I generally agree with you but a couple things with suggestion:
Healthy Offering: I don’t know if it can hit pets, but it’s already a smart heal that doesn’t require targeting. It’s the lowest health target you’re facing.
Path: Adding damage would be great, maybe increase the size... but a synergy should definitely be added. I think that’s the missing piece for NB healers. Even path being a larger area with a synergy for expedition would be better, tanks need synergies for sustain moreso then healing.
Yea, maybe the solution is to change merciless to a % Health heal. Stam/magblades dps apparently don’t care about the heal. Healers in pve will only care about the damage. PvP only about the mitigation.
It won’t be a dps buff like dps Nightblades want but that looks like it isn’t in the cards anyways.
Silver_Strider wrote: »The solution would be to add more utility to the class.
Debilitate giving Minor Magickasteal is cute but honestly really niche and doesn't branch out the class enough on its own, especially considering that E-Drain is just better overall. Mark Target also doesn't bring anything useful for NB in terms of utility since Fracture/Breech are commonplace in practically all forms of PvE content that its redundant as well. Don't get me started on Major Expedition as utility with Path.
Personally, if they want Debilitate to be a utility skill, why not put the Minor Vulnerability from Teleport Strike there instead? That way, it's a legitimate utility skill worth running and keeps the "Nerf Spambush" threads at bay. Then, we can move the Minor Magickasteal from Debilitate and put it on Mark Target instead. As for Refreshing Path, personally, I'd like for Minor Endurance/Intellect to find their way onto this skill so as to make it live up to its namesake and while it would be somewhat of a low ball utility, it would still be better than Major Expedition for allies, that's for sure.
Ofc, I can see people complaining these suggestions giving NB offer too much utility, and if so, I'm fine with leaving out the Minor Endurance/Intellect from Refreshing Path if they made the radius of Twisting Path the default size for the entire skill. That way, we might actually be able to have people be healed by the skill since people just immediately run out of it thanks to the Major Expedition on it with its current size. The rest of the suggestions is just moving around the buffs they gave to other skills so we already have them in the class, they're just in different skills. No Magblade wants to use Lotus Fan to fight in PvP since its practically suicide and Mark Target is still lackluster to use, despite being free to cast, since it doesn't do anything really useful that adding Minor Magickasteal would make the skill actually something worth running; Hell, make Minor Magickasteal the debuff for Reaper's Mark and take off the Major Berserk since that way, you can't have a PvP reveal+Magicka steal all in 1 complete package so no PvP shenanigans and it makes Reaper's Mark worth something.
Silver_Strider wrote: »The solution would be to add more utility to the class.
Debilitate giving Minor Magickasteal is cute but honestly really niche and doesn't branch out the class enough on its own, especially considering that E-Drain is just better overall. Mark Target also doesn't bring anything useful for NB in terms of utility since Fracture/Breech are commonplace in practically all forms of PvE content that its redundant as well. Don't get me started on Major Expedition as utility with Path.
Personally, if they want Debilitate to be a utility skill, why not put the Minor Vulnerability from Teleport Strike there instead? That way, it's a legitimate utility skill worth running and keeps the "Nerf Spambush" threads at bay. Then, we can move the Minor Magickasteal from Debilitate and put it on Mark Target instead. As for Refreshing Path, personally, I'd like for Minor Endurance/Intellect to find their way onto this skill so as to make it live up to its namesake and while it would be somewhat of a low ball utility, it would still be better than Major Expedition for allies, that's for sure.
Ofc, I can see people complaining these suggestions giving NB offer too much utility, and if so, I'm fine with leaving out the Minor Endurance/Intellect from Refreshing Path if they made the radius of Twisting Path the default size for the entire skill. That way, we might actually be able to have people be healed by the skill since people just immediately run out of it thanks to the Major Expedition on it with its current size. The rest of the suggestions is just moving around the buffs they gave to other skills so we already have them in the class, they're just in different skills. No Magblade wants to use Lotus Fan to fight in PvP since its practically suicide and Mark Target is still lackluster to use, despite being free to cast, since it doesn't do anything really useful that adding Minor Magickasteal would make the skill actually something worth running; Hell, make Minor Magickasteal the debuff for Reaper's Mark and take off the Major Berserk since that way, you can't have a PvP reveal+Magicka steal all in 1 complete package so no PvP shenanigans and it makes Reaper's Mark worth something.
