Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
Nice! Thanks for the hard work! Definitely something I’m too lazy to test myself. I basicly take your work as fact.
I have a hunch ESO stealth changes things without a patch note. Things I’ve tested and sworn I understood ended up being wrong.
paulsimonps wrote: »paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
Nice! Thanks for the hard work! Definitely something I’m too lazy to test myself. I basicly take your work as fact.
I have a hunch ESO stealth changes things without a patch note. Things I’ve tested and sworn I understood ended up being wrong.
Another thing then that I have yet to put in the thread but I will after I am done researching changes and confirming data is that anything that increases blocking mitigation stack in an additive way. So Ironskin, Absorb Magicka, Sword and Board Passive, Footmans. They all stack additive. Same for anything else like that.Which is a buff from what it was like previously. This was ninja changed sometimes in 2018.
paulsimonps wrote: »paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
Nice! Thanks for the hard work! Definitely something I’m too lazy to test myself. I basicly take your work as fact.
I have a hunch ESO stealth changes things without a patch note. Things I’ve tested and sworn I understood ended up being wrong.
Another thing then that I have yet to put in the thread but I will after I am done researching changes and confirming data is that anything that increases blocking mitigation stack in an additive way. So Ironskin, Absorb Magicka, Sword and Board Passive, Footmans. They all stack additive. Same for anything else like that.Which is a buff from what it was like previously. This was ninja changed sometimes in 2018.
Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
Nice! Thanks for the hard work! Definitely something I’m too lazy to test myself. I basicly take your work as fact.
I have a hunch ESO stealth changes things without a patch note. Things I’ve tested and sworn I understood ended up being wrong.
Another thing then that I have yet to put in the thread but I will after I am done researching changes and confirming data is that anything that increases blocking mitigation stack in an additive way. So Ironskin, Absorb Magicka, Sword and Board Passive, Footmans. They all stack additive. Same for anything else like that.Which is a buff from what it was like previously. This was ninja changed sometimes in 2018.
don't forget how this change makes Bound Armor and its morphs the best single damage mitigation skill in the game.
Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
Nice! Thanks for the hard work! Definitely something I’m too lazy to test myself. I basicly take your work as fact.
I have a hunch ESO stealth changes things without a patch note. Things I’ve tested and sworn I understood ended up being wrong.
Another thing then that I have yet to put in the thread but I will after I am done researching changes and confirming data is that anything that increases blocking mitigation stack in an additive way. So Ironskin, Absorb Magicka, Sword and Board Passive, Footmans. They all stack additive. Same for anything else like that.Which is a buff from what it was like previously. This was ninja changed sometimes in 2018.
don't forget how this change makes Bound Armor and its morphs the best single damage mitigation skill in the game.
Lightspeedflashb14_ESO wrote: »paulsimonps wrote: »paulsimonps wrote: »Waffennacht wrote: »Guys check @paulsimonps thread for all mitigation information needs...
One sec and I'll bring you the link and the desired info
https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-for-murkmire#latest
68 impen = 1% crit damage mitigation
This thread looks like it hasn’t been updated for the vulnerability changes. Or was it a bug that was stealth patched?
The way I understood vulnerabilities is they’re more powerful then protections. Extra damage from vulnerabilities can’t be mitigated. It was discovered a bit after murkmire release.
Something like:
So with a 10k hit, 50% mitigation and 8% vulnerability it’s:
10k damage ... reduced to 5k with mitigation.. becomes 5800 with the vulnerability. So in essence the extra damage from the vulnerability can’t be mitigated.
Did I misunderstand this bug/change?
actually I am currently retesting almost everything in that thread on the PTS to update it and currently I have found that Minor Vulnerability can be 100% canceled by Minor Protection. Like they nullify each other. So instead of it being "base dmgx(1-(8)/100)x(1+(8)/100)=0.9936=99.36%" which would be a 0.64% mitigation, it cancels it out and its more "base dmgx(1-(8-8)/100)".
Gonna test out the other sources of vulnerabilities and weaknesses before updating properly as well but I have seen nothing so far that would indicate that vulnerabilities can't be mitigated. Actually so far what I have found, but don't quote me on it cause I'm not done testing, is that vulnerability applies on the same level as the sources that apply before damage shield. making it indeed mitigatable. But again, still testing.
Nice! Thanks for the hard work! Definitely something I’m too lazy to test myself. I basicly take your work as fact.
I have a hunch ESO stealth changes things without a patch note. Things I’ve tested and sworn I understood ended up being wrong.
Another thing then that I have yet to put in the thread but I will after I am done researching changes and confirming data is that anything that increases blocking mitigation stack in an additive way. So Ironskin, Absorb Magicka, Sword and Board Passive, Footmans. They all stack additive. Same for anything else like that.Which is a buff from what it was like previously. This was ninja changed sometimes in 2018.
don't forget how this change makes Bound Armor and its morphs the best single damage mitigation skill in the game.
wait doesn't that mean sorcs blocking should drop damage to 0 with minimal investment? and DK's get close with a lot of stacking, that should be easy enough to test.