Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.
Still, I would like for DK healer to get looked at sometime soon.
Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.
Still, I would like for DK healer to get looked at sometime soon.
Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)
Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)
....then make it stack with Psijic's spammable light-attack-bonus skill....
Lightspeedflashb14_ESO wrote: »Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)
....then make it stack with Psijic's spammable light-attack-bonus skill....
Elemental weapon/crushing weapon is a proc that is separate damage function from the actual light attack damage.
Lightspeedflashb14_ESO wrote: »Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)
....then make it stack with Psijic's spammable light-attack-bonus skill....
Elemental weapon/crushing weapon is a proc that is separate damage function from the actual light attack damage.
Lightspeedflashb14_ESO wrote: »Since you are not giving anything to ranged DK, is there any chance you could change the 40% bonus to full heavy attacks into 20% extra dmg on Light and heavy attacks, just like Queen's Elegance set? That way at least Dks will have something unique to use from afar and in close quarters (making imbue weapons a good option to build around)
....then make it stack with Psijic's spammable light-attack-bonus skill....
Elemental weapon/crushing weapon is a proc that is separate damage function from the actual light attack damage.
Yup, the suggestion is aimed to a stronger weave not to an increase in Imbue weapons dmg per se
Vercingetorix wrote: »Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.
Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.
Still, I would like for DK healer to get looked at sometime soon.
Vercingetorix wrote: »Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.
Vercingetorix wrote: »Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.
Vercingetorix wrote: »Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.
i wonder how often people use this skill though........
Vercingetorix wrote: »Vercingetorix wrote: »Taking away the strong HA damage buff Dragonknights uniquely have is a terrible idea. If you want additional LA damage, then focus your build on something like Empower. Mage's Guild's passive can trigger it reliably and like you said, the Queen's Elegance set exists for a reason. Dragonknights are not designed for ranged combat. Neutering a class' unique ability to accommodate a suggestion out of scope with a class' design is BAD.
i wonder how often people use this skill though........
On my Dragonknight I have a HA build that focuses on stacking DoTs and buffing HA damage. Molten Arms allows me to hit harder than any other class with HAs. Stacking Infallible for constant 100% uptime on Minor Vulnerability and the Maelstrom Staff's buff makes for great AoE clearing power. Skoria can grant some burst on channeled, burning targets and Standard can buff all damage being placed on enemies on top of that.
Just because something isn't "meta", doesn't mean it isn't effective. Break out from what others tell you to run and you'll find that sometimes you get something easier or more fun to run that's just as effective or possibly even better. For example, I came up with my own nasty build to turn my Magicka Warden in PvP into a powerful Oblivion Damage dealer (without using Sloads) for last year's Mayhem event - no one was running it so no one knew how to counter it. It pays to think outside the box!
Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.
Still, I would like for DK healer to get looked at sometime soon.
DK dps received one of the weirdest buffs that I've ever seen, that pigeohole the whole class into slotting one skill while stacking dmg using melee skills from the same line. There's absolutely nothing about ranged DK in that buff, only the fact that if you want to be somewhat competitive in PvP, you have to go with S/B.
What's even worst, this new Seething Fury encourages Fury and 7th legion builds more than ever. Just put on your reducing block jewelry and blockcast noxious to get a big chunk of weapon dmg.
The buff I propose at least forces DKs to drop blocking to do dmg.
Silver_Strider wrote: »On the other hand, DK Healer is something of a joke. The utility it brings is no different than what a DK Tank brings, meaning that it realistically offer very little to the role as is. The overwhelming majority of DK Healer's toolkit is only available via morphs, meaning there really isn't any options in terms of what we choose, Ash Cloud being the exception and even then, there's only Cinder Storm as a viable morph for DK Healer since the other morph is a pure damage ability. Your burst heal is either in 5 second intervals or requires a target to even fire off and we have a ground based HoT that is so small, its practically nonexistent outside of stack mechanics. As someone that actually has DK Healer, it's a PITA to play, especially with people that can't be bothered to move their arse out of stupid or understand that Cinder Storm doesn't instantly make the ground lava. I jump thru so many hoops to make my DK Healer effective as possible given the toolkit and I thoroughly enjoy the change but I also see that there is so much wasted potential for DK healer because of how limited our toolkit really is. I don't need something that would make DK meta worthy but some adjustments to our toolkit are desperately needed, more so than that of our DPS toolkit which did get some much needed TLC already.
I'm not trying to be bias or unfair but when I compare DK DPS to DK Healer, it's way easier to decide which is in greater need of a buff.
Silver_Strider wrote: »Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs, I feel that Molten Weapons should be reworked for DK healers because they absolutely need the buff a hell of a lot more than DK DPS at this point. As to how its reworked, I couldn't say. Personally, I'd like a nice little HoT ability be added in its place but I'm having a hard time thinking up a thematically good one to replace Molten that isn't just a carbon copy of Warden's Lotus Flower.
Still, I would like for DK healer to get looked at sometime soon.
