grannas211 wrote: »Just take the minor force off of it (keep it on the other morph for pve, who cares) and revert the snare immunity time. Tweak the cost if you feel its still OP. Taking it to 2 and once again making mist form the only option is such a big FU after you're supposed "class skills audit"
grannas211 wrote: »Just take the minor force off of it (keep it on the other morph for pve, who cares) and revert the snare immunity time. Tweak the cost if you feel its still OP. Taking it to 2 and once again making mist form the only option is such a big FU after you're supposed "class skills audit"
Was it even OP though? We had no real chance to test it. Strong sure. But it’s not like it provides a bunch of free damage. Sloads wasn’t OP. This is a utility skill that doesn’t do anything for you unless you’ve you’re thinking ahead about what you’re going to do next. Imo we need more skills like this.
grannas211 wrote: »grannas211 wrote: »Just take the minor force off of it (keep it on the other morph for pve, who cares) and revert the snare immunity time. Tweak the cost if you feel its still OP. Taking it to 2 and once again making mist form the only option is such a big FU after you're supposed "class skills audit"
Was it even OP though? We had no real chance to test it. Strong sure. But it’s not like it provides a bunch of free damage. Sloads wasn’t OP. This is a utility skill that doesn’t do anything for you unless you’ve you’re thinking ahead about what you’re going to do next. Imo we need more skills like this.
Im not saying it was OP, but they said they felt it was overloaded or whatever because of the minor force. Im saying just remove that entirely. I only threw that cost increase part in there if they did that and after a week of testing they felt it still was. I don't think they needed to do any of that. But alas, they're obsessed with us using mist form.
I'd like to see RAT buffed back up to 4 seconds and see other snare immunities get a slight buff. Shuffle would be incredibly underwhelming if RAT lasted 4 seconds. Maybe making it .75 seconds per a piece would make it more appealing? 5 pieces would become 3.75 and it would make running 6 or even 7 piece medium more viable as it would give up to an extra 1.5 seconds. Or they could just give more skills snare immunity.
Yes selective it is.I'd like to see RAT buffed back up to 4 seconds and see other snare immunities get a slight buff. Shuffle would be incredibly underwhelming if RAT lasted 4 seconds. Maybe making it .75 seconds per a piece would make it more appealing? 5 pieces would become 3.75 and it would make running 6 or even 7 piece medium more viable as it would give up to an extra 1.5 seconds. Or they could just give more skills snare immunity.
Shuffle was underwhelming even before there was any mention of RAT offering snare immunity. Keep RAT at 4 seconds, make shuffle 4 seconds, done. They keep talking about normalization but its clearly selective in this case. But no 6 or 7 medium isn't viable on any class except maybe gankblades.
i'm already using it for pvp even without the immune coz its a good source of crit damage AND sprint cost reduction.
extra 2 sec of snare-immune is already a bonus.
So having it 2 sec instead of 4 sec, really, how much impact will it be?
I'd like to see RAT buffed back up to 4 seconds and see other snare immunities get a slight buff. Shuffle would be incredibly underwhelming if RAT lasted 4 seconds. Maybe making it .75 seconds per a piece would make it more appealing? 5 pieces would become 3.75 and it would make running 6 or even 7 piece medium more viable as it would give up to an extra 1.5 seconds. Or they could just give more skills snare immunity.
Shuffle was underwhelming even before there was any mention of RAT offering snare immunity. Keep RAT at 4 seconds, make shuffle 4 seconds, done. They keep talking about normalization but its clearly selective in this case. But no 6 or 7 medium isn't viable on any class except maybe gankblades.
....As for RAT, I was super hyped for my magicka classes to finally be close to the mobility of my stamina classes next patch. These changes just make RAT completely meh and really doesn't change much for magicka mobility for next patch. Very disappointed.
That’s only for roots. Not snares.How do snares interact with the soft cc immunity which is part of 5.0. Will there be 8 seconds or so of snare immunity after being snared? I don’t understand how it works.
