First and foremost: I'm
NOT much of a PVP-player, and definetly NOT a Snipe-user in PVP. I play mainly PVE Bow-builds, with about 50k current patch in Trials.
You never know these days....
I'm trying to have an honest, proper discussion about this skill in PVP
and PVE. So far, I am only aware (through this forum honestly) of snipe spammers in PVP (which I find it to be a mis-use of the skill in itself). I know
@SodanTok does a very good PVE analysis for Bow builds (check out his guides on here).
Snipe didn't feel changed at all (same delay, same break-up when weaving). Only the damage is now
way less. It feels kind of weak right now and doesn't feel worth using, especially seeing the channel time. The 1s channel time still feels VERY off to use in a rotation and it honestly feels like i'm semi-breaking the game when I weave accordingly.
My personal suggestions:
- OR increase snipe's damage by 5% again (still a 20% nerf). Although i'd prefer suggestions below;
- OR decrease it's channel time more (0.6sec, like Rapid Strikes?) and change the damage accordingly. Regardless, reducing it's channel time by more will make the skill easier to fit into a proper rotation (see Rapid Strikes);
- OR, and this is one i firmly believe in, make it so
Snipe gets slotted for Ultimate and take
Rapid Fire as the spammable ability. I know this has been suggested atleast a couple of times on here. The Snipe-ultimate should see a cost
increase to 200-250. (maybe see it's damage reduced
big time and have a cost of 75).
You can make this work by reducing the amount of hits
Rapid Fire does to
5 and reducing the damage accordingly, on par with other spammable abilities (for instance, every hit amounts to a same amount of damage
Rapid Strikes would give,
keeping in mind the Hawk Eye passive + Long Shots passive). Actually pretty like the way Rapid Strikes works for Dual Wield, but at range for Bow. Morph-wise you could apply the same principle as Rapid Strikes applies (Extra healing or extra damage on final hit) or add some stacking penetration, short minor force duration, ... Make it so it can be
dodgerolled (PVP counter) or
blocked. Forget Minor Fracture/Minor Defile (or leave them on ult).
Thanks,
A concerned Bow PVE player
Nightblade - Khajiit - Rha'Viir
PC - EU - Aldmeri Dominion