DK dps received one of the weirdest buffs that I've ever seen, that pigeohole the whole class into slotting one skill while stacking dmg using melee skills from the same line. There's absolutely nothing about ranged DK in that buff, only the fact that if you want to be somewhat competitive in PvP, you have to go with S/B.
What's even worst, this new Seething Fury encourages Fury and 7th legion builds more than ever. Just put on your reducing block jewelry and blockcast noxious to get a big chunk of weapon dmg.
The buff I propose at least forces DKs to drop blocking to do dmg.
A buff is still a buff though and PvE does matter as well so asking for further buffs for the sake of PvP when PvE is also in contention just causes more problems than it solves, especially when it isn't even a problem to begin with. You argue blockcasting and being pigeonholed when the fact of the matter is, StamDK on live is deader than dead. It has no real use at all and all it has ever been good for is running a block build with Fury/7th Legion already. The current changes to DK don't change that at all EXCEPT they can actually do damage again, which is a good thing but you're saying its a bad thing because it doesn't help range DPS? Even if your suggestion was to be made, ranged DK would still be a pipe dream since, the rest of their class skills don't work with range so what exactly is 20% extra LA/HA suppose to do for DK? You can just as easily block cast a LA as you can skills so it sure as hell isn't going to make the Fury/7th Legion set up any less powerful but would actually make that set up even stronger so the argument doesn't make sense at all since stacking Weapon Damage is how all Stamina builds work so why is it suddenly a problem?
On the other hand, DK Healer is something of a joke. The utility it brings is no different than what a DK Tank brings, meaning that it realistically offer very little to the role as is. The overwhelming majority of DK Healer's toolkit is only available via morphs, meaning there really isn't any options in terms of what we choose, Ash Cloud being the exception and even then, there's only Cinder Storm as a viable morph for DK Healer since the other morph is a pure damage ability. Your burst heal is either in 5 second intervals or requires a target to even fire off and we have a ground based HoT that is so small, its practically nonexistent outside of stack mechanics. As someone that actually has DK Healer, it's a PITA to play, especially with people that can't be bothered to move their arse out of stupid or understand that Cinder Storm doesn't instantly make the ground lava. I jump thru so many hoops to make my DK Healer effective as possible given the toolkit and I thoroughly enjoy the change but I also see that there is so much wasted potential for DK healer because of how limited our toolkit really is. I don't need something that would make DK meta worthy but some adjustments to our toolkit are desperately needed, more so than that of our DPS toolkit which did get some much needed TLC already.
I'm not trying to be bias or unfair but when I compare DK DPS to DK Healer, it's way easier to decide which is in greater need of a buff.
Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs...
Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs...
Breath damage was abysmal, now it's on par with other abilities. I'd have settled for a cone adjustment rather than a damage increase, though.
Seething Fury, on the other hand.. pigeonholes the ENTIRE CLASS in to a braindead, stance-dance kind of rotation that isn't even fun.
It just adds more micromanagement on top of the DoT play style that the game is already plagued with. Some DoTs are fine and great, but not 80 to 90% of your entire DPS rotation.
StamDKs need an acceptable spammable ability, whether it's a class skill or from a weapon tree.. even more so for those of us who are tired of the DW meta. In that case, Wrecking Blow would work, but its current iteration on the PTS is laughable.
They SHOULD make Venomous Claw and Noxious Breath work together in some way or another; promoting the use of both abilities while maintaining whatever else.
Of course another Stamina morph wouldn't hurt either.. but, you know.
I like Molten Armaments the way it is, it's a unique buff that gives DKs some flavor and can be used for interesting heavy attack builds. Personally I would prefer to have a major brutality buff instead of the major sorcery buff as that would be much more convenient for me, but I wouldn't want to screw over mag dks who have been using that skill for a while.
If I could change the skill, I would give molten weapons (the base skill) the HA bonus damage. Make the igneous weapons morph grant major sorcery and have molten armaments morph grant major brutality instead. I would choose major brutality for molten armaments because that's the one that sets your weapon on fire, which in my opinion suits the stamina based weapons more (better aesthetics), and plus a fiery ice staff or lightning staff does look a bit odd.
The base skill itself is actually incredibly lackluster, providing major sorcery and that's it. Other buffs come with another effect. Take surge (another base skill) for example; It gives you major brutality and also gives you heals on critical strikes. And for anyone thinking "But its major sorcery for the group", any player with basic competence will be relying on their own damage buff anyway; the base skill is outdated. It would also give more options for stam DKs as they wouldn't have to rely on two handed so much for major brutality, or miss out on some good potions just to get major brutality; for PvP at least.
Edit: Grammar.
lucky_Sage wrote: »What if they change it where your melee light and heavy attacks deal either fire or poison dmg and return either Stam or mag based on highest stat
Silver_Strider wrote: »Considering that DK DPS did just receive some really great buffs...
Seething Fury, on the other hand.. pigeonholes the ENTIRE CLASS in to a braindead, stance-dance kind of rotation that isn't even fun.