I actually welcome the change for open world pve'ing dmg mitigation and dungeon mob dmg mitigation. If used properly, you can avoid more dmg done by mobs without proccing the bow. In my playing experience I don't always use the bow proc while fighting dungeon mobs or open world mobs sinply because I'm burning down those enemies with AoE abilities pretty quickly. So while keeping the LA dmg mitigation stack in mind and while I'm burning down mobs, I can pay less attention to making sure my heals stay up. And now, with the bow proc giving health back I can almost make sure I never lose too much health or stam while fighting mobs that normally force me to spend more resources recasting vigor. Easily adaptable change IMO.
Edited by highnds on April 29, 2019 5:28PM