Why do the NPCs get immobilization immunity? I can understand that crowd control abilities needed a change in PvP, but why is this affecting PvE? Who was begging for more of a challenge and why do I need more of this challenge?
Sure, health-tanks, stam-based tanks, and all those players far better than I am probably didn't notice, but I use a lot of magic crowd-control abilities when I tank or solo and I certainly noticed.
Leave the immobilization/CC immunity to PvP, please.
vermillion2077 wrote: »Aye, when I tank (which is most of the time), I apply and reapply Choking Talons, Encase, Gripping Shards approximately every 4 seconds to keep trash packs locked in. I'm curious to see how that changes with Elsweyr.
It's a reasonable change. Roots completely shut down all add groups. It's almost like an infinite aoe stun against most NPCs.
I always wondered, if they would ever change that.
I sometimes use encase on my Sorcerer tank. It's a bit like an AoE taunt for me, because the affected monsters are pretty much disabled. I'm a bit worried though since they also reduced the duration of Encase with this patch to 4 seconds. I think I will just keep on using streak for a 3 seconds stun now.
John_Falstaff wrote: »It's a reasonable change. Roots completely shut down all add groups. It's almost like an infinite aoe stun against most NPCs.
I always wondered, if they would ever change that.
I sometimes use encase on my Sorcerer tank. It's a bit like an AoE taunt for me, because the affected monsters are pretty much disabled. I'm a bit worried though since they also reduced the duration of Encase with this patch to 4 seconds. I think I will just keep on using streak for a 3 seconds stun now.
It's not an infinite AoE stun, because bigger mobs are immune to begin with (and that always was the way to avoid just having mobs pinned down - so only the smallest trash can be pinned), plus it's not a stun, just immobilize - ranged mobs keep attacking. It's unreasonable to keep nerfing tanks patch after patch, even despite fewer and fewer people wanting be tanks to begin with.
@John_Falstaff I blame it on a limited horizone. I never followed the supposed tank meta and I am very happy with what I came up by myself. Self made is always best. Following a meta that is bound to get altered eventually, just results in frustration.
I did not want to quote you on it earlier. But I wonder why you say that tanks must use bows now. The patchnotes do not give me the urge or need to use a bow over something else now.
John_Falstaff wrote: »@John_Falstaff I blame it on a limited horizone. I never followed the supposed tank meta and I am very happy with what I came up by myself. Self made is always best. Following a meta that is bound to get altered eventually, just results in frustration.
I did not want to quote you on it earlier. But I wonder why you say that tanks must use bows now. The patchnotes do not give me the urge or need to use a bow over something else now.
Meta is not a whim; meta is simply the empirical knowledge on how you, a support role at core, can do most for your group. You may be happy as a self made off meta tank, but that just means that you're not trying your hardest to actually be what ESO tank is - a support role. Again, it's entirely your choice, not judging here, but I can't imagine being a tank without trying to push myself from being a meat shield and towards group support.
As for bows, then Liofa gave a good explanation on it in another thread. Bow gives more reliable uptime on Crusher (it procs on just one mob, and with Hail, it procs on the mob that stands in the center of the circle - something that lets you avoid accidental procs on a mob that doesn't need debuffing), it gives you a longer snare (something that is important now that snares are getting nerfed), it gives mobility as a side effect (roll to gain Expedition), and it lets tank contribute more damage (with one-bar tanking sets like Alkosh, you can even run vMA bow back bar, contributing more for the group). 1H was a precise way to put infused Crusher on target, now it can only be placed from two-handed weapon, and bow lets you support your group the most.
Again, if you don't feel the urge, then it's your personal decision. I, personally, feel that if a tank does not feel the urge (or rather pressure), then he doesn't want to become a better tank (as tanks are understood in ESO), but hey, it's just me.
John_Falstaff wrote: »@John_Falstaff I blame it on a limited horizone. I never followed the supposed tank meta and I am very happy with what I came up by myself. Self made is always best. Following a meta that is bound to get altered eventually, just results in frustration.
I did not want to quote you on it earlier. But I wonder why you say that tanks must use bows now. The patchnotes do not give me the urge or need to use a bow over something else now.
Meta is not a whim; meta is simply the empirical knowledge on how you, a support role at core, can do most for your group. You may be happy as a self made off meta tank, but that just means that you're not trying your hardest to actually be what ESO tank is - a support role. Again, it's entirely your choice, not judging here, but I can't imagine being a tank without trying to push myself from being a meat shield and towards group support.
As for bows, then Liofa gave a good explanation on it in another thread. Bow gives more reliable uptime on Crusher (it procs on just one mob, and with Hail, it procs on the mob that stands in the center of the circle - something that lets you avoid accidental procs on a mob that doesn't need debuffing), it gives you a longer snare (something that is important now that snares are getting nerfed), it gives mobility as a side effect (roll to gain Expedition), and it lets tank contribute more damage (with one-bar tanking sets like Alkosh, you can even run vMA bow back bar, contributing more for the group). 1H was a precise way to put infused Crusher on target, now it can only be placed from two-handed weapon, and bow lets you support your group the most.
Again, if you don't feel the urge, then it's your personal decision. I, personally, feel that if a tank does not feel the urge (or rather pressure), then he doesn't want to become a better tank (as tanks are understood in ESO), but hey, it's just me.
The real thing is, how you decide to support. Or rather what your support consists of. Meta tanks have their main preference and I have mine. Meta tanks just follow the most obvious path and obvious doesn't mean most optimal.
What you said about bows there "you can even run vMA bow back bar, contributing more for the group" shows me that you understand, that when a tank can deal damage, it does help the group quite a bit. Yet tanks are too afraid to really walk that path. They do not choose to support in such a way. They only see themselves as permablock and crusher bots. So much fun.
The thing about Volley and Crusher is interesting though. However, I can not really follow that logic. You use a ground aoe to proc crusher, yet you really only want to apply it to a certain opponent. You could just light attack that certain target, couldn't you ? I don't think I would commit on a bow just to have access to an AoE that only proc this enchant on one and the same target. I will just light attack it then.