Maintenance for the week of May 18:
• NA megaservers for maintenance – May 18, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• EU megaservers for maintenance – May 18, 8:00 UTC (4:00AM EDT) - 13:00 UTC (9:00AM EDT)

A very simple improvement to stop BG queues 'bugging'

TumlinTheJolly
TumlinTheJolly
✭✭✭✭
Ever sat there and had your queue pop a million times before you finally get into a match?

Occasionally this is due to people stream sniping. They'll keep declining the queue if they see that it isn't popping for the streamer that they want to play with/against.

The result of this is that other players have to sit there and keep clicking on our constantly popping queues, until we actually get into a game.

A simple fix to this would be to enforce a small window in which you cannot queue again, after you decline a queue pop (perhaps 2 minutes).
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    That’s a bandaid that will not have a significant effect. We need a real fix. Zos already did one bandaid and now needs to do a few fix.

    It seems they overloaded the “service” that forms the groups. It seems that same service powers both the dungeons and BG as this was not an issue until BG were going full tilt.

    I have seen similar in old systems when they handled bulk data we simply had the service run more frequently so it was not getting overloaded.

    For Zos the easier fix would probably be separate dungeon GF from BGs and have duplicate systems. It would require some back end db work but nothing to complicated.
Sign In or Register to comment.