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Molten Armaments

Xvorg
Xvorg
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Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)
Sarcasm is something too serious to be taken lightly

I was born with the wrong sign
In the wrong house
With the wrong ascendancy
I took the wrong road
That led to the wrong tendencies
I was in the wrong place at the wrong time
For the wrong reason and the wrong rhyme
On the wrong day of the wrong week
Used the wrong method with the wrong technique
  • Icy_Waffles
    Icy_Waffles
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    I think that’s a good idea this skill seems outdated after the changes to light and heavy attacks.
  • Silver_Strider
    Silver_Strider
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    Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.

    Still, I would like for DK healer to get looked at sometime soon.
    Argonian forever
  • jypcy
    jypcy
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    Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.

    Still, I would like for DK healer to get looked at sometime soon.

    Wasn’t there a change that removed the hot from the psijic mend wounds recently? Maybe they could turn one of the morphs into similar functionality: turn it on and your light and heavy attacks target allies instead and apply a hot to them, with a stronger hot attached to the heavy attack (or some other bonus e.g. burst heal, aoe hot, etc.).
    Edited by jypcy on May 2, 2019 6:37PM
  • robpr
    robpr
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    Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.

    Still, I would like for DK healer to get looked at sometime soon.

    Nah, Cinder, heal rock and Cauterize is enough healing (apart that Cauterize need to prioritize targets). Molten Armaments could add some flat fire damage to all attacks or add synergy that does that.
  • Davadin
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    Xvorg wrote: »
    Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)

    ....then make it stack with Psijic's spammable light-attack-bonus skill....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Davadin wrote: »
    Xvorg wrote: »
    Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)

    ....then make it stack with Psijic's spammable light-attack-bonus skill....

    Elemental weapon/crushing weapon is a proc that is separate damage function from the actual light attack damage.
  • Xvorg
    Xvorg
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    Davadin wrote: »
    Xvorg wrote: »
    Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)

    ....then make it stack with Psijic's spammable light-attack-bonus skill....

    Elemental weapon/crushing weapon is a proc that is separate damage function from the actual light attack damage.

    Yup, the suggestion is aimed to a stronger weave not to an increase in Imbue weapons dmg per se
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Vercingetorix
    Vercingetorix
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    Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Davadin
    Davadin
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    Davadin wrote: »
    Xvorg wrote: »
    Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)

    ....then make it stack with Psijic's spammable light-attack-bonus skill....

    Elemental weapon/crushing weapon is a proc that is separate damage function from the actual light attack damage.

    i know. i meant have the new molten add 20%, then Crushing wep adds another 10 or 20% whatever its doing now, so the light attack will have 40% more?
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Xvorg wrote: »
    Davadin wrote: »
    Xvorg wrote: »
    Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)

    ....then make it stack with Psijic's spammable light-attack-bonus skill....

    Elemental weapon/crushing weapon is a proc that is separate damage function from the actual light attack damage.

    Yup, the suggestion is aimed to a stronger weave not to an increase in Imbue weapons dmg per se

    it would not increase imbue weapons damage in any way. it cant.
  • Davadin
    Davadin
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    Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.

    i wonder how often people use this skill though........
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Xvorg
    Xvorg
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    Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.

    Still, I would like for DK healer to get looked at sometime soon.

    DK dps received one of the weirdest buffs that I've ever seen, that pigeohole the whole class into slotting one skill while staccking dmg using melee skills from the same line. There's absolutely nothing about ranged DK in that buff, only the fact that if you want to be somewhat competitive in PvP, you have to go with S/B.

    What's even worst, this new Seething Fury encourages Fury and 7th legion builds more than ever. Just put on your reducing block jewelry and blockcast noxious to get a big chunk of weapon dmg.

    The buff I propose at least forces DKs to drop blocking to do dmg.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.

    Who said anything about taking it away? The HA dmg stays, just reduced in a 50%. It allows you to do 20% extra dmg on a middle weave without having to go for the full animation.
    Currently it is 40% extra dmg on full animation or nothing.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.

    To add something that makes it really interesting, the 20% can stack with the emopwer buff on chains.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Vercingetorix
    Vercingetorix
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    Davadin wrote: »
    Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.

    i wonder how often people use this skill though........

