I feel like the CP system really need some work done...

mann9753b16_ESO
mann9753b16_ESO
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When you spend some CP, you notice that you are becomeing really OP in PvE, which is really a shame...I noticed that from the first time I did a Delve, I had someone with me who was level 30+, I was level 15 or 16, it was fun, nothing to hard, but it still felt like actually fighting your way through a dungeon.

Then someone with a Champion Level turned up, i think it was like 300+, and just... melted everything in his path, rushing through the dungen like nothing...

I noticed the same with World bosses, Dark Anchors, and literally every place that should be a challenge but is public, as soon as people with a high CP level are there, it becomes laughable easy.

I like the idea that there is still progress for your character after Level 50, but maybe the scaling should get a look at... because I really cant imagine that its fun when everything goes down in 2-3 hits...
  • Rake
    Rake
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    ok
  • Nemesis7884
    Nemesis7884
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    Just fyi ZOS is aware and is currently analysing a champ.p.system redesign.
  • ThanatosXR
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    A new system is supposedly in the works imo 1-50 level system doesnt fit and needs removed with a reworked champion as the defualt xp system.
  • mann9753b16_ESO
    mann9753b16_ESO
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    Just fyi ZOS is aware and is currently analysing a champ.p.system redesign.

    That is great to hear^^

    I am looking forward to fighting Dragons in the next chapter, and it would be really sad when they get all this buildup, and players just come to B*tchslap them to oblivion because they have 800 CP and the Dragon stoped scaling an eternity ago...
    Edited by mann9753b16_ESO on May 3, 2019 7:33AM
  • russelmmendoza
    russelmmendoza
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    Yes, nerf the cp system.

    Nerf them all.

    Except the warden and necromancer.

    Zos needs to sell op class.

    And buy more crowns.
  • ThanatosXR
    ThanatosXR
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    Just fyi ZOS is aware and is currently analysing a champ.p.system redesign.

    That is great to hear^^

    I am looking forward to fighting Dragons in the next chapter, and it would be really sad when they get all this buildup, and players just come to B*tchslap them to oblivion because they have 800 CP and the Dragon stoped scaling an eternity ago...

    Level 50 to champ 160 is a living hell, a newly created player could kill you since 1-50 is baseline 160c
    Edited by ThanatosXR on May 3, 2019 7:37AM
  • Qbiken
    Qbiken
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    Just fyi ZOS is aware and is currently analysing a champ.p.system redesign.

    That is great to hear^^

    I am looking forward to fighting Dragons in the next chapter, and it would be really sad when they get all this buildup, and players just come to B*tchslap them to oblivion because they have 800 CP and the Dragon stoped scaling an eternity ago...

    I suggest people watch this video when they say CP is the main source if power creep in this game:

    https://youtu.be/bibM3j6KHR0
  • ThanatosXR
    ThanatosXR
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    Qbiken wrote: »
    Just fyi ZOS is aware and is currently analysing a champ.p.system redesign.

    That is great to hear^^

    I am looking forward to fighting Dragons in the next chapter, and it would be really sad when they get all this buildup, and players just come to B*tchslap them to oblivion because they have 800 CP and the Dragon stoped scaling an eternity ago...

    I suggest people watch this video when they say CP is the main source if power creep in this game:
    well cant blame them the poor wording on top of the poor wording for the skills ingame makes it hard to know where to place your points not only that but 3k gold redistribute is excessive for new players

    Edited by ThanatosXR on May 3, 2019 7:48AM
  • TheShadowScout
    TheShadowScout
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    When you spend some CP, you notice that you are becomeing really OP in PvE, which is...
    ...just the same as when you overlevel an area in other games, though less so!

    Personally I would rather see the power creep in the champion system which -everyone- can play for then in "hardmore trial only" gear that you need a lot of good friends to get your hands on...
    I noticed the same with World bosses, Dark Anchors, and literally every place that should be a challenge but is public, as soon as people with a high CP level are there, it becomes laughable easy.
    Depends on the world boss!

