Templars are suppose to be healers and healing people.
focus on that, and i promise you will see good results.
constantly we see these threads asking for increase in damage for templars and i just dont see how that should be a thing.
healers are suppose to Heal people, they can do damage, but it should be limited.
why? because that would be overpowered to be able mass damage and mass heals.
the more you can heal, the less damage you should be able to do.
it only makes sense, and no im not joking.
my honest beliefs.
if you dont want to heal then why be a templar?
you see Templars healing people and they do great.
you see people asking for healers in zone chat as we are looking to finish a hard dungeon, then some one enters the group, and low and behold its a nightblade or a dragonite or a sorc and they claim they can heal us, soo we trust and wonder as we enter the cave and the Same thing HAppens EVERY TIME, we all die, why? because we needed a proper healer, we then see a Templar enter the group and kick out the fake healer and "walla" BAM we finish the cave 1st try.
not trolling, just my honest opinion.
colossalvoids wrote: »Great move to compare it with currently bugged pet classes that will be adjusted, not a best way to communicate an issue.
The real difference is 3-4k at max from my personal testing with sorc and nb with no pets involved, will see parses from better players next week if crit will be adjusted. (Liko's potl-less stamplar (86) and breath stamdk (88) are already up to compare)
We need potl and new jab animation fixed to begin with but any buff will be much appreciated, new mag dk comboing way is quite an interesting option to aim at here. But again, without fixing potl in a first place it's quite hopeless and just sad.
Templars are suppose to be healers and healing people.
focus on that, and i promise you will see good results.
constantly we see these threads asking for increase in damage for templars and i just dont see how that should be a thing.
healers are suppose to Heal people, they can do damage, but it should be limited.
why? because that would be overpowered to be able mass damage and mass heals.
the more you can heal, the less damage you should be able to do.
it only makes sense, and no im not joking.
my honest beliefs.
if you dont want to heal then why be a templar?
you see Templars healing people and they do great.
you see people asking for healers in zone chat as we are looking to finish a hard dungeon, then some one enters the group, