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ZOS: Consider changing the duration of some mag Necro skills

mpicklesster
mpicklesster
✭✭✭
Although there are many things I like about mag Necros, there are a couple of skill durations I'd like ZOS to consider changing. I don't know about you all, but one thing I've noticed is that playing a mag Necro requires a lot of bar swapping. I know that some of that is certainly due to the growing pains of me learning a new class. However, I think some of it is also inherently due to the many different, and somewhat odd durations of some of its class skills.

1.) Increase Mystic Siphon to 18 sec: I've noticed that Mystic Siphon is difficult to maintain 100% of the time unless I cast it every time after I refresh Elemental Blockade. This creates a noticeable resource drain and reduces the number of opportunities I have to use my spammable attack. I would greatly appreciate it if ZOS considered increasing the duration of Mystic Siphon from 12 sec to 18 sec. Mag DKs have a similar ground DOT effect, Eruption, that also lasts 18 sec. IMO, this is a convenient, well-balanced skill duration because it means I can refresh it after every second cast of Elemental Blockade. So increasing Mystic Siphon to 18 sec would 1) allow it to be more easily integrated into one's rotation of Blockade 2) allow 100% up time without over-casting as much and 3) reduce the amount of bar-swapping needed to play a mag Necro. (IMO, I always thought that the amount of bar swapping needed to play a mag Warden was one of the things that sucked the fun out of them. I don't want that to happen to mag Necros, too.)

2.) Increase Spirit Guardian to at least 30 sec: When doing solo or small-group content, I've found that this skill is the best option I have for a continuous self-heal. Unfortunately, it only lasts 16 sec. However, Power Surge--a similar self-heal skill used by mag Sorcs--lasts 33 sec. Suffice it to say, mag Necros have to recast their continuous self-heal--and bar swap--more often than mag Sorcs. So I hope ZOS considers adjusting this skill to 1) reduce the number of bar swaps needed and 2) make the duration of Spirit Guardian consistent with other similar skills in the game (e.g., Power Surge).

As a final note, I want to say that I don't think a class heavy on bar swaps is necessarily a bad thing. For example, my mag DK is one of my favorite DPSs. Playing it correctly obviously requires a dynamic rotation with more bar swaps than normal. However, I felt the need to make the above requests for mag Necros because I thought the bar swap demands of the class were a little excessive. Their problems seem similar to those that plague mag Wardens. Perhaps the durations of mag DK and mag sorc skills could serve as good templates for re-designs of the the mag Necro. Otherwise, I think it's an exciting class to play. ZOS really knocked it out of the park with this one, IMO. I really want it to be my main DPS when it goes live.
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