    On my Dragonknight I have a HA build that focuses on stacking DoTs and buffing HA damage. Molten Arms allows me to hit harder than any other class with HAs. Stacking Infallible for constant 100% uptime on Minor Vulnerability and the Maelstrom Staff's buff makes for great AoE clearing power. Skoria can grant some burst on channeled, burning targets and Standard can buff all damage being placed on enemies on top of that.

    Just because something isn't "meta", doesn't mean it isn't effective. Break out from what others tell you to run and you'll find that sometimes you get something easier or more fun to run that's just as effective or possibly even better. For example, I came up with my own nasty build to turn my Magicka Warden in PvP into a powerful Oblivion Damage dealer (without using Sloads) for last year's Mayhem event - no one was running it so no one knew how to counter it. It pays to think outside the box!
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Davadin
    Davadin
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    Davadin wrote: »
    Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.

    i wonder how often people use this skill though........

    On my Dragonknight I have a HA build that focuses on stacking DoTs and buffing HA damage. Molten Arms allows me to hit harder than any other class with HAs. Stacking Infallible for constant 100% uptime on Minor Vulnerability and the Maelstrom Staff's buff makes for great AoE clearing power. Skoria can grant some burst on channeled, burning targets and Standard can buff all damage being placed on enemies on top of that.

    Just because something isn't "meta", doesn't mean it isn't effective. Break out from what others tell you to run and you'll find that sometimes you get something easier or more fun to run that's just as effective or possibly even better. For example, I came up with my own nasty build to turn my Magicka Warden in PvP into a powerful Oblivion Damage dealer (without using Sloads) for last year's Mayhem event - no one was running it so no one knew how to counter it. It pays to think outside the box!

    oh dont worry, i retire my shield long ago. StamDK here and im using DW/2H full DoT before Alcast came up with his guide. totally agree u gotta play with ur own playstyle.


    but i do use a couple mag DK skills sometimes, Molten i tried but outside a Deathmatch BG for support, i found it "meh" for my stamDK to slot.

    OP's change would make it interesting even for burst/pvp/light-attacking/spamming stamDK....
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Silver_Strider
    Silver_Strider
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    Xvorg wrote: »
    Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.

    Still, I would like for DK healer to get looked at sometime soon.

    DK dps received one of the weirdest buffs that I've ever seen, that pigeohole the whole class into slotting one skill while stacking dmg using melee skills from the same line. There's absolutely nothing about ranged DK in that buff, only the fact that if you want to be somewhat competitive in PvP, you have to go with S/B.

    What's even worst, this new Seething Fury encourages Fury and 7th legion builds more than ever. Just put on your reducing block jewelry and blockcast noxious to get a big chunk of weapon dmg.

    The buff I propose at least forces DKs to drop blocking to do dmg.

    A buff is still a buff though and PvE does matter as well so asking for further buffs for the sake of PvP when PvE is also in contention just causes more problems than it solves, especially when it isn't even a problem to begin with. You argue blockcasting and being pigeonholed when the fact of the matter is, StamDK on live is deader than dead. It has no real use at all and all it has ever been good for is running a block build with Fury/7th Legion already. The current changes to DK don't change that at all EXCEPT they can actually do damage again, which is a good thing but you're saying its a bad thing because it doesn't help range DPS? Even if your suggestion was to be made, ranged DK would still be a pipe dream since, the rest of their class skills don't work with range so what exactly is 20% extra LA/HA suppose to do for DK? You can just as easily block cast a LA as you can skills so it sure as hell isn't going to make the Fury/7th Legion set up any less powerful but would actually make that set up even stronger so the argument doesn't make sense at all since stacking Weapon Damage is how all Stamina builds work so why is it suddenly a problem?

    On the other hand, DK Healer is something of a joke. The utility it brings is no different than what a DK Tank brings, meaning that it realistically offer very little to the role as is. The overwhelming majority of DK Healer's toolkit is only available via morphs, meaning there really isn't any options in terms of what we choose, Ash Cloud being the exception and even then, there's only Cinder Storm as a viable morph for DK Healer since the other morph is a pure damage ability. Your burst heal is either in 5 second intervals or requires a target to even fire off and we have a ground based HoT that is so small, its practically nonexistent outside of stack mechanics. As someone that actually has DK Healer, it's a PITA to play, especially with people that can't be bothered to move their arse out of stupid or understand that Cinder Storm doesn't instantly make the ground lava. I jump thru so many hoops to make my DK Healer effective as possible given the toolkit and I thoroughly enjoy the change but I also see that there is so much wasted potential for DK healer because of how limited our toolkit really is. I don't need something that would make DK meta worthy but some adjustments to our toolkit are desperately needed, more so than that of our DPS toolkit which did get some much needed TLC already.

