VaranisArano wrote: »Most healing is magicka because
A. The base game classes were designed to all be magicka based.
B. Healing in past TES games is entirely magicka based through restoration magic (ESO's restoration staff), outside of the enchantments and potions everyone can use.
C. Except for vMA and PVP, there's no content where players won't have a magicka based healer in the group...and that's why Vigor is in the Alliance War line.
But honestly, its mostly point A.
DeathStalker wrote: »VaranisArano wrote: »Most healing is magicka because
A. The base game classes were designed to all be magicka based.
B. Healing in past TES games is entirely magicka based through restoration magic (ESO's restoration staff), outside of the enchantments and potions everyone can use.
C. Except for vMA and PVP, there's no content where players won't have a magicka based healer in the group...and that's why Vigor is in the Alliance War line.
But honestly, its mostly point A.
Thanks, I had no idea about A or B.
VaranisArano wrote: »DeathStalker wrote: »VaranisArano wrote: »Most healing is magicka because
A. The base game classes were designed to all be magicka based.
B. Healing in past TES games is entirely magicka based through restoration magic (ESO's restoration staff), outside of the enchantments and potions everyone can use.
C. Except for vMA and PVP, there's no content where players won't have a magicka based healer in the group...and that's why Vigor is in the Alliance War line.
But honestly, its mostly point A.
Thanks, I had no idea about A or B.
Yeah, for all that the current meta is to stack either stamina or magicka, that wasn't always the case.
At the beginning, ZOS intended for all four base game classes to use magicka, with stamina just being for block, dodge roll, and weapons were mostly flavor. Plus the soft caps meant that there wasnt a big benefit to stacking one resource pool so hybrids were much more viable.
Then ZOS removed the soft caps, so there was benefit to stacking one resource, and keeps adding things that scale to the highest resource like light attacks, and so we get the pervasive Stam vs Mag builds meta.
Its also why you get Stam Sorcs and other stamina builds complaining that they have no class identity - that's primarily because they weren't actually intended to be a "class" as much as Stam builds are a creation of the community organically growing out of ZOS' gameplay changes.
Similarly you can see the difference with the two newer classes. Warden was well designed for both Stam and Magicka, while the Class Reps persuaded ZOS to go with a similar approach for Necro.