usmcjdking wrote: »I'd prefer the durations be short (basically enough to break out of whatever snare and immobilization) whilst the total sources of both snares & immobilizations be greatly reduced in number.
While there hasn't been much discussion of this change, I will say that the overwhelming opinion of the individuals I have talked to (in-game, discord, etc.) have been as follows:
- Players are excited when they hear Race against Time will be 4 seconds of snare/root immunity
- Players reconsider their build choices due to change (no mist form requirement, opening of heavy armor builds without Forward Momentum, etc.)
- Players are dismayed when they hear it has been changed to 2 seconds
- Players feel restricted again to the same meta (forward momentum, mist form)
I can't speak for others, but the above follows exactly my train of thought. I was initially considering changing my build away from vampire (finally!) to pick up Race Against Time. RAT gets nerfed. Now, I'm no longer considering abandoning vampire (as much as I would love to do so) since having to cast something so frequently just to move around gets annoying real fast. At least Mist Form has a decent duration.
usmcjdking wrote: »I'd prefer the durations be short (basically enough to break out of whatever snare and immobilization) whilst the total sources of both snares & immobilizations be greatly reduced in number.
Snares & immobilizations should be potent and should require quick and effective counterplay. They should, however, not be ignored entirely because people want to pick and choose when & where they fight. Ground snares should do little, if no damage (just enough to basically pop off cloak until cloak is removed from the game), whilst single target snares should have limited other functionality.
A good example of a single target snare is Stampede. A good example of an AOE snare is Ash Cloud.
Snares and immobilizations exist in PVP applications to force fights and make other options like kiting & running significantly more difficult and more than likely result in death.