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Dark Cloak PVEvsPVP!

Blackleopardex
Blackleopardex
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The dark cloak change is hitting the wrong target, let me explain why:

In PVP on live, stamblades uses Forward Momentum to get snare immunity, this was pretty much bis for heavy stamblade. Now we get snare immunity from Phantasmal Escape(double take), this means stambaldes will re-morph FM to Rally and get a burst heal.
So in conclusion stamblades in pvp looses pretty much nothing; we gain minor protaction for 8 seconds(+hot), minor protection beeing more useful in pvp then pve(oblivion damage/bleeds). We replace that burstyness of dark cloak with Rally and the only thing that goes away is the speed buff from double take.

In pve however, nightblade tanks looses their "burstheal", they have no opportunity to get the heal from somewhere else and because most tanks have relatively high resistance and the encounters to bleeds and oblivion damage are minimal(most of the time healed away) we don't benefit much from 8 seconds of minor protection.

Magblade is also hurt by the current PTS version, and tbh we don't need a nerf.

Conclusion: Revert the skills to it's current state on live, it's better "balanced" as it is.
6 NB: Tank, Healer, Mag/Stam PVE&PVP.
I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Ectheliontnacil
    Ectheliontnacil
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    Yup! Would be a shame for the skill to be nerfed into uselessness.
  • Girl_Number8
    Girl_Number8
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    They should reverse the dark cloak nerf, It is stupid. In PvP it is the only decent burst heal for a Magblade doing 1 v X or small scale 2 v X a completely non toxic playstyle. You are 100% visible, fighting out in the open in light armor on the weakest PvP class.

    In PvE it takes away from tanking diversity when set up properly. Leaving the magblade as a pile of garbage.

    Magblades needed a buff not these nerfs. Devs please take a look at Magblades separately from Stamblades. Sincerely you're making a mistake on this one. Keep the game fun and the classes viable for the interesting ways the players develop. That should be rewarded not destroyed.

    Thnx OP for the post :)
  • Rex-Umbra
    Rex-Umbra
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    32% of health was not very good on low health mag blade compared to mdk coagulating blood
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • jypcy
    jypcy
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    Well, I expect their data indicated that something about it needs to change. From a PvE tank perspective, I’d be okay with keeping the healing as it is on live but losing the minor protection. Or as I suggested in another thread, keeping the 5.0.0 version of the skill but allowing the hot to stack, same as the dot from malevolent offering does. It’d still prevent the “bursty” nature of the heal by taking ~2x as long to build up to the burst heal that you can get on live while taking more resources as well.

    I’m assuming the main issue was the tank survival skill’s effectiveness on non-tank builds, and I’m guessing that non-tank builds won’t have either the resources or GCDs to spare to build up to a potent stack, whereas tanks who can generally predict high damage phases can still get good use out of this skill. Even if it could only stack a limited amount of times, say up to 4, that’d still allow us to retain the same heal potential within a single second that it has on live (to quickly recover from incoming damage) but at the cost of more time and resources.
  • MentalxHammer
    MentalxHammer
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    REVERT THE DAMN DARK CLOAK CHANGES NO ONE ASKED FOR THIS YOU ARE PIGEONHOLING THE CLASS INTO A GANK PLAYSTYLE PLEASE STOP.
  • Blackleopardex
    Blackleopardex
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    jypcy wrote: »
    Well, I expect their data indicated that something about it needs to change. From a PvE tank perspective, I’d be okay with keeping the healing as it is on live but losing the minor protection. Or as I suggested in another thread, keeping the 5.0.0 version of the skill but allowing the hot to stack, same as the dot from malevolent offering does. It’d still prevent the “bursty” nature of the heal by taking ~2x as long to build up to the burst heal that you can get on live while taking more resources as well.

    I’m assuming the main issue was the tank survival skill’s effectiveness on non-tank builds, and I’m guessing that non-tank builds won’t have either the resources or GCDs to spare to build up to a potent stack, whereas tanks who can generally predict high damage phases can still get good use out of this skill. Even if it could only stack a limited amount of times, say up to 4, that’d still allow us to retain the same heal potential within a single second that it has on live (to quickly recover from incoming damage) but at the cost of more time and resources.

    Interesting idea, would probably be fun to play with, tho I think the stacks would have to be limited.
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Insco851
    Insco851
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    Stamblades in Medium were already using rally, with shuffle.
  • Royalthought
    Royalthought
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    The dark cloak change is hitting the wrong target, let me explain


    Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?

    They hit every aspect of the class.
  • Blackleopardex
    Blackleopardex
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    The dark cloak change is hitting the wrong target, let me explain


    Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?

    They hit every aspect of the class.

    So the nerf was made because of magblade, tank or healer?
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Royalthought
    Royalthought
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    The dark cloak change is hitting the wrong target, let me explain


    Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?

    They hit every aspect of the class.

    So the nerf was made because of magblade, tank or healer?

    Tbh, the only thing it could be for is forum goers looking to get competing classes nerfed.

    When it comes to trying to kill a player thats tanky or has crazy heals, nightblade would be the least common of all classes.

    Nightblades are "generally" squishy once you catch em. Kinda why they avoid the group aoes and find targets outside of it. Mind you there are exceptions.
  • Blackleopardex
    Blackleopardex
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    The dark cloak change is hitting the wrong target, let me explain


    Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?

    They hit every aspect of the class.

    So the nerf was made because of magblade, tank or healer?

    Tbh, the only thing it could be for is forum goers looking to get competing classes nerfed.

    When it comes to trying to kill a player thats tanky or has crazy heals, nightblade would be the least common of all classes.

    Nightblades are "generally" squishy once you catch em. Kinda why they avoid the group aoes and find targets outside of it. Mind you there are exceptions.

    I'm playing a heavy armor s&b stamblade myself, it's pretty powerful. My point of this is that as a tanky pvp stamblade I don't get nerfed with any of the pts changes, however my medium armor stamblade friends feel the nerf much more. So does my magblade and my pve tank. And that's why I say: wrong target.
    Edited by Blackleopardex on April 27, 2019 12:11PM
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Baraber
    Baraber
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    The dark cloak change is hitting the wrong target, let me explain


    Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?

    They hit every aspect of the class.

    So the nerf was made because of magblade, tank or healer?

    Tbh, the only thing it could be for is forum goers looking to get competing classes nerfed.

    When it comes to trying to kill a player thats tanky or has crazy heals, nightblade would be the least common of all classes.

    Nightblades are "generally" squishy once you catch em. Kinda why they avoid the group aoes and find targets outside of it. Mind you there are exceptions.

    I'm playing a heavy armor s&b stamblade myself, it's pretty powerful. My point of this is that as a tanky pvp stamblade I don't get nerfed with any of the pts changes, however my medium armor stamblade friends feel the nerf much more. So does my magblade and my pve tank. And that's why I say: wrong target.

    care to share your build? :smile:
    iv'e been looking for a heavy S&B NB build
    Edited by Baraber on April 29, 2019 5:06PM
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