DeadlyRecluse wrote: »Not a class rep but--
Almost all stam builds use magicka spells (buffs and debuffs, primarily, along with utility spells like streak/extended ritual/cloak). Almost no magicka builds use stamina spells. So there really shouldn't be symmetry or even anything resembling parity--and if those utility/buff/debuff spells cost stamina, that would make resource management on stam a bit rough.
Obviously there are a few pain points that might be helped by another stam morph here or there.
EpicRekkoning wrote: »DeadlyRecluse wrote: »Not a class rep but--
Almost all stam builds use magicka spells (buffs and debuffs, primarily, along with utility spells like streak/extended ritual/cloak). Almost no magicka builds use stamina spells. So there really shouldn't be symmetry or even anything resembling parity--and if those utility/buff/debuff spells cost stamina, that would make resource management on stam a bit rough.
Obviously there are a few pain points that might be helped by another stam morph here or there.
So I completely agree with your comment on buffs, debuffs, and utility. I also know that some skills should be magicka based for tanking, healing, and/or support builds. However, given that classes are either stam or magicka based (outside of tanking), shouldn't there be more balance to stam and magicka class skills (I think you agree with your last statement).
DeadlyRecluse wrote: »ZOS has also started to crack the lid on letting skills that cost magicka scale on "highest resource" (the one DK skill, the new scaling on warden's spiderman heal). I think that's a promising direction, as it lets you maintain the resource management style of stam builds while giving them a few more effective options (and note that isn't reflected at all by an overall comparison of "skills that cost mag vs skills that cost stam.") Still interesting numbers, though!
Stamina Builds have access to 4 weapons, while magicka can only use 2 effectively. That's why this imbalance is there. This philosophy however has lead to stamina builds having the same skills on many builds, and some stamina specs (e.g. stamsorc and stam dk) getting almost nothing out of their class kit.
It's a pain point we've been communicating constantly over the last year, without anpot of success. We got necro to have more stamina morphs though, when we play tested it in February it had only two
ShadowKyuubi wrote: »Stamina Builds have access to 4 weapons, while magicka can only use 2 effectively. That's why this imbalance is there. This philosophy however has lead to stamina builds having the same skills on many builds, and some stamina specs (e.g. stamsorc and stam dk) getting almost nothing out of their class kit.
It's a pain point we've been communicating constantly over the last year, without anpot of success. We got necro to have more stamina morphs though, when we play tested it in February it had only two
The work to making the Necro more stamina and magicka friendly is great, but that doesn't mean they should ignore the other classes. Why special attention to a class that only needed stamina morphs when looked at in February, when stamsorc and stamdk have needed them for years?
WrathOfInnos wrote: »The numbers in the initial post are misleading. There are many skills that are designed for Stamina builds that are being counted as Magicka skills.
For example, Surge costs Magicka but in its unmorphed form only buffs damage on Stamina builds. The healing scales on whichever resource is highest.
Many defensive skills and cost Magicka, but are equally useful to Stamina builds. In fact, Stamina builds prefer that these do not cost their primary resource. This would include skills like Warden Frost Cloak and Nightblade Blur. The same can be said for the CC’s (like Aspect of Terror), debuffs (like Mark Target) and utility skills (like Accelerate).
So the count in the initial post really doesn’t say anything meaningful. Making any statement about number of skills applicable to Magicka or Stamina builds would require a much more in-depth analysis of how each skill is used.
EpicRekkoning wrote: »Prior to update 22, I looked into all skills in the game to see the actual discrepancy in stam and magicka skills. Below is a summary of what I found. Do you (reps) know why ZOS is so heavy on magicka skills for classes? I know some argue it's because there are twice the number of stam weapons than magicka weapons, but when you look at all skills in the game, there's still a large discrepancy between magicka and stam skills. I curious on you thoughts.
Unmorphed Class Skills:
Total Skills: 75
Magicka Skills: 72 (96%)
Stamina Skills: 1 (~1%)
Other Skills: 2 (~3%)
Total Class Skills (Morphed and Unmorphed):
Total Skills: 225
Magicka Skills: 199 (~88%)
Stamina Skills: 18 (~8%)
Other Skills: 7 (~3%)
All in game Skills (Morphed and Unmorphed):
Total Skills: 426
Magicka Skills: 280 (~66%)
Stamina Skills: 130 (~31%)
Other Skills: 16 (~4%)
EpicRekkoning wrote: »Prior to update 22, I looked into all skills in the game to see the actual discrepancy in stam and magicka skills. Below is a summary of what I found. Do you (reps) know why ZOS is so heavy on magicka skills for classes? I know some argue it's because there are twice the number of stam weapons than magicka weapons, but when you look at all skills in the game, there's still a large discrepancy between magicka and stam skills. I curious on you thoughts.