Sounds ok to me, still miss something special other classes cant bring into the grp as well *looking at you warden and dk* ^^
And a synergy thats not locked to an ultimate ability.....
Silver_Strider wrote: »Silver_Strider wrote: »The solution would be to add more utility to the class.
Debilitate giving Minor Magickasteal is cute but honestly really niche and doesn't branch out the class enough on its own, especially considering that E-Drain is just better overall. Mark Target also doesn't bring anything useful for NB in terms of utility since Fracture/Breech are commonplace in practically all forms of PvE content that its redundant as well. Don't get me started on Major Expedition as utility with Path.
Personally, if they want Debilitate to be a utility skill, why not put the Minor Vulnerability from Teleport Strike there instead? That way, it's a legitimate utility skill worth running and keeps the "Nerf Spambush" threads at bay. Then, we can move the Minor Magickasteal from Debilitate and put it on Mark Target instead. As for Refreshing Path, personally, I'd like for Minor Endurance/Intellect to find their way onto this skill so as to make it live up to its namesake and while it would be somewhat of a low ball utility, it would still be better than Major Expedition for allies, that's for sure.
Ofc, I can see people complaining these suggestions giving NB offer too much utility, and if so, I'm fine with leaving out the Minor Endurance/Intellect from Refreshing Path if they made the radius of Twisting Path the default size for the entire skill. That way, we might actually be able to have people be healed by the skill since people just immediately run out of it thanks to the Major Expedition on it with its current size. The rest of the suggestions is just moving around the buffs they gave to other skills so we already have them in the class, they're just in different skills. No Magblade wants to use Lotus Fan to fight in PvP since its practically suicide and Mark Target is still lackluster to use, despite being free to cast, since it doesn't do anything really useful that adding Minor Magickasteal would make the skill actually something worth running; Hell, make Minor Magickasteal the debuff for Reaper's Mark and take off the Major Berserk since that way, you can't have a PvP reveal+Magicka steal all in 1 complete package so no PvP shenanigans and it makes Reaper's Mark worth something.
Sounds ok to me, still miss something special other classes cant bring into the grp as well *looking at you warden and dk* ^^
And a synergy thats not locked to an ultimate ability.....
Have Blur offer a synergy that grants 6 party members Major Evasion. A defensive synergy that prevents NB DPS from rising, offers a pretty good buff that is somewhat rare, at least for Magic builds, and is something unique to NB because people can't be bothered to run Gossamer (or don't because better options exist). Only other place I can think of that a synergy would work would be Path of Darkness but I couldn't really think of a good effect for Path so I just used a suggestion I've listed several times in the past because I still feel its a good effect that helps everyone out without contributing to power creep.
WrathOfInnos wrote: »Silver_Strider wrote: »Silver_Strider wrote: »The solution would be to add more utility to the class.
Debilitate giving Minor Magickasteal is cute but honestly really niche and doesn't branch out the class enough on its own, especially considering that E-Drain is just better overall. Mark Target also doesn't bring anything useful for NB in terms of utility since Fracture/Breech are commonplace in practically all forms of PvE content that its redundant as well. Don't get me started on Major Expedition as utility with Path.
Personally, if they want Debilitate to be a utility skill, why not put the Minor Vulnerability from Teleport Strike there instead? That way, it's a legitimate utility skill worth running and keeps the "Nerf Spambush" threads at bay. Then, we can move the Minor Magickasteal from Debilitate and put it on Mark Target instead. As for Refreshing Path, personally, I'd like for Minor Endurance/Intellect to find their way onto this skill so as to make it live up to its namesake and while it would be somewhat of a low ball utility, it would still be better than Major Expedition for allies, that's for sure.
Ofc, I can see people complaining these suggestions giving NB offer too much utility, and if so, I'm fine with leaving out the Minor Endurance/Intellect from Refreshing Path if they made the radius of Twisting Path the default size for the entire skill. That way, we might actually be able to have people be healed by the skill since people just immediately run out of it thanks to the Major Expedition on it with its current size. The rest of the suggestions is just moving around the buffs they gave to other skills so we already have them in the class, they're just in different skills. No Magblade wants to use Lotus Fan to fight in PvP since its practically suicide and Mark Target is still lackluster to use, despite being free to cast, since it doesn't do anything really useful that adding Minor Magickasteal would make the skill actually something worth running; Hell, make Minor Magickasteal the debuff for Reaper's Mark and take off the Major Berserk since that way, you can't have a PvP reveal+Magicka steal all in 1 complete package so no PvP shenanigans and it makes Reaper's Mark worth something.