    I'm not trying to be bias or unfair but when I compare DK DPS to DK Healer, it's way easier to decide which is in greater need of a buff.
    Argonian forever
  • Sanguinor2
    Sanguinor2
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    On the other hand, DK Healer is something of a joke. The utility it brings is no different than what a DK Tank brings, meaning that it realistically offer very little to the role as is. The overwhelming majority of DK Healer's toolkit is only available via morphs, meaning there really isn't any options in terms of what we choose, Ash Cloud being the exception and even then, there's only Cinder Storm as a viable morph for DK Healer since the other morph is a pure damage ability. Your burst heal is either in 5 second intervals or requires a target to even fire off and we have a ground based HoT that is so small, its practically nonexistent outside of stack mechanics. As someone that actually has DK Healer, it's a PITA to play, especially with people that can't be bothered to move their arse out of stupid or understand that Cinder Storm doesn't instantly make the ground lava. I jump thru so many hoops to make my DK Healer effective as possible given the toolkit and I thoroughly enjoy the change but I also see that there is so much wasted potential for DK healer because of how limited our toolkit really is. I don't need something that would make DK meta worthy but some adjustments to our toolkit are desperately needed, more so than that of our DPS toolkit which did get some much needed TLC already.

    I'm not trying to be bias or unfair but when I compare DK DPS to DK Healer, it's way easier to decide which is in greater need of a buff.

    Well the Utility stuff applies to dk dps as much as it does to dk healer, imo one huge Thing that makes dk healer weaker is that it does not provide a Synergy unlike a warden, templar or sorc healer and that fragmented Shield of the healer will override igneous off the tank so a dk healer can rarely make use of the high Major mending uptime it can have.

    Magdk dpswise the Adjustments wont Change anything as Long as magdk doesnt outparse/is even with stamdps since magdk is stuck in melee and if you go melee you might aswell use a stam dd since they hit higher.
    I dont know where stamdk dps stands in Elsweyr but on live there is also literally no reason to bring one along if you want to optimize your Group.

    Pvewise everything dk that is not a tank Needs work really. And the higher light attack Damage with molten sounds like a nice idea, that might be too strong but idk for sure, to help the dps dks.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.

    Still, I would like for DK healer to get looked at sometime soon.

    DK dps received one of the weirdest buffs that I've ever seen, that pigeohole the whole class into slotting one skill while stacking dmg using melee skills from the same line. There's absolutely nothing about ranged DK in that buff, only the fact that if you want to be somewhat competitive in PvP, you have to go with S/B.

    What's even worst, this new Seething Fury encourages Fury and 7th legion builds more than ever. Just put on your reducing block jewelry and blockcast noxious to get a big chunk of weapon dmg.

    The buff I propose at least forces DKs to drop blocking to do dmg.

    A buff is still a buff though and PvE does matter as well so asking for further buffs for the sake of PvP when PvE is also in contention just causes more problems than it solves, especially when it isn't even a problem to begin with. You argue blockcasting and being pigeonholed when the fact of the matter is, StamDK on live is deader than dead. It has no real use at all and all it has ever been good for is running a block build with Fury/7th Legion already. The current changes to DK don't change that at all EXCEPT they can actually do damage again, which is a good thing but you're saying its a bad thing because it doesn't help range DPS? Even if your suggestion was to be made, ranged DK would still be a pipe dream since, the rest of their class skills don't work with range so what exactly is 20% extra LA/HA suppose to do for DK? You can just as easily block cast a LA as you can skills so it sure as hell isn't going to make the Fury/7th Legion set up any less powerful but would actually make that set up even stronger so the argument doesn't make sense at all since stacking Weapon Damage is how all Stamina builds work so why is it suddenly a problem?

