Deathlord92 wrote: »Major brutality is useless on relentless every stamina build out there will be using rally or forward momentum. I completely agree with major sorcery on merciless tho I have been asking for this since first lot changes.
This is incorrect. Mitigation buffs are multiplicative. If you got +9915 resistances, had no other mitigation and weren't blocking, that would be +15%. On the other hand, if you got, for example, Minor Maim on top of:15% mitigation is crazy strong in PvP.
It more than makes up for the resistance difference in wearing 7 pieces of light armor vs 7 pieces of heavy armor.
It is the rough equivalent of 9915 resistance. That's almost double what major ward/resolve offer.
It is stronger than Mark of the Pariah's 5th piece bonus until about ~40% health.
And, most importantly, it directly contradicts NB class identity.
While I agree that grim focus should get major brutality/sorcery, it is for different reasons.
15% mitigation is crazy strong in PvP.
It more than makes up for the resistance difference in wearing 7 pieces of light armor vs 7 pieces of heavy armor.
It is the rough equivalent of 9915 resistance. That's almost double what major ward/resolve offer.
It is stronger than Mark of the Pariah's 5th piece bonus until about ~40% health.
And, most importantly, it directly contradicts NB class identity.
NB are described by the character creation screen as "relying variously on stealth, blades, and speed" and "trusting to their cunning and luck to survive".
Meanwhile, NB are granted by far the most and strongest sources of mitigation, accross all classes:
-major ward/resolve (for free from shadow barrier passive)
-minor ward/resolve (mirage)
-minor protection (dark cloak)
-major protection (consuming darkness)
-major evasion (blur)
-minor maim (summon shade)
-unnamed 15% mitigation (grim focus)
This is thematically wrong.
Replacing the mitigation with brutality/sorcery would be extremely useful for magblades, and open the door to dw stamblades in PvP. It wouldn't affect the overall power of the class, because brutality/sorcery is a buff that NB already have access to. It's a perfect way to tone down the skill a bit while at the same time maintaining its usefulness.
If ZOS truly is hell bent on tying a defensive benefit to grim focus, another alternative would be to replace the stacks of 3% mitigation with stacks of 2% movement speed (for a total of 10% at five stacks). This would still allow the skill to keep its defensive benefit, but would at least do so in a way that is more true to the NB class identity.
mr_wazzabi wrote: »Deathlord92 wrote: »Major brutality is useless on relentless every stamina build out there will be using rally or forward momentum. I completely agree with major sorcery on merciless tho I have been asking for this since first lot changes.
Not for pve. Everybody uses dw/bow. They're forced to use wd potions when raiding.
What about bow/bow builds or dw/bow in pvp? Or snb/bow if that's a thing?
This is incorrect. Mitigation buffs are multiplicative. If you got +9915 resistances, had no other mitigation and weren't blocking, that would be +15%. On the other hand, if you got, for example, Minor Maim on top of:15% mitigation is crazy strong in PvP.
It more than makes up for the resistance difference in wearing 7 pieces of light armor vs 7 pieces of heavy armor.
It is the rough equivalent of 9915 resistance. That's almost double what major ward/resolve offer.
It is stronger than Mark of the Pariah's 5th piece bonus until about ~40% health.
10K effective resistances: Minor Maim = 12.75%
20K effective resistances: Minor Maim = 10.5%
Naked and blocking: Minor Maim = 6.75%
Resistances + other mitigation: Minor Main = you get the picture
While resistances as a whole also suffer from multiplication effects, they tend to be the largest factor while you are not blocking or in Mist Form. Resistance boosting sets are additive with your other resistances. That makes those sets (Brass, Armor Master, Pariah) more effective than the 15% buffs (Riposte, Grim Focus) in the current patch.
Other than that, I totally agree with you, not just for thematic reasons, but also due to how I play nightblade. I would love the speed buff too.
WrathOfInnos wrote: »While I agree that grim focus should get major brutality/sorcery, it is for different reasons.
15% mitigation is crazy strong in PvP.
It more than makes up for the resistance difference in wearing 7 pieces of light armor vs 7 pieces of heavy armor.
It is the rough equivalent of 9915 resistance. That's almost double what major ward/resolve offer.
It is stronger than Mark of the Pariah's 5th piece bonus until about ~40% health.
And, most importantly, it directly contradicts NB class identity.
NB are described by the character creation screen as "relying variously on stealth, blades, and speed" and "trusting to their cunning and luck to survive".
Meanwhile, NB are granted by far the most and strongest sources of mitigation, accross all classes:
-major ward/resolve (for free from shadow barrier passive)
-minor ward/resolve (mirage)
-minor protection (dark cloak)
-major protection (consuming darkness)
-major evasion (blur)
-minor maim (summon shade)
-unnamed 15% mitigation (grim focus)
This is thematically wrong.
Replacing the mitigation with brutality/sorcery would be extremely useful for magblades, and open the door to dw stamblades in PvP. It wouldn't affect the overall power of the class, because brutality/sorcery is a buff that NB already have access to. It's a perfect way to tone down the skill a bit while at the same time maintaining its usefulness.
