I don't think it's underperforming, but for a skill with a basic stun that can be blocked, dodged, etc, I do think the cost is a little high.Is draining shot too cheap or is javelin too expensive and/or under performing? Welcome back to stamina templar.
Or they could reduce the cost of javelin. It does feel very expensive for what it is.
Royalthought wrote: »Asking for more nerfs huh.
Thats like saying javelins stun is too long because draing shot is two seconds shorter.
javalin also can proc burning light, can be used on any weapon, gives you minor protection when used and 10% crit dmg when slotted. However, it can use a cost decrease
javalin also can proc burning light, can be used on any weapon, gives you minor protection when used and 10% crit dmg when slotted. However, it can use a cost decrease
Royalthought wrote: »javalin also can proc burning light, can be used on any weapon, gives you minor protection when used and 10% crit dmg when slotted. However, it can use a cost decrease
Well stated. Perfectly fine to address an ability due for an upgrade.
Not sure why so many see the grass as being greener on the other yard and ask if weeds can be planted to hinder a neighbor.
Crabs in the bucket mentality is too common.
Royalthought wrote: »javalin also can proc burning light, can be used on any weapon, gives you minor protection when used and 10% crit dmg when slotted. However, it can use a cost decrease
Well stated. Perfectly fine to address an ability due for an upgrade.
Not sure why so many see the grass as being greener on the other yard and ask if weeds can be planted to hinder a neighbor.
Crabs in the bucket mentality is too common.
I've explained this multiple times but you simply refuse to listen. Because among all the stun abilities in the game, draining shot stands out as incredibly cheaper. Cheaper than spammables. While also having great utility.
It's not just about javelin.
Royalthought wrote: »Royalthought wrote: »javalin also can proc burning light, can be used on any weapon, gives you minor protection when used and 10% crit dmg when slotted. However, it can use a cost decrease
Well stated. Perfectly fine to address an ability due for an upgrade.
Not sure why so many see the grass as being greener on the other yard and ask if weeds can be planted to hinder a neighbor.
Crabs in the bucket mentality is too common.
I've explained this multiple times but you simply refuse to listen. Because among all the stun abilities in the game, draining shot stands out as incredibly cheaper. Cheaper than spammables. While also having great utility.
It's not just about javelin.
Youre making assumptions. Theyre bad for us understanding one another.
Theres a difference between not understanding and not not agreeing.
When we view things in a vacuum, we take them out of context. Review above and it still stands.
No interest in this nerf.
I don't think it's underperforming, but for a skill with a basic stun that can be blocked, dodged, etc, I do think the cost is a little high.Is draining shot too cheap or is javelin too expensive and/or under performing? Welcome back to stamina templar.
Most of the time I go for the dizzying into jabs combo. Harder to land, but a lot more rewarding when it connects, not to mention slightly cheaper.
javalin also can proc burning light, can be used on any weapon, gives you minor protection when used and 10% crit dmg when slotted. However, it can use a cost decrease
Anotherone773 wrote: »Javelin is a class skill and draining shot is a weapon skill. Its apples and oranges with skill lines. I remember people saying how terrible bow was, yet it seems every time you turn around someone is wanting to nerf one of its skills.
How about just boosting javelin. For example: restores X of two of three of your lowest resources at time of cast. I am thinking of X being somewhere in the 800-1600 range. At 800 it would mean when your stamina drops low enough it would cost the same as draining shot but with a smaller heal and a longer stun. At 1600, it would refund about 60% of the cost of the ability. I would lean around 1200 as a good number.
Draining shot is definitely one of the „overloaded“ abilities, as others have pointed out in direct comparison to clench/spear.
I like the way the skill works, but it should def get a cost increase by at least 1k to also prevent spamming from stupid zerglings.
I always thought the masters clench spam was bad until they buffed draining shot...
Anotherone773 wrote: »Javelin is a class skill and draining shot is a weapon skill. Its apples and oranges with skill lines. I remember people saying how terrible bow was, yet it seems every time you turn around someone is wanting to nerf one of its skills.
How about just boosting javelin. For example: restores X of two of three of your lowest resources at time of cast. I am thinking of X being somewhere in the 800-1600 range. At 800 it would mean when your stamina drops low enough it would cost the same as draining shot but with a smaller heal and a longer stun. At 1600, it would refund about 60% of the cost of the ability. I would lean around 1200 as a good number.
Boosting Javelin is one thing and I'm certainly behind that. The cost of Draining Shot however is another.
I think you're conveniently ignoring a large part of this thread that clearly details how Draining Shot in particular is a lot cheaper than even spammable skills, never mind other hard CC skills. That's not gonna be balanced out by buffing Javelin.