    On the other hand, DK Healer is something of a joke. The utility it brings is no different than what a DK Tank brings, meaning that it realistically offer very little to the role as is. The overwhelming majority of DK Healer's toolkit is only available via morphs, meaning there really isn't any options in terms of what we choose, Ash Cloud being the exception and even then, there's only Cinder Storm as a viable morph for DK Healer since the other morph is a pure damage ability. Your burst heal is either in 5 second intervals or requires a target to even fire off and we have a ground based HoT that is so small, its practically nonexistent outside of stack mechanics. As someone that actually has DK Healer, it's a PITA to play, especially with people that can't be bothered to move their arse out of stupid or understand that Cinder Storm doesn't instantly make the ground lava. I jump thru so many hoops to make my DK Healer effective as possible given the toolkit and I thoroughly enjoy the change but I also see that there is so much wasted potential for DK healer because of how limited our toolkit really is. I don't need something that would make DK meta worthy but some adjustments to our toolkit are desperately needed, more so than that of our DPS toolkit which did get some much needed TLC already.

    I'm not trying to be bias or unfair but when I compare DK DPS to DK Healer, it's way easier to decide which is in greater need of a buff.

    From a open perspective, yes, it is a bad change because it only addresses melee DK. Sure, it helps their DPs but to do so it forces you to slot one skill that will not be used just to get a buff. It is strong, but is too strong that I really doubt it will ever go live. And if it does it will become one of the main sources of QQ in the next 6 months. After that it will be overnerfed into uselessness again, same as wings, same as cage.

    So why not asking for a buff that addresses all playing styles at the same time and that is not strong enough to cause complaints, but that it has potential to make DK a unique class again? I mean, just look at a build that relies on LA, will you use the same CP distribution than one using DoTs or seething fury? Would you use the same sets? What about empower, does it seems an option for you (Imagine DKs using wrecking blow again).

    Sure, Healer DK is not in a good spot but that's because it doesn't give anything that is already given by tank. To improve that I think there should be a change in the current skills that already provide heals, like cauterize, Obsidian shard or cinderstorm, which are pretty lackluster
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xogath
    Xogath
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    Considering that DK DPS did just receive some really great buffs...

    Breath damage was abysmal, now it's on par with other abilities. I'd have settled for a cone adjustment rather than a damage increase, though.

    Seething Fury, on the other hand.. pigeonholes the ENTIRE CLASS in to a braindead, stance-dance kind of rotation that isn't even fun.

    It just adds more micromanagement on top of the DoT play style that the game is already plagued with. Some DoTs are fine and great, but not 80 to 90% of your entire DPS rotation.

    StamDKs need an acceptable spammable ability, whether it's a class skill or from a weapon tree.. even more so for those of us who are tired of the DW meta. In that case, Wrecking Blow would work, but its current iteration on the PTS is laughable.

    They SHOULD make Venomous Claw and Noxious Breath work together in some way or another; promoting the use of both abilities while maintaining whatever else.

    Of course another Stamina morph wouldn't hurt either.. but, you know.
  • Ragnarock41
    Ragnarock41
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    Xogath wrote: »
    Considering that DK DPS did just receive some really great buffs...

    Breath damage was abysmal, now it's on par with other abilities. I'd have settled for a cone adjustment rather than a damage increase, though.

    Seething Fury, on the other hand.. pigeonholes the ENTIRE CLASS in to a braindead, stance-dance kind of rotation that isn't even fun.

    It just adds more micromanagement on top of the DoT play style that the game is already plagued with. Some DoTs are fine and great, but not 80 to 90% of your entire DPS rotation.

    StamDKs need an acceptable spammable ability, whether it's a class skill or from a weapon tree.. even more so for those of us who are tired of the DW meta. In that case, Wrecking Blow would work, but its current iteration on the PTS is laughable.

    They SHOULD make Venomous Claw and Noxious Breath work together in some way or another; promoting the use of both abilities while maintaining whatever else.

    Of course another Stamina morph wouldn't hurt either.. but, you know.

    Nah, that would be actually fun and we don't want fun stuff for our stamina classes. Unless its a crown store class of course, or stamblade cause ''muh rogue fantasy''.