If ZOS truly is hell bent on tying a defensive benefit to grim focus, another alternative would be to replace the stacks of 3% mitigation with stacks of 2% movement speed (for a total of 10% at five stacks). This would still allow the skill to keep its defensive benefit, but would at least do so in a way that is more true to the NB class identity.
15% mitigation is only close to 9.9k resistances if you have no other sources of armor or Spell Resistance. Consider the following example:
A build has 27k resistance, resulting in 40.9% damage reduction. So a 10k incoming hit will be reduced to 5909.
If you add a flat 15% mitigation from Grim Focus this reduces the hit from 5909 to 5022.
Now if you add 6k resistances (instead of the flat 15% from Grim Focus), this goes up to 33k for 50% mitigation. The same 10k incoming hit will be reduced to 5000.
So in this case the 15% from Grim Focus is very close to 6k resistances, resulting in damage taken within 0.5% (5022 vs 5000).
This is obviously the best case example for armor (where the amount added brings you to the hard cap), and in most cases 15% will fall somewhere in the 7k-8k range for equivalent resistance.
While I agree that grim focus should get major brutality/sorcery, it is for different reasons.
15% mitigation is crazy strong in PvP.
It more than makes up for the resistance difference in wearing 7 pieces of light armor vs 7 pieces of heavy armor.
It is the rough equivalent of 9915 resistance. That's almost double what major ward/resolve offer.
It is stronger than Mark of the Pariah's 5th piece bonus until about ~40% health.
And, most importantly, it directly contradicts NB class identity.
NB are described by the character creation screen as "relying variously on stealth, blades, and speed" and "trusting to their cunning and luck to survive".
Meanwhile, NB are granted by far the most and strongest sources of mitigation, accross all classes:
-major ward/resolve (for free from shadow barrier passive)
-minor ward/resolve (mirage)
-minor protection (dark cloak)
-major protection (consuming darkness)
-major evasion (blur)
-minor maim (summon shade)
-unnamed 15% mitigation (grim focus)
This is thematically wrong.
Replacing the mitigation with brutality/sorcery would be extremely useful for magblades, and open the door to dw stamblades in PvP. It wouldn't affect the overall power of the class, because brutality/sorcery is a buff that NB already have access to. It's a perfect way to tone down the skill a bit while at the same time maintaining its usefulness.
If ZOS truly is hell bent on tying a defensive benefit to grim focus, another alternative would be to replace the stacks of 3% mitigation with stacks of 2% movement speed (for a total of 10% at five stacks). This would still allow the skill to keep its defensive benefit, but would at least do so in a way that is more true to the NB class identity.
Lightspeedflashb14_ESO wrote: »mr_wazzabi wrote: »Deathlord92 wrote: »Major brutality is useless on relentless every stamina build out there will be using rally or forward momentum. I completely agree with major sorcery on merciless tho I have been asking for this since first lot changes.
Not for pve. Everybody uses dw/bow. They're forced to use wd potions when raiding.
What about bow/bow builds or dw/bow in pvp? Or snb/bow if that's a thing?
Lol "forced" you need to use them for sustain as well, it is a major DPS loss to run a skill for your major buffs, even Major prophecy, the reason mag builds use inner light is the 7% max magic, not the major buff.
Wolf_Watching wrote: »While I agree that grim focus should get major brutality/sorcery, it is for different reasons.
15% mitigation is crazy strong in PvP.
It more than makes up for the resistance difference in wearing 7 pieces of light armor vs 7 pieces of heavy armor.
It is the rough equivalent of 9915 resistance. That's almost double what major ward/resolve offer.
It is stronger than Mark of the Pariah's 5th piece bonus until about ~40% health.
And, most importantly, it directly contradicts NB class identity.
NB are described by the character creation screen as "relying variously on stealth, blades, and speed" and "trusting to their cunning and luck to survive".
Meanwhile, NB are granted by far the most and strongest sources of mitigation, accross all classes:
-major ward/resolve (for free from shadow barrier passive)
-minor ward/resolve (mirage)
-minor protection (dark cloak)
-major protection (consuming darkness)
-major evasion (blur)
-minor maim (summon shade)
-unnamed 15% mitigation (grim focus)
This is thematically wrong.
Replacing the mitigation with brutality/sorcery would be extremely useful for magblades, and open the door to dw stamblades in PvP. It wouldn't affect the overall power of the class, because brutality/sorcery is a buff that NB already have access to. It's a perfect way to tone down the skill a bit while at the same time maintaining its usefulness.
If ZOS truly is hell bent on tying a defensive benefit to grim focus, another alternative would be to replace the stacks of 3% mitigation with stacks of 2% movement speed (for a total of 10% at five stacks). This would still allow the skill to keep its defensive benefit, but would at least do so in a way that is more true to the NB class identity.