    But yeah, with enough CP, you can basically fight for two in effectiveness, and have no trouble with public dungeons, anchors and several world bosses on your own. Not to mention breeze through all the overland content like it was just cobwebs.

    But... there still are challenges to be had! You just have to go do the harder stuff. Soloing public dungeons is nice, trying to take on a full dungeon or a craglorn group dwelve by your own on the other hand...

    Of course, IF they went and removed the champion system, what progression would there be left for us to play for? Gear alone? And progression is important in an MMORPG, otherwise... you never get that nice, warm, fuzzy feeling of "Ding, you got better!"
    Rebalancing the champion system... well, that has happened before, and will happen again. Maybe its time for it to happen? ZOS only can know that...
  • Siohwenoeht
    Siohwenoeht
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    It's really a combination of factors, CP is a small part. Thing is, by the time you're at a high CP level, you've played enough to have mats for good crafted gear, at least purple quality, in my case I even gold out armor sets that I know I'll use for a long time, you'll have several complete monster sets in optimal traits, and you might even have farmed the lastest set that came out with the newest expansion.

    Sets imo, more than CP contribute to the power creep. CP does to an extent, naturally, but the built in diminishing returns curb it pretty quickly after CP 300.

    I can take my stamsorc for example, all gold gear, weapons and jewelry, not allocate any CP and still roll over content pretty easily.

    People see the CP next to the name and assume it's the same as being 100's of levels ahead, but in terms of real power it's not. It's the gear and experience.

    Just my two cents.

    P.S.
    They've only said they're evaluating the CP system, nothing about replacing it, and no dev comments on what they might tweak, if anything. Only stopped the cap increase for now.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Deathlord92
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    I like cp and I I like being op simple 😎
  • SoLooney
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    I never thought I would hear someone say they are too strong in pve

    First off cp is not a huge contributing factor for pve dps, it's a a factor but not as big as you think. The only people who complain about cp are pvp players with you as an exception

    People who do good dps are because of skill of rotation, aka weaving, solid rotation of skills. Gear is also a huge contributing factor.

    Put a max cp player with the best gear and if he doesnt have the skill to put out a good rotation, hes not gonna pull good dps. Also, high cp wont save you from one shot mechanics in dungeons and trials

  • bmnoble
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    Just want to say, some of us were not playing since launch or have had the time to grind to the cap.

    I can't speak for all players but I want to experience the power creep of being at the max assignable CP cap at some point.



    You think the CP is making you overpowered, simple re-spec them and only assign 160 or 300 points. Or just play in battlegrounds or no CP campaigns in Cyrodill
  • mann9753b16_ESO
    mann9753b16_ESO
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    bmnoble wrote: »
    Just want to say, some of us were not playing since launch or have had the time to grind to the cap.

    I can't speak for all players but I want to experience the power creep of being at the max assignable CP cap at some point.



    You think the CP is making you overpowered, simple re-spec them and only assign 160 or 300 points. Or just play in battlegrounds or no CP campaigns in Cyrodill

    That would solve the problem for me, it still kinda sucks when you are immersed in a dungeon, and suddendly someone lol's past you, nuking the whole place and you can either decide to follow or wait till he left and stuff respawns...
  • Chilly-McFreeze
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    I like cp and I I like being op simple 😎

    Didn't you want to quit because NBs get brought in line? Now it makes sense.


    SoLooney wrote: »
    I never thought I would hear someone say they are too strong in pve

    First off cp is not a huge contributing factor for pve dps, it's a a factor but not as big as you think. The only people who complain about cp are pvp players with you as an exception

    People who do good dps are because of skill of rotation, aka weaving, solid rotation of skills. Gear is also a huge contributing factor.

    Put a max cp player with the best gear and if he doesnt have the skill to put out a good rotation, hes not gonna pull good dps. Also, high cp wont save you from one shot mechanics in dungeons and trials

    Wrong. Many PvE player complain about quest content becoming trivial. I stopped playing new DLCs quests because it's faceroll easy. No need for rotation, weaving etc. there. You can very well put a fresh player on a max cp toon and he will crush every quest boss that there is. I remember times when we actually have to fight against those bosses, those were the times...

