Typical_T_ReX wrote: »Since implosion was removed for being RNG damage, why is burning light still a thing?
cpuScientist wrote: »Typical_T_ReX wrote: »Since implosion was removed for being RNG damage, why is burning light still a thing?
Because implosion was instant death but nearly never procced while burning light is solid damage but not instant death and is really part of the identity.
Typical_T_ReX wrote: »cpuScientist wrote: »Typical_T_ReX wrote: »Since implosion was removed for being RNG damage, why is burning light still a thing?
Because implosion was instant death but nearly never procced while burning light is solid damage but not instant death and is really part of the identity.
How are the two any more or less part of an identity?
Typical_T_ReX wrote: »cpuScientist wrote: »Typical_T_ReX wrote: »Since implosion was removed for being RNG damage, why is burning light still a thing?
Because implosion was instant death but nearly never procced while burning light is solid damage but not instant death and is really part of the identity.
How are the two any more or less part of an identity?
One was passive execute off a large selection of damage. Burning light only happens off spear abilities with the main ability being an AOE cone you can dodge roll out of. It also has a 0.5 second cooldown so only 2 hits of jabs will proc it.
Typical_T_ReX wrote: »Typical_T_ReX wrote: »cpuScientist wrote: »Typical_T_ReX wrote: »Since implosion was removed for being RNG damage, why is burning light still a thing?
Because implosion was instant death but nearly never procced while burning light is solid damage but not instant death and is really part of the identity.
How are the two any more or less part of an identity?
One was passive execute off a large selection of damage. Burning light only happens off spear abilities with the main ability being an AOE cone you can dodge roll out of. It also has a 0.5 second cooldown so only 2 hits of jabs will proc it.
What does that have to do with identity?
Typical_T_ReX wrote: »Typical_T_ReX wrote: »cpuScientist wrote: »Typical_T_ReX wrote: »Since implosion was removed for being RNG damage, why is burning light still a thing?
Because implosion was instant death but nearly never procced while burning light is solid damage but not instant death and is really part of the identity.
How are the two any more or less part of an identity?
One was passive execute off a large selection of damage. Burning light only happens off spear abilities with the main ability being an AOE cone you can dodge roll out of. It also has a 0.5 second cooldown so only 2 hits of jabs will proc it.
What does that have to do with identity?
Typical_T_ReX wrote: »cpuScientist wrote: »Typical_T_ReX wrote: »Since implosion was removed for being RNG damage, why is burning light still a thing?
Because implosion was instant death but nearly never procced while burning light is solid damage but not instant death and is really part of the identity.
How are the two any more or less part of an identity?