How do snares interact with the soft cc immunity which is part of 5.0. Will there be 8 seconds or so of snare immunity after being snared? I don’t understand how it works.
grannas211 wrote: »Just take the minor force off of it (keep it on the other morph for pve, who cares) and revert the snare immunity time. Tweak the cost if you feel its still OP. Taking it to 2 and once again making mist form the only option is such a big FU after you're supposed "class skills audit"
Was it even OP though? We had no real chance to test it. Strong sure. But it’s not like it provides a bunch of free damage. Sloads wasn’t OP. This is a utility skill that doesn’t do anything for you unless you’ve you’re thinking ahead about what you’re going to do next. Imo we need more skills like this.
BaylorCorvette wrote: »With the way it was up until this week I feel strongly it was too overloaded. I have been testing on PTS every week for a couple hours and I was going to implement RAT in just about every build I have, including my StamSorc (replacing Streak). What makes it so strong is Major Expedition + Snare/Immobilization Immunity.
BaylorCorvette wrote: »grannas211 wrote: »Just take the minor force off of it (keep it on the other morph for pve, who cares) and revert the snare immunity time. Tweak the cost if you feel its still OP. Taking it to 2 and once again making mist form the only option is such a big FU after you're supposed "class skills audit"
Was it even OP though? We had no real chance to test it. Strong sure. But it’s not like it provides a bunch of free damage. Sloads wasn’t OP. This is a utility skill that doesn’t do anything for you unless you’ve you’re thinking ahead about what you’re going to do next. Imo we need more skills like this.
With the way it was up until this week I feel strongly it was too overloaded. I have been testing on PTS every week for a couple hours and I was going to implement RAT in just about every build I have, including my StamSorc (replacing Streak). What makes it so strong is Major Expedition + Snare/Immobilization Immunity.
Chilly-McFreeze wrote: »What really irks me is that after all the pleas for bringing shuffle up to speed they left it untouched and gave the better version to NBs.
BaylorCorvette wrote: »grannas211 wrote: »Just take the minor force off of it (keep it on the other morph for pve, who cares) and revert the snare immunity time. Tweak the cost if you feel its still OP. Taking it to 2 and once again making mist form the only option is such a big FU after you're supposed "class skills audit"
Was it even OP though? We had no real chance to test it. Strong sure. But it’s not like it provides a bunch of free damage. Sloads wasn’t OP. This is a utility skill that doesn’t do anything for you unless you’ve you’re thinking ahead about what you’re going to do next. Imo we need more skills like this.
With the way it was up until this week I feel strongly it was too overloaded. I have been testing on PTS every week for a couple hours and I was going to implement RAT in just about every build I have, including my StamSorc (replacing Streak). What makes it so strong is Major Expedition + Snare/Immobilization Immunity.
This, imo, it was simply a bad idea to give a skill that already grants major expedition snare + immobilization immunity on top. I would like a class restricted approach more, like they did with magblade, since classes like magsorcs already have very strong mobility. Putting immunity on RAT, a skill that is neither class nor weapon restricted, just opened a big can of worms, which they can't close anymore without creating even more uproar. Therefore, 2 seconds immunity seems like a fair compromise. 4 seconds would just overbuff this skill to a point where it would grant more mobility than any other single mobility buff skill in the game.
To the people who claim that RAT with 2s immunity will be useless: even the current version of the skill is considered decent by many people and is being used. 2s immunity + 4 seconds of major expedition is arguably better on a magbuild than 3 seconds of major expedition and 50% sprint cost reduction. Last but not least, there are DK players that manage snares and roots just with wings, and that skill also gives 'only' 2 seconds of immunity, without the major expedition of RAT.
i'm already using it for pvp even without the immune coz its a good source of crit damage AND sprint cost reduction.
extra 2 sec of snare-immune is already a bonus.
So having it 2 sec instead of 4 sec, really, how much impact will it be?