    Now we either gut gear (grind keeps mmos alive), raise general overland difficulty (bad for new players), add vet quest content (sounds nice) or rework the champion system which brings the added benefits of not having such a huge margin in power and a need to balance stuff for no cp, max cp and everything in between. But then again, this would mean to rebalance endgame content and therefor touch old content again.
  • barney2525
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    Here's the problem I see with this entire Thread.

    It's ALL Individual Opinions.

    Having your own opinion is fine. You are welcome to it. But telling me that Your Opinion is "right" and the game needs to change based solely on Your opinion - I'm not buying that.


    Just my opinion

  • mague
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    When you spend some CP, you notice that you are becomeing really OP in PvE, which is really a shame...I noticed that from the first time I did a Delve, I had someone with me who was level 30+, I was level 15 or 16, it was fun, nothing to hard, but it still felt like actually fighting your way through a dungeon.

    Then someone with a Champion Level turned up, i think it was like 300+, and just... melted everything in his path, rushing through the dungen like nothing...

    I noticed the same with World bosses, Dark Anchors, and literally every place that should be a challenge but is public, as soon as people with a high CP level are there, it becomes laughable easy.

    I like the idea that there is still progress for your character after Level 50, but maybe the scaling should get a look at... because I really cant imagine that its fun when everything goes down in 2-3 hits...

    It is not all CP. Once 160 people do their item builds and it is my opinion that the builds are much stronger then CP.
  • Deathlord92
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    I like cp and I I like being op simple 😎

    Didn't you want to quit because NBs get brought in line? Now it makes sense.

    I’m not quitting I’m cancelling my subscription and not buying anything else from them. You say removing nb damage is putting them in line ok I hope they remove shields next so mag sorcs get put line as they are also op and of course a heal like breath of life has to go because you know where putting classes in line here class balance and all that. What a moron 😂
    Edited by Deathlord92 on May 3, 2019 10:10AM
  • Na0cho
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    Good news though! Once you get to cp 160 and get your gear, you no longer have to pve and can just que for non cp pvp.

    Makes the game actually enjoyable.
  • Commancho
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    Meanwhile there are hundreds of threads about DLC dungs being too hard, vMA being impossible to accomplish etc.
    I mean if the single player content is too easy then adjust level scalling instead of reworking entire system which works fine in the group content. Please, go solo to Halls of Fabrication if you think that this game is too easy and you will find a challange you are looking for....
  • MJallday
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    So I had an idea, which my Guildies Hate but I think it could work perhaps with tweaks

    1. Leave the concept of skill trees where it is. There are 9 trees currently and you can Asign 400 in each , so that’s 3600

    2. Now in your achievements menus you get achievement points for doing certain things (VMOL hm, fg2 speed run etc) let’s just say the total amount of achievement points is 36000 (keeping it Simple for math sake)

    3. 36000 / 3600 = 100 right. So my idea is that you gain a cp point for every 100 achievement points

    4. This will force people to do content if they want to level and not to power to 810 plus

    5. Rework the cp Points so it still allows linear progression but doesn’t make op!

    I’ve not seen many other ideas and I’m sure this one will get shot down:-)

  • Artim_X
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    I've seen plenty of players at max CP hit like a wet noodle and shatter like glass when a enemy simply looks at them.
    MJallday wrote: »
    So I had an idea, which my Guildies Hate but I think it could work perhaps with tweaks

    1. Leave the concept of skill trees where it is. There are 9 trees currently and you can Asign 400 in each , so that’s 3600

    2. Now in your achievements menus you get achievement points for doing certain things (VMOL hm, fg2 speed run etc) let’s just say the total amount of achievement points is 36000 (keeping it Simple for math sake)

    3. 36000 / 3600 = 100 right. So my idea is that you gain a cp point for every 100 achievement points