    Now, go and enjoy puking at enemies for an entire year now. Also don't forget to slot your stam whip which does not scale from stamina :)
    But hey, you need to put it on your bar anyways cause 300 IQ class design.
    Edited by Ragnarock41 on May 3, 2019 1:44AM
  • juhislihis19
    juhislihis19
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    There should be some kind of distinction between Claws and Breath. Other one is damage+dot+Fracture and other one is just a bit stronger dot+stronger dot.
  • Qbiken
    Qbiken
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    If anything, light attack damage needs to be tuned down, not the other way around. Goes for both PvP and PvE.
  • Arcanasx
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    I like Molten Armaments the way it is, it's a unique buff that gives DKs some flavor and can be used for interesting heavy attack builds. Personally I would prefer to have a major brutality buff instead of the major sorcery buff as that would be much more convenient for me, but I wouldn't want to screw over mag dks who have been using that skill for a while.

    If I could change the skill, I would give molten weapons (the base skill) the HA bonus damage. Make the igneous weapons morph grant major sorcery and have molten armaments morph grant major brutality instead. I would choose major brutality for molten armaments because that's the one that sets your weapon on fire, which in my opinion suits the stamina based weapons more (better aesthetics), and plus a fiery ice staff or lightning staff does look a bit odd.

    The base skill itself is actually incredibly lackluster, providing major sorcery and that's it. Other buffs come with another effect. Take surge (another base skill) for example; It gives you major brutality and also gives you heals on critical strikes. And for anyone thinking "But its major sorcery for the group", any player with basic competence will be relying on their own damage buff anyway; the base skill is outdated. It would also give more options for stam DKs as they wouldn't have to rely on two handed so much for major brutality, or miss out on some good potions just to get major brutality; for PvP at least.

    Edit: Grammar.
    Edited by Arcanasx on May 3, 2019 9:45AM
  • Baphomet
    Baphomet
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    They got it right the first time where it buffed all heavy attacks by 40%, even if the heavy attack was only partially charged.

    Simply change it back - with the recent changes to light and heavy attacks, this would fit better than ever.
    - The Psijic Order
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    - The Noore
  • Banana
    Banana
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    I like the 40% buff and major sorcery. But Im very casual. Dont do anything very hard anymore and dont drink potions one after the other. Been using it since beta
  • lucky_Sage
    lucky_Sage
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    What if they change it where your melee light and heavy attacks deal either fire or poison dmg and return either Stam or mag based on highest stat
    DC PC NA
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  • Xvorg
    Xvorg
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    Arcanasx wrote: »
    I like Molten Armaments the way it is, it's a unique buff that gives DKs some flavor and can be used for interesting heavy attack builds. Personally I would prefer to have a major brutality buff instead of the major sorcery buff as that would be much more convenient for me, but I wouldn't want to screw over mag dks who have been using that skill for a while.

    If I could change the skill, I would give molten weapons (the base skill) the HA bonus damage. Make the igneous weapons morph grant major sorcery and have molten armaments morph grant major brutality instead. I would choose major brutality for molten armaments because that's the one that sets your weapon on fire, which in my opinion suits the stamina based weapons more (better aesthetics), and plus a fiery ice staff or lightning staff does look a bit odd.

    The base skill itself is actually incredibly lackluster, providing major sorcery and that's it. Other buffs come with another effect. Take surge (another base skill) for example; It gives you major brutality and also gives you heals on critical strikes. And for anyone thinking "But its major sorcery for the group", any player with basic competence will be relying on their own damage buff anyway; the base skill is outdated. It would also give more options for stam DKs as they wouldn't have to rely on two handed so much for major brutality, or miss out on some good potions just to get major brutality; for PvP at least.

    Edit: Grammar.

    You cannot do that. Igneous is the morph used for tanks to buff the group without pigeonhole them into magicka or stamina.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    lucky_Sage wrote: »
    What if they change it where your melee light and heavy attacks deal either fire or poison dmg and return either Stam or mag based on highest stat

    It used to be like that during 1.3 if I remember well
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Davadin
    Davadin
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    Xogath wrote: »
    Considering that DK DPS did just receive some really great buffs...

    Seething Fury, on the other hand.. pigeonholes the ENTIRE CLASS in to a braindead, stance-dance kind of rotation that isn't even fun.

    can you give more details? I still cant figure out how to do proper rotation in PTS... what do u mean not fun? which part? the puking part? lol
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
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