Completely support reflective plate getting 4s immunity.
So let me get this straight. Now NBs have a unique 4 second snare immunity and yet Shuffle still doesn’t get 4 seconds? Okayyy... @ZOS_BrianWheeler what’s up with this?
Would trade double take for reflective plate any day.
Double Take
this will devastate our ability to escape
this cant be allowed to happen or we will have no ability to get out of immediate Danger = we will be dead, no escape while in sneak.
So let me get this straight. Now NBs have a unique 4 second snare immunity and yet Shuffle still doesn’t get 4 seconds? Okayyy... @ZOS_BrianWheeler what’s up with this?
Race against time is a thing now that everyone can use, and is very potent as well.
Complaining nightblades getting snare immunity isn't particularly effective anymore.
Everything aside, I'm all for shuffle getting 4s as well.
Olupajmibanan wrote: »Completely support reflective plate getting 4s immunity.
Thanks.
Players need to understand that this not a thread asking for buffs or nerfs. It's only a request for consistency. All other abilities of this kind have 4 seconds while Reflective Plate is the ONLY ONE that have 2 seconds.
Yeh, so can we make shuffle get more than it does please??
So magica users and heavy users get better snare immunity than medium - what's going on? Like really, who's idea was this? I know medium can run magica skills but you already have class stuff that need magica (frag shield, cloak, streak etc). Can't really run Forward Momentum in medium as you need the heal from rally.
Make shuffle work like annulment - 2 seconds base then 0.4 seconds more per piece of medium. So a 5-1-1 setup will get 4 seconds. Reduce the major evasion buff time if you really want to compensate.
Ragnaroek93 wrote: »Funny how you did need to run suboptimal stuff (med armor and bow) to get a snare removal and major exp and now every super cheese tank build or petsorc can get the same by just slotting RaT. Yeah, this is balance.
Ragnaroek93 wrote: »Funny how you did need to run suboptimal stuff (med armor and bow) to get a snare removal and major exp and now every super cheese tank build or petsorc can get the same by just slotting RaT. Yeah, this is balance.
Ragnaroek93 wrote: »Funny how you did need to run suboptimal stuff (med armor and bow) to get a snare removal and major exp and now every super cheese tank build or petsorc can get the same by just slotting RaT. Yeah, this is balance.
Double Take
this will devastate our ability to escape
this cant be allowed to happen or we will have no ability to get out of immediate Danger = we will be dead, no escape while in sneak.
So let me get this straight. Now NBs have a unique 4 second snare immunity and yet Shuffle still doesn’t get 4 seconds? Okayyy... @ZOS_BrianWheeler what’s up with this?
So let me get this straight. Now NBs have a unique 4 second snare immunity and yet Shuffle still doesn’t get 4 seconds? Okayyy... @ZOS_BrianWheeler what’s up with this?
BaylorCorvette wrote: »So let me get this straight. Now NBs have a unique 4 second snare immunity and yet Shuffle still doesn’t get 4 seconds? Okayyy... @ZOS_BrianWheeler what’s up with this?So let me get this straight. Now NBs have a unique 4 second snare immunity and yet Shuffle still doesn’t get 4 seconds? Okayyy... @ZOS_BrianWheeler what’s up with this?
Race Against Time is so strong, I don't see why a PvP build wouldn't use it. I'm probably going to drop Streak on my StamSorc for it. Which is a shame since that is one of the few remaining Sorc abilities on my ability bar..