Sounds ok to me, still miss something special other classes cant bring into the grp as well *looking at you warden and dk* ^^
And a synergy thats not locked to an ultimate ability.....
Have Blur offer a synergy that grants 6 party members Major Evasion. A defensive synergy that prevents NB DPS from rising, offers a pretty good buff that is somewhat rare, at least for Magic builds, and is something unique to NB because people can't be bothered to run Gossamer (or don't because better options exist). Only other place I can think of that a synergy would work would be Path of Darkness but I couldn't really think of a good effect for Path so I just used a suggestion I've listed several times in the past because I still feel its a good effect that helps everyone out without contributing to power creep.
I like the idea of providing evasion to a group. I think Major Evasion would be too powerful though. Maybe Path could give Minor Evasion to allies standing within it? That could replace the Major Expedition on Path (and it could be moved to something else, preferably Cripple).
Silver_Strider wrote: »WrathOfInnos wrote: »Silver_Strider wrote: »Silver_Strider wrote: »The solution would be to add more utility to the class.
Debilitate giving Minor Magickasteal is cute but honestly really niche and doesn't branch out the class enough on its own, especially considering that E-Drain is just better overall. Mark Target also doesn't bring anything useful for NB in terms of utility since Fracture/Breech are commonplace in practically all forms of PvE content that its redundant as well. Don't get me started on Major Expedition as utility with Path.
Personally, if they want Debilitate to be a utility skill, why not put the Minor Vulnerability from Teleport Strike there instead? That way, it's a legitimate utility skill worth running and keeps the "Nerf Spambush" threads at bay. Then, we can move the Minor Magickasteal from Debilitate and put it on Mark Target instead. As for Refreshing Path, personally, I'd like for Minor Endurance/Intellect to find their way onto this skill so as to make it live up to its namesake and while it would be somewhat of a low ball utility, it would still be better than Major Expedition for allies, that's for sure.
Ofc, I can see people complaining these suggestions giving NB offer too much utility, and if so, I'm fine with leaving out the Minor Endurance/Intellect from Refreshing Path if they made the radius of Twisting Path the default size for the entire skill. That way, we might actually be able to have people be healed by the skill since people just immediately run out of it thanks to the Major Expedition on it with its current size. The rest of the suggestions is just moving around the buffs they gave to other skills so we already have them in the class, they're just in different skills. No Magblade wants to use Lotus Fan to fight in PvP since its practically suicide and Mark Target is still lackluster to use, despite being free to cast, since it doesn't do anything really useful that adding Minor Magickasteal would make the skill actually something worth running; Hell, make Minor Magickasteal the debuff for Reaper's Mark and take off the Major Berserk since that way, you can't have a PvP reveal+Magicka steal all in 1 complete package so no PvP shenanigans and it makes Reaper's Mark worth something.
Sounds ok to me, still miss something special other classes cant bring into the grp as well *looking at you warden and dk* ^^
And a synergy thats not locked to an ultimate ability.....
Have Blur offer a synergy that grants 6 party members Major Evasion. A defensive synergy that prevents NB DPS from rising, offers a pretty good buff that is somewhat rare, at least for Magic builds, and is something unique to NB because people can't be bothered to run Gossamer (or don't because better options exist). Only other place I can think of that a synergy would work would be Path of Darkness but I couldn't really think of a good effect for Path so I just used a suggestion I've listed several times in the past because I still feel its a good effect that helps everyone out without contributing to power creep.
I like the idea of providing evasion to a group. I think Major Evasion would be too powerful though. Maybe Path could give Minor Evasion to allies standing within it? That could replace the Major Expedition on Path (and it could be moved to something else, preferably Cripple).
The thing is though that, despite Major Evasion being as powerful as it is, it's just not being utilized much if at all, outside of maybe Blade Cloak for Stamina builds but even that has seen a decline in use ever since they nerfed 1h enchantments. In terms of PvE, Major Evasion is a side thing for most, nice to have but not necessary by any means so why not make it a utility that NB offer since no other class has that available within class, unlike Minor Evasion, which at least Warden has access to. As for PvP, since ZOS just finished killing off Medium Armor for everyone and reinforced the Tank Meta, it might be more problematic if a group utilized Major Evasion more often to make themselves even harder to kill (which I can tell you from personal experience running Gossamer in PvP, works amazingly well) but considering how often I see PvPers actually use a synergy, I can't imagine Blur having a synergy to provide it would be problematic for that reason alone but I do see it still being problematic if the PvP crowd ever wises up a bit in terms of group coordination outside of "Follow Crown and Ulti Dump on queue".
