Well, I expect their data indicated that something about it needs to change. From a PvE tank perspective, I’d be okay with keeping the healing as it is on live but losing the minor protection. Or as I suggested in another thread, keeping the 5.0.0 version of the skill but allowing the hot to stack, same as the dot from malevolent offering does. It’d still prevent the “bursty” nature of the heal by taking ~2x as long to build up to the burst heal that you can get on live while taking more resources as well.
I’m assuming the main issue was the tank survival skill’s effectiveness on non-tank builds, and I’m guessing that non-tank builds won’t have either the resources or GCDs to spare to build up to a potent stack, whereas tanks who can generally predict high damage phases can still get good use out of this skill. Even if it could only stack a limited amount of times, say up to 4, that’d still allow us to retain the same heal potential within a single second that it has on live (to quickly recover from incoming damage) but at the cost of more time and resources.
Blackleopardex wrote: »The dark cloak change is hitting the wrong target, let me explain
Royalthought wrote: »Blackleopardex wrote: »The dark cloak change is hitting the wrong target, let me explain
Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?
They hit every aspect of the class.
Blackleopardex wrote: »Royalthought wrote: »Blackleopardex wrote: »The dark cloak change is hitting the wrong target, let me explain
Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?
They hit every aspect of the class.
So the nerf was made because of magblade, tank or healer?
Royalthought wrote: »Blackleopardex wrote: »Royalthought wrote: »Blackleopardex wrote: »The dark cloak change is hitting the wrong target, let me explain
Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?
They hit every aspect of the class.
So the nerf was made because of magblade, tank or healer?
Tbh, the only thing it could be for is forum goers looking to get competing classes nerfed.
When it comes to trying to kill a player thats tanky or has crazy heals, nightblade would be the least common of all classes.
Nightblades are "generally" squishy once you catch em. Kinda why they avoid the group aoes and find targets outside of it. Mind you there are exceptions.
Blackleopardex wrote: »Royalthought wrote: »Blackleopardex wrote: »Royalthought wrote: »Blackleopardex wrote: »The dark cloak change is hitting the wrong target, let me explain
Wrong target? Id ask why are stamblades a "target" for healing nerfs at all?
They hit every aspect of the class.
So the nerf was made because of magblade, tank or healer?
Tbh, the only thing it could be for is forum goers looking to get competing classes nerfed.
When it comes to trying to kill a player thats tanky or has crazy heals, nightblade would be the least common of all classes.
Nightblades are "generally" squishy once you catch em. Kinda why they avoid the group aoes and find targets outside of it. Mind you there are exceptions.
I'm playing a heavy armor s&b stamblade myself, it's pretty powerful. My point of this is that as a tanky pvp stamblade I don't get nerfed with any of the pts changes, however my medium armor stamblade friends feel the nerf much more. So does my magblade and my pve tank. And that's why I say: wrong target.