The maintenance is complete, and the PTS is now available.

Necro class stun

Irylia
Irylia
✭✭✭✭✭
Should necro have it’s own unique stun?
Currently you have the aoe totem fear but that requires the enemy to be on top of it and the radius isn’t too large and it takes time setting up the stun rather than an instant fear/fossilize/javelin.

I know the class is pretty solid right now and over performing in some aspects. We are also going to be receiving this weeks changes to pts but I feel like a class stun is much needed so as to avoid flame clench spam as magicka or reverb/dswing repetitiveness.

There is nothing more satisfying than playing a class that has its own stun which feels fluid and cohesive with the character you are playing. Fossilizing into a whip rather than clench into whip.
Etc.


I understand the class has yet to see all of the changes before patch drop and I’ll make another post on the skills that overperform after play testing both mag and Stam.
But for now am addressing lack of stun.

Ideas? Rework the 5th skill of the first tree which originally created a blight chain and damaged enemies at the corpse area and anyone passing through the tether (damage is underwhelming) and make it stun x(3) enemies at the corpse origin and in the tether.

  • Jeezye
    Jeezye
    ✭✭✭✭✭
    Actually I wholly agree with you, and while many skills of the Necro kit atm are very overloaded, the class actually become flavorless pretty fast on the PTS.

    This I think stems from the fact that magcros still need to rely on classic damage shield builds and use mentioned CC skills. Many stamcros also use classic s/b + 2h builds with heroic and reverb spamm because it’s still too effective.

    Adding a unique class stun would surely be a great addition to add taste to the class.

    Maybe even blastbones would work well as an aoe stun when tuned down in damage
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Imo remote totem should arm the stun after 0.5 seconds
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    Yeah, I think it does need one. If nothing else, it’ll add another option instead of having to run flame reach. The fear totem is nice, but the 2s delay is extremely long. Dropping the delay down to 1s might do the trick, though.

    Overall, I think necro is going to be far less op than what a lot of people originally thought, maybe even borderline underwhelming. Besides a few broken skills that are getting fixed such as blastbones damage and scythe healing absorption, as well as a few others, the class doesn’t seem super insane. I think necro will have decent utility and additional damage, but it’s hard to see it doing many things better than existing classes.

  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    We Magicka Wardens asked for a class stun for quite some time before getting what we got, which no one uses. I have a feeling Magicka Necromancers would end up in the same boat.

    Instead, I'd like to see some improvement to the class' offensive toolkit for Magicka builds. Prior to today's update, Blastbones was bugged and hitting harder + critting more than it should have been, and going by the patch notes it looks like that's still the case. Once we take into account that this ability will be doing damage that's in the ballpark of a Warden's Shalks (my Warden's tooltip is actually a bit higher than my Necromancer's), and that it can be affected by snares, roots, stuns, and poor pathfinding, we should see just how poor the Magicka Necromancer's offensive toolkit really is.

    Mystic Siphon isn't going to actually connect very often in PvP, and it'll do really poor damage even when it does. Boneyard will be moved out of when necessary, and serve no real purpose beyond padding Battleground scoreboard damage (Avid Boneyard's "self-synergy" is also very finnicky with positioning). The Skeletal Arcanist's damage is really weak (~1200 is the top end that I've seen in BGs, and 800'ish is more typical), and it zaps the closest enemy even if that's not your preferred target. The Scythe's damage is lower than Ricochet Skull or Master Staff + Clench/Reach spam, and the Magicka morph's "bonus" obviously doesn't remotely compare to the one for Stamina (though I'm glad to see that they're at least considering changing the health absorb).

    What else does the Magicka Necromancer have? The generic Magicka toolkit, which is mostly just alternatives to what it already has (Force Pulse and Elemental Weapon), plus Wall of Elements. I honestly think that, once people figure out how to fight against Magicka Necromancers, they'll be keeping Magblades company down at the bottom of the barrel. Getting a "copy" of Petrify might change that somewhat, since you'd be able to guarantee an unblocked-Blastbones at least some of the time, but I wouldn't hold my breath for such an ability.
  • DeadlyRecluse
    DeadlyRecluse
    ✭✭✭✭✭
    ✭✭✭✭
    The fact that both Warden and Necro have kinda underwhelming CC toolkits is interesting. I wonder if that design space feels played out, or if there's an intentional decision to avoid linking a class too closely to CC?

    Thrice Empress, Forever Scrub
  • Irylia
    Irylia
    ✭✭✭✭✭
    Maybe but even if it was the chattering skull stuns every second cast
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    Irylia wrote: »
    Maybe but even if it was the chattering skull stuns every second cast

    That would be a good solution and would give more reason to use it over flame reach.
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    Urvoth wrote: »
    Yeah, I think it does need one. If nothing else, it’ll add another option instead of having to run flame reach. The fear totem is nice, but the 2s delay is extremely long. Dropping the delay down to 1s might do the trick, though.

    Overall, I think necro is going to be far less op than what a lot of people originally thought, maybe even borderline underwhelming. Besides a few broken skills that are getting fixed such as blastbones damage and scythe healing absorption, as well as a few others, the class doesn’t seem super insane. I think necro will have decent utility and additional damage, but it’s hard to see it doing many things better than existing classes.

    The resurrection ultimate will be the biggest mistake in eso if its allowed to go live.
  • Irylia
    Irylia
    ✭✭✭✭✭
    It’s going to be tough
Sign In or Register to comment.