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Magicka Necromancer, Execute, and Frozen Colossus.

Tessitura
Tessitura
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Alright, I wanna start by saying this, I have been looking forward to necromancer for a loooong time, and I just spent hours, and I mean hours testing the magicka version of the class in duels and in Dungeons, and two issues came to mind.

Number one, why no execute? Why does stam get multiple execute options no matter the class, and magicka gets nothing.
Number two, Frozen Colossus's stun seems useless, making the stam morph just flat out better.

I'll start with the first issue, execution abilities, or the lack there of. Much like Magicka Warden, Necromancer suffers from a serious inability to finish low targets, I don't see why this keeps being a thing? Every class has a magicka option for finishers except DK, Warden, and now, Necro, It's pretty irritating if I am being honest, plus I don't wanna feel like I am playing Warden again, it's bordering that now as is. Now, Magnecro has a blastbones morph that looks strong on paper, but suffers from a lot of crippling issues, such has travel time to get the benefit of the extra damage, ( Which gives it a lot of time to just get destroyed before it does any damage, in both pve and pvp.) and it has a pathing issue which makes a it even harder to land from a distance... Stam doesn't not tend to suffer from this, cause it's usually in melee range. Now, I have thought about this with a friend, and we came up with idea that we think could kill two birds with one stone. Instead of a damage increase based on distance, give it a dot that works like Poison Injection currently does. When it hits it's target, it applies the dot and the damage goes up once their health is below a certain threshold. This way, you don't have to be super far away to benefit from the morph, and you might be able to finish a target for once.

The second issue should not take as long to address, it's pretty straight forward, the stun almost never lands in pvp for the Magicka Necromancer's Frozen Colossus morph, and in pve it barely matters if it does land. The stam version of the Ult is good in both situations, or at least better. I'd like to suggest a simple change, switch the stun from the last hit to the first hit, since the first hit is usually dodged right away, anyway, or, make the hits apply a slow, and remove the stun altogether.
  • universal_wrath
    universal_wrath
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    Necromancer have a passive the increases their crit chance in excuation phase. Mag or stam necromancer can easily achieve 100% crit chance when fight anything below 20%.
  • Tessitura
    Tessitura
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    Necromancer have a passive the increases their crit chance in excuation phase. Mag or stam necromancer can easily achieve 100% crit chance when fight anything below 20%.

    Yes but stam also has access to a real execute and more then one it makes a big difference.
  • wheem_ESO
    wheem_ESO
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    Necromancer have a passive the increases their crit chance in excuation phase. Mag or stam necromancer can easily achieve 100% crit chance when fight anything below 20%.
    Stamina builds get 3 execute options built into their weapon skill lines, and the Necromancer-specific crit chance will apply to all of those abilities. Meanwhile, Magicka builds simply get extra crit chance (which won't be 100% in PvP, by the way) added to their regular, non-execute scaling abilities. That's still better than what Magicka Wardens get, of course, but it's not the same as a true execute.

    I've been saying since very early on this PTS cycle that Magicka Necromancer has lackluster offense for PvP, especially once people actually learn how to fight you. We're now only 13 days out from "early access" on PC/Mac, so hopefully there will be some positive changes between now and then.
  • ESO_Nightingale
    ESO_Nightingale
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    wheem_ESO wrote: »
    Necromancer have a passive the increases their crit chance in excuation phase. Mag or stam necromancer can easily achieve 100% crit chance when fight anything below 20%.
    Stamina builds get 3 execute options built into their weapon skill lines, and the Necromancer-specific crit chance will apply to all of those abilities. Meanwhile, Magicka builds simply get extra crit chance (which won't be 100% in PvP, by the way) added to their regular, non-execute scaling abilities. That's still better than what Magicka Wardens get, of course, but it's not the same as a true execute.

    I've been saying since very early on this PTS cycle that Magicka Necromancer has lackluster offense for PvP, especially once people actually learn how to fight you. We're now only 13 days out from "early access" on PC/Mac, so hopefully there will be some positive changes between now and then.

    i think it will remain bad in pvp if it truely is untill next patch after Elsweyr, when it comes to live and really shows it's true colours. i would still level one up though.
    Edited by ESO_Nightingale on May 7, 2019 9:03AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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