Nobody used it in that period because it was a waste of ultimate.

    Mostly true, though it was still being used by some zergballs against each other to complement their burst.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
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