Hard to balance this concept of the assassin class to be honest.
If you make the class true to its concept then its going to be glass cannon with the ability to get away. Well just think this becomes imbalanced in many ways. In DAOC the grandfather of PVP in this game the Asassin classes were much like these classes except much stronger in the initial take down. However they really had no way to heal. This class was always flamed on the boards.
Im not sure how ZOS can really effectively balance this concept with the other concepts. They will always struggle with this class in the future it will always garner attention because of its nature.
LadySinflower wrote: »Everyone says nightblades receive too much attention. I started last October as a stamblade. I couldn't keep my character alive because she had no good healing skill. She also didn't hit that hard. I struggled, changing the skills around as much as I could for a person with limited skill points due to being new. The character was in no way capable of running any higher level content to try to score some better gear. Mobs of 3 or more were impossible to beat. I even had a guild mate craft me a decent set of armor and weapons but I still couldn't make it work. I couldn't understand why people said stamblades were so powerful. I hated mine but struggled with it to about CP50 (yes I am/was aware of the leveling advantage that was lost at level 50 before CP160). Respecced it to a Magblade and it was all uphill from there. I am no longer afraid of veteran content and no longer get smashed by delve and quest bosses. But through all these so-called changes to the game by the devs, I didn't notice her hitting any different or dying any more/less. Maybe I'm extremely unobservant. Maybe as a player who goes down the middle of the road I don't feel the changes because there are no extremes in my build. I don't know. Maybe it's because I don't PvP. But I haven't noticed these radical changes everyone is so up in arms about. If nightblade receives so much attention why doesn't it have a solid way to heal like every other character of different class that I have? Why is it necessary to slot multiple mediocre HOTs just to stay alive? This removes the chance to slot enough powerful offensive skills to really excel. I've gone through a few recommended builds from online "experts" and didn't see any extreme advantage in any of them. That may be because I don't have a monster set or the top level gear and still haven't allocated enough skill points to get every passive they recommend. But I don't really think the nightblade overall is that slick compared to other classes.
LadySinflower wrote: »Everyone says nightblades receive too much attention. I started last October as a stamblade. I couldn't keep my character alive because she had no good healing skill. She also didn't hit that hard. I struggled, changing the skills around as much as I could for a person with limited skill points due to being new. The character was in no way capable of running any higher level content to try to score some better gear. Mobs of 3 or more were impossible to beat. I even had a guild mate craft me a decent set of armor and weapons but I still couldn't make it work. I couldn't understand why people said stamblades were so powerful. I hated mine but struggled with it to about CP50 (yes I am/was aware of the leveling advantage that was lost at level 50 before CP160). Respecced it to a Magblade and it was all uphill from there. I am no longer afraid of veteran content and no longer get smashed by delve and quest bosses. But through all these so-called changes to the game by the devs, I didn't notice her hitting any different or dying any more/less. Maybe I'm extremely unobservant. Maybe as a player who goes down the middle of the road I don't feel the changes because there are no extremes in my build. I don't know. Maybe it's because I don't PvP. But I haven't noticed these radical changes everyone is so up in arms about. If nightblade receives so much attention why doesn't it have a solid way to heal like every other character of different class that I have? Why is it necessary to slot multiple mediocre HOTs just to stay alive? This removes the chance to slot enough powerful offensive skills to really excel. I've gone through a few recommended builds from online "experts" and didn't see any extreme advantage in any of them. That may be because I don't have a monster set or the top level gear and still haven't allocated enough skill points to get every passive they recommend. But I don't really think the nightblade overall is that slick compared to other classes.
Thats the reason
NB is strong in pvp nobody saying NB is strong in pve
Most of skill changes are made because of pvp because monsters cannot say "He is too strong He needs nerf"
LadySinflower wrote: »Everyone says nightblades receive too much attention. I started last October as a stamblade. I couldn't keep my character alive because she had no good healing skill. She also didn't hit that hard. I struggled, changing the skills around as much as I could for a person with limited skill points due to being new. The character was in no way capable of running any higher level content to try to score some better gear. Mobs of 3 or more were impossible to beat. I even had a guild mate craft me a decent set of armor and weapons but I still couldn't make it work. I couldn't understand why people said stamblades were so powerful. I hated mine but struggled with it to about CP50 (yes I am/was aware of the leveling advantage that was lost at level 50 before CP160). Respecced it to a Magblade and it was all uphill from there. I am no longer afraid of veteran content and no longer get smashed by delve and quest bosses. But through all these so-called changes to the game by the devs, I didn't notice her hitting any different or dying any more/less. Maybe I'm extremely unobservant. Maybe as a player who goes down the middle of the road I don't feel the changes because there are no extremes in my build. I don't know. Maybe it's because I don't PvP. But I haven't noticed these radical changes everyone is so up in arms about. If nightblade receives so much attention why doesn't it have a solid way to heal like every other character of different class that I have? Why is it necessary to slot multiple mediocre HOTs just to stay alive? This removes the chance to slot enough powerful offensive skills to really excel. I've gone through a few recommended builds from online "experts" and didn't see any extreme advantage in any of them. That may be because I don't have a monster set or the top level gear and still haven't allocated enough skill points to get every passive they recommend. But I don't really think the nightblade overall is that slick compared to other classes.
