Should necro have it’s own unique stun?
Currently you have the aoe totem fear but that requires the enemy to be on top of it and the radius isn’t too large and it takes time setting up the stun rather than an instant fear/fossilize/javelin.
I know the class is pretty solid right now and over performing in some aspects. We are also going to be receiving this weeks changes to pts but I feel like a class stun is much needed so as to avoid flame clench spam as magicka or reverb/dswing repetitiveness.
There is nothing more satisfying than playing a class that has its own stun which feels fluid and cohesive with the character you are playing. Fossilizing into a whip rather than clench into whip.
Etc.
I understand the class has yet to see all of the changes before patch drop and I’ll make another post on the skills that overperform after play testing both mag and Stam.
But for now am addressing lack of stun.
Ideas? Rework the 5th skill of the first tree which originally created a blight chain and damaged enemies at the corpse area and anyone passing through the tether (damage is underwhelming) and make it stun x(3) enemies at the corpse origin and in the tether.