    4. This will force people to do content if they want to level and not to power to 810 plus

    5. Rework the cp Points so it still allows linear progression but doesn’t make op!

    I’ve not seen many other ideas and I’m sure this one will get shot down:-)

    The problem with this idea is that it gives a lot of players the impression that they have to play content that they hate just to be at peak effectiveness. This would also anger a lot of altoholics who are now being punished for playing multiple characters instead of just playing one, since achievements are character bound. Achievements already give furnishings, dyes, titles, pets, skins, and soon a mount. IMO achievements should never make a player stronger than another.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
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    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
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    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
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    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
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    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
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    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • idk
    idk
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    Zos stated months ago they were reviewing CP which is they did not increase the CP cap with the last update. It helps to stay informed.

    Second. OP is wrong that CP is making us OP. Anyone who has really paid attention to changes Zos has made to the game knows the CP is not what has made us OP. Heck, CP does not even add more percentage wise than it did 2 years ago.

    With Morrowind CP was smashed. Nerfed hard. So the thought that CP is a major culprit behind the power creep we have experienced is false as it is not even as strong as it was 2 years ago.

    Zos makes change every update to our skills and more. We tend to focus on the nerfs but ignore how much stronger we get each update and CP does not even begin to explain it. One great example is how Zos did a major buff to WoE a few years ago in response to calls that the vMA staff was not worth it since the related skill was to weak.

    That is just one example of what has lead to our characters being so strong today. One must understand the real causes to be able to suggest changes and OP does not have a grasp on this.
  • MJallday
    MJallday
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    That’s a really good point didn’t think about alts - that said it would act as a good leveller for people who just want to jump on an alt to finish a hm trial ! They’d have to work for it!

    In reflection im not sure it’s workable but that said im a bit of a fan of the existing system tbh - I just know it’s under review
  • MajBludd
    MajBludd
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    CP system was a quick band aid for veteran ranks. Not very well thought out and has been tweaked multiple times.

    More depth zos, more depth for our characters.
  • Cortimi
    Cortimi
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    Na0cho wrote: »
    Good news though! Once you get to cp 160 and get your gear, you no longer have to pve and can just que for non cp pvp.

    Makes the game actually enjoyable.

    Been doing that for years, couldn't agree more. CP is a ridiculous crutch.
    Xbox NA: Soviet Messiah
    EP: Cortimi - Imperial StamDK
    EP: Melga - Orc StamDen (Dah Bear)
    EP: Narileya - Nord StamPlar (Mad cuz Bad)
    EP: Corvaera - Bosmer Orc StamSorc (RIP)

    PS4 NA (Retired at CP835): Soviet-Messiah:
    EP: Cortimi - Imperial StamDK
    DC: Melga gra-Antilae - StamDen
    AD: Corvaera - Bosmer StamSorc
    Urvoth wrote: »
    CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • DenMoria
    DenMoria
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    I like melting everything in my path... especially that dern Frost Antronach boss in Bankorai! (sic)
  • sionIV
    sionIV
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    For every person that is melting everything in Delves/Public Dungeons/World Bosses, there is a person who is struggling badly with it. From a developer point of view, it would be suicide to make the world more difficult and alienate the people who struggle/are casuals/have latency/etc. For the people who are melting overworld content, there are difficult dungeons and raids. Do I find overworld content too easy? Yes. Do I want it changed? No. I'm willing to sacrifice that so that everyone can partake in what should be considered the main content of the game.
    Edited by sionIV on May 3, 2019 9:21PM
  • Katahdin
    Katahdin
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    Go do vMA then come tell me how OP you feel then.

    You can respec your CP and take them all out if you want more of a challenge in general questing.
    Beta tester November 2013
  • WrathOfInnos
    WrathOfInnos
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    The DPS difference between 0 CP and max 810 CP is at most 40%. So if someone is doing 5k DPS (typical number for most random normal dungeons) CP could bring that up to 7k. The additional gain to get from 7k to 50k+ is figuring out how to play a character effectively, and to a lesser extent obtaining better gear. CP could be removed entirely and we would still see a large gap in the player base.
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