LadySinflower wrote: »Everyone says nightblades receive too much attention. I started last October as a stamblade. I couldn't keep my character alive because she had no good healing skill. She also didn't hit that hard. I struggled, changing the skills around as much as I could for a person with limited skill points due to being new. The character was in no way capable of running any higher level content to try to score some better gear. Mobs of 3 or more were impossible to beat. I even had a guild mate craft me a decent set of armor and weapons but I still couldn't make it work. I couldn't understand why people said stamblades were so powerful. I hated mine but struggled with it to about CP50 (yes I am/was aware of the leveling advantage that was lost at level 50 before CP160). Respecced it to a Magblade and it was all uphill from there. I am no longer afraid of veteran content and no longer get smashed by delve and quest bosses. But through all these so-called changes to the game by the devs, I didn't notice her hitting any different or dying any more/less. Maybe I'm extremely unobservant. Maybe as a player who goes down the middle of the road I don't feel the changes because there are no extremes in my build. I don't know. Maybe it's because I don't PvP. But I haven't noticed these radical changes everyone is so up in arms about. If nightblade receives so much attention why doesn't it have a solid way to heal like every other character of different class that I have? Why is it necessary to slot multiple mediocre HOTs just to stay alive? This removes the chance to slot enough powerful offensive skills to really excel. I've gone through a few recommended builds from online "experts" and didn't see any extreme advantage in any of them. That may be because I don't have a monster set or the top level gear and still haven't allocated enough skill points to get every passive they recommend. But I don't really think the nightblade overall is that slick compared to other classes.
Did you really expect that ZoS just nerfs NBs and gives nothing in compensation and the NB community, which make around half of the game's population will accept it?
Here is the thing. Patch 0 was just NB nerfs. They removed Major Defile, Fracture and Berserk from the class and wrecked primary skills like Grim Focus and Incap.
Compare to every other class which got more changes on Patch 0, most of which were buffs. This didn't down well with the NBs, who complained enmass. Result was buffing the class back in different ways, for the rest of the patch duration.
Not much different from the sorc situation in Murkmire
LadySinflower wrote: »Everyone says nightblades receive too much attention. I started last October as a stamblade. I couldn't keep my character alive because she had no good healing skill. She also didn't hit that hard. I struggled, changing the skills around as much as I could for a person with limited skill points due to being new. The character was in no way capable of running any higher level content to try to score some better gear. Mobs of 3 or more were impossible to beat. I even had a guild mate craft me a decent set of armor and weapons but I still couldn't make it work. I couldn't understand why people said stamblades were so powerful. I hated mine but struggled with it to about CP50 (yes I am/was aware of the leveling advantage that was lost at level 50 before CP160). Respecced it to a Magblade and it was all uphill from there. I am no longer afraid of veteran content and no longer get smashed by delve and quest bosses. But through all these so-called changes to the game by the devs, I didn't notice her hitting any different or dying any more/less. Maybe I'm extremely unobservant. Maybe as a player who goes down the middle of the road I don't feel the changes because there are no extremes in my build. I don't know. Maybe it's because I don't PvP. But I haven't noticed these radical changes everyone is so up in arms about. If nightblade receives so much attention why doesn't it have a solid way to heal like every other character of different class that I have? Why is it necessary to slot multiple mediocre HOTs just to stay alive? This removes the chance to slot enough powerful offensive skills to really excel. I've gone through a few recommended builds from online "experts" and didn't see any extreme advantage in any of them. That may be because I don't have a monster set or the top level gear and still haven't allocated enough skill points to get every passive they recommend. But I don't really think the nightblade overall is that slick compared to other classes.
This removes the chance to slot enough powerful offensive skills to really excel. I've gone through a few recommended builds from online "experts" and didn't see any extreme advantage in any of them. That may be because I don't have a monster set or the top level gear and still haven't allocated enough skill points to get every passive they recommend.
Kidgangster101 wrote: »Did you really expect that ZoS just nerfs NBs and gives nothing in compensation and the NB community, which make around half of the game's population will accept it?
Here is the thing. Patch 0 was just NB nerfs. They removed Major Defile, Fracture and Berserk from the class and wrecked primary skills like Grim Focus and Incap.
Compare to every other class which got more changes on Patch 0, most of which were buffs. This didn't down well with the NBs, who complained enmass. Result was buffing the class back in different ways, for the rest of the patch duration.
Not much different from the sorc situation in Murkmire
You say they got nerfed so bad in patch 0, but did you take in how much more you were doing than other classes? To get what nbs do in just a few skills classes had to slot 3-5 moves to just equal nbs.
If you guys were nerfed so bad, then why on pts after patch 0 did you guys still have arguably the best DPS (other than the pets being glitched)
So you went from being the top DPS (on score runs it was shown that 6-8 NB DPS was best set up) to on pts still being top DPS with a rotation with your "nerfed" moves was still the exact same loadout as on live?
Last time I checked when any other class was nerfed so bad they actually stop running the move. So yeah nbs cried they got nerfed but in actuality they got toned down because the class was too much of a DPS.
Argue what you will but the reason it is so popular is because of the damage it can do. If a Stam sorc got attention and buffed to be better than NB then a lot of people would flock to that because they have a need to be "the best" just like we saw an increase in dark elfs and orcs after racials went through just saying.