Silver_Strider wrote: »WrathOfInnos wrote: »Silver_Strider wrote: »Silver_Strider wrote: »The solution would be to add more utility to the class.
Debilitate giving Minor Magickasteal is cute but honestly really niche and doesn't branch out the class enough on its own, especially considering that E-Drain is just better overall. Mark Target also doesn't bring anything useful for NB in terms of utility since Fracture/Breech are commonplace in practically all forms of PvE content that its redundant as well. Don't get me started on Major Expedition as utility with Path.
Personally, if they want Debilitate to be a utility skill, why not put the Minor Vulnerability from Teleport Strike there instead? That way, it's a legitimate utility skill worth running and keeps the "Nerf Spambush" threads at bay. Then, we can move the Minor Magickasteal from Debilitate and put it on Mark Target instead. As for Refreshing Path, personally, I'd like for Minor Endurance/Intellect to find their way onto this skill so as to make it live up to its namesake and while it would be somewhat of a low ball utility, it would still be better than Major Expedition for allies, that's for sure.
Ofc, I can see people complaining these suggestions giving NB offer too much utility, and if so, I'm fine with leaving out the Minor Endurance/Intellect from Refreshing Path if they made the radius of Twisting Path the default size for the entire skill. That way, we might actually be able to have people be healed by the skill since people just immediately run out of it thanks to the Major Expedition on it with its current size. The rest of the suggestions is just moving around the buffs they gave to other skills so we already have them in the class, they're just in different skills. No Magblade wants to use Lotus Fan to fight in PvP since its practically suicide and Mark Target is still lackluster to use, despite being free to cast, since it doesn't do anything really useful that adding Minor Magickasteal would make the skill actually something worth running; Hell, make Minor Magickasteal the debuff for Reaper's Mark and take off the Major Berserk since that way, you can't have a PvP reveal+Magicka steal all in 1 complete package so no PvP shenanigans and it makes Reaper's Mark worth something.
Sounds ok to me, still miss something special other classes cant bring into the grp as well *looking at you warden and dk* ^^
And a synergy thats not locked to an ultimate ability.....
Have Blur offer a synergy that grants 6 party members Major Evasion. A defensive synergy that prevents NB DPS from rising, offers a pretty good buff that is somewhat rare, at least for Magic builds, and is something unique to NB because people can't be bothered to run Gossamer (or don't because better options exist). Only other place I can think of that a synergy would work would be Path of Darkness but I couldn't really think of a good effect for Path so I just used a suggestion I've listed several times in the past because I still feel its a good effect that helps everyone out without contributing to power creep.
I like the idea of providing evasion to a group. I think Major Evasion would be too powerful though. Maybe Path could give Minor Evasion to allies standing within it? That could replace the Major Expedition on Path (and it could be moved to something else, preferably Cripple).
The thing is though that, despite Major Evasion being as powerful as it is, it's just not being utilized much if at all, outside of maybe Blade Cloak for Stamina builds but even that has seen a decline in use ever since they nerfed 1h enchantments. In terms of PvE, Major Evasion is a side thing for most, nice to have but not necessary by any means so why not make it a utility that NB offer since no other class has that available within class, unlike Minor Evasion, which at least Warden has access to. As for PvP, since ZOS just finished killing off Medium Armor for everyone and reinforced the Tank Meta, it might be more problematic if a group utilized Major Evasion more often to make themselves even harder to kill (which I can tell you from personal experience running Gossamer in PvP, works amazingly well) but considering how often I see PvPers actually use a synergy, I can't imagine Blur having a synergy to provide it would be problematic for that reason alone but I do see it still being problematic if the PvP crowd ever wises up a bit in terms of group coordination outside of "Follow Crown and Ulti Dump on queue".
Sounds like moreso an issue with your pvp group. The longer you play the more you realize how powerful synergies are, maybe a lot of new players?
With aoe damage buffed across the board on PTS major evasion synergy sounds a little OP to me. Next to major protection, major evasion is the best defensive buff... especially in pvp.