Unmorphed Class Skills:
Total Skills: 75
Magicka Skills: 72 (96%)
Stamina Skills: 1 (~1%)
Other Skills: 2 (~3%)
Total Class Skills (Morphed and Unmorphed):
Total Skills: 225
Magicka Skills: 199 (~88%)
Stamina Skills: 18 (~8%)
Other Skills: 7 (~3%)
All in game Skills (Morphed and Unmorphed):
Total Skills: 426
Magicka Skills: 280 (~66%)
Stamina Skills: 130 (~31%)
Other Skills: 16 (~4%)
That's wrong. You are counting magicka skills as if you have access to all 280 magicka skills, when in fact you use like 1/5 of them.
Count them again per class and maybe I support your claim, but putting all magicka skills in the same bag is wrong. I whish I could use cloak or BJB on my mDK
EpicRekkoning wrote: »EpicRekkoning wrote: »Prior to update 22, I looked into all skills in the game to see the actual discrepancy in stam and magicka skills. Below is a summary of what I found. Do you (reps) know why ZOS is so heavy on magicka skills for classes? I know some argue it's because there are twice the number of stam weapons than magicka weapons, but when you look at all skills in the game, there's still a large discrepancy between magicka and stam skills. I curious on you thoughts.
Unmorphed Class Skills:
Total Skills: 75
Magicka Skills: 72 (96%)
Stamina Skills: 1 (~1%)
Other Skills: 2 (~3%)
Total Class Skills (Morphed and Unmorphed):
Total Skills: 225
Magicka Skills: 199 (~88%)
Stamina Skills: 18 (~8%)
Other Skills: 7 (~3%)
All in game Skills (Morphed and Unmorphed):
Total Skills: 426
Magicka Skills: 280 (~66%)
Stamina Skills: 130 (~31%)
Other Skills: 16 (~4%)
That's wrong. You are counting magicka skills as if you have access to all 280 magicka skills, when in fact you use like 1/5 of them.
Count them again per class and maybe I support your claim, but putting all magicka skills in the same bag is wrong. I whish I could use cloak or BJB on my mDK
Check my other post in the link above. I have them broken down by class. I actually have each skill line broken down.
And you forget in the case of stamina you need just to change weapons to have access to 4 unique skill lines, while in the case of Magicka you are screwed from the beggining?
Joy_Division wrote: »
As far as why aren't there more stamina damage skills on Sorcerers and Dragonknights and why don't stamina-based templars get more from their class, that's something we reps have asked ZoS ever since the program came into effect (about one year ago). And every time, ZOS gives us the same reason: they have limited resources to make changes and according to their data, they would serve more of customer base releasing new content and addressing issues that effect all players.
Note: I do not agree with their assessment. In my opinion, the issue of stamina-identity for at least three of the classes has been longstanding - going past 4 years now - and is long overdue.
EpicRekkoning wrote: »EpicRekkoning wrote: »Prior to update 22, I looked into all skills in the game to see the actual discrepancy in stam and magicka skills. Below is a summary of what I found. Do you (reps) know why ZOS is so heavy on magicka skills for classes? I know some argue it's because there are twice the number of stam weapons than magicka weapons, but when you look at all skills in the game, there's still a large discrepancy between magicka and stam skills. I curious on you thoughts.
Unmorphed Class Skills:
Total Skills: 75
Magicka Skills: 72 (96%)
Stamina Skills: 1 (~1%)
Other Skills: 2 (~3%)
Total Class Skills (Morphed and Unmorphed):
Total Skills: 225
Magicka Skills: 199 (~88%)
Stamina Skills: 18 (~8%)
Other Skills: 7 (~3%)
All in game Skills (Morphed and Unmorphed):
Total Skills: 426
Magicka Skills: 280 (~66%)
Stamina Skills: 130 (~31%)
Other Skills: 16 (~4%)
That's wrong. You are counting magicka skills as if you have access to all 280 magicka skills, when in fact you use like 1/5 of them.
Count them again per class and maybe I support your claim, but putting all magicka skills in the same bag is wrong. I whish I could use cloak or BJB on my mDK
Check my other post in the link above. I have them broken down by class. I actually have each skill line broken down.
And you forget in the case of stamina you need just to change weapons to have access to 4 unique skill lines, while in the case of Magicka you are screwed from the beggining?
If you take magicka morphs and give them to stamina in a 1:1 proportion the only thing you will make is to make stamina more appealing than magicka since stamina will have in practice more options than stamina.
We can debate about one or 2 skills, but this 1:1 crap is not healthy.
GrumpyDuckling wrote: »https://forums.elderscrollsonline.com/en/discussion/344207/87-of-class-skills-are-magicka-131-vs-stamina-19-is-this-balanced/p1
^It's an older thread, but many of the issues/discussions are still relevant.
Luckylancer wrote: »Magicka is useless to stam chracters without any reason to spen magcika. So you cant call temp cleanse, warden frost armor, dk armor, nb cloak magcika. They are for boht stams and mags.
Stam skills are useless for mags but mag skills can be usefull for stams. And game desşgned this way too.
Stams are all 1 big class with 4 weapon skill lines. Class skills and passives give them disntinct flavors. Mag classes have to relly on class skills for nearly everthing.
Some skills can be turned in to stam morp but not all classes need that. Stamsorc and stamplar can have some help.