In some areas, they went completely overboard and gave the mobs both snares and PINS, stunning you completely.
A 90% "Hamstrung"-Uptime while exploring a delve or public dungeon is something I have gotten used to.
The one hit reset is even more annoying than the snares.
soynegroyque wrote: »Worst part about adventuring anywhere is the fact that every single creature in Tamriel will place a pesky snare on you.
Do we really need this minor inconvenience to exist? It is annoying enough that monsters travel half the continent to interrupt you from interacting with anything before packing their weapons and travel back home.
The one hit reset is even more annoying than the snares.
That one is both annoying and funny. When they wind up a heavy attack... "Thaaaaaaaaaaat will teach you... Oh, gotta run back to my business." Yes it's annoying when I just want to pick a flower, but honestly when I'm gathering, I should be avoiding mobs, not b-line from node to node.
Yes, especially hate archers who shoot at you but get immunity and run away if they take damage.The aggro reset logic should also change. The mobs shouldn't follow you longer if you're running away, they should follow longer when you're actively engaging them. The one hit reset is even more annoying than the snares.
Tommy_The_Gun wrote: »What is hilarious is that NPC NB for example still use old teleport strike that stuns players. The player stun feature is long gone and with Elsweyr update NPC mob stun will also be gone. But something tells me that despite that mobs will still use the old version of this skill...