Wrong... it’s a percentage buff and therefore is only around as good as major resolve/ward as we get hit hard with diminishing returns on these as there are so many.
mr_wazzabi wrote: »Lightspeedflashb14_ESO wrote: »mr_wazzabi wrote: »Deathlord92 wrote: »Major brutality is useless on relentless every stamina build out there will be using rally or forward momentum. I completely agree with major sorcery on merciless tho I have been asking for this since first lot changes.
Not for pve. Everybody uses dw/bow. They're forced to use wd potions when raiding.
What about bow/bow builds or dw/bow in pvp? Or snb/bow if that's a thing?
Lol "forced" you need to use them for sustain as well, it is a major DPS loss to run a skill for your major buffs, even Major prophecy, the reason mag builds use inner light is the 7% max magic, not the major buff.
Spectral bow buddy. Enough of a reason. This will make magblades a cheaper class to play since they already use inner light. Allows flexibility for other potions.
Lightspeedflashb14_ESO wrote: »mr_wazzabi wrote: »Lightspeedflashb14_ESO wrote: »mr_wazzabi wrote: »Deathlord92 wrote: »Major brutality is useless on relentless every stamina build out there will be using rally or forward momentum. I completely agree with major sorcery on merciless tho I have been asking for this since first lot changes.
Not for pve. Everybody uses dw/bow. They're forced to use wd potions when raiding.
What about bow/bow builds or dw/bow in pvp? Or snb/bow if that's a thing?
Lol "forced" you need to use them for sustain as well, it is a major DPS loss to run a skill for your major buffs, even Major prophecy, the reason mag builds use inner light is the 7% max magic, not the major buff.
Spectral bow buddy. Enough of a reason. This will make magblades a cheaper class to play since they already use inner light. Allows flexibility for other potions.
Lol, buddy, I was giving another example of a skill players put on their bar, not for the major buff, but for the other part of the skill, like the spectral bow you so righteously point out. Having the major damage buffs on these skills will not make pve players use other pots, what else would they use? Pve players already take pots off cooldown because they need the sustain, the ~7.5k mag/Stam and the major regen buffs. This is a PvP reason to change the skill, there is where you use other pots. Doesn't matter to me anyways, I will probably be taking this skill of my bar for the new dark shade, with the new scaling, it actually does more dps for me then the bow proc and is much easier to manage.
Also, I am one of those few who actually run sap/power extraction in pve, they are great skills, again, the only real reason you want to change grim focus to have the major buff is for PvP. Don't try to sell it as anything else.
WrathOfInnos wrote: »Tanks will benefit most from this because they can easily maintain 5 stacks for the duration of combat (where DPS will only have about 2-3 average) and from a single cast. Tanks also have the most incoming damage, which makes mitigation more important to them. And there is no diminishing return on this multiplicative damage reduction buff. Regardless of any other defensive buffs you have, the incoming damage with this buff is going to be 15% lower than incoming damage without this buff.
WrathOfInnos wrote: »Tanks will benefit most from this because they can easily maintain 5 stacks for the duration of combat (where DPS will only have about 2-3 average) and from a single cast. Tanks also have the most incoming damage, which makes mitigation more important to them. And there is no diminishing return on this multiplicative damage reduction buff. Regardless of any other defensive buffs you have, the incoming damage with this buff is going to be 15% lower than incoming damage without this buff.
mr_wazzabi wrote: »Lightspeedflashb14_ESO wrote: »mr_wazzabi wrote: »Lightspeedflashb14_ESO wrote: »mr_wazzabi wrote: »Deathlord92 wrote: »Major brutality is useless on relentless every stamina build out there will be using rally or forward momentum. I completely agree with major sorcery on merciless tho I have been asking for this since first lot changes.
Not for pve. Everybody uses dw/bow. They're forced to use wd potions when raiding.
What about bow/bow builds or dw/bow in pvp? Or snb/bow if that's a thing?
Lol "forced" you need to use them for sustain as well, it is a major DPS loss to run a skill for your major buffs, even Major prophecy, the reason mag builds use inner light is the 7% max magic, not the major buff.
Spectral bow buddy. Enough of a reason. This will make magblades a cheaper class to play since they already use inner light. Allows flexibility for other potions.
Lol, buddy, I was giving another example of a skill players put on their bar, not for the major buff, but for the other part of the skill, like the spectral bow you so righteously point out. Having the major damage buffs on these skills will not make pve players use other pots, what else would they use? Pve players already take pots off cooldown because they need the sustain, the ~7.5k mag/Stam and the major regen buffs. This is a PvP reason to change the skill, there is where you use other pots. Doesn't matter to me anyways, I will probably be taking this skill of my bar for the new dark shade, with the new scaling, it actually does more dps for me then the bow proc and is much easier to manage.
Also, I am one of those few who actually run sap/power extraction in pve, they are great skills, again, the only real reason you want to change grim focus to have the major buff is for PvP. Don't try to sell it as anything else.
Tripots. Free boss drop pots. I prefer the option to use those in trials. I flawlessed vma on 4 toons with free trash pots
so theoretically- at what point of resistances do you start having dramatic diminishing returns on - let’s say an average of 3 stacks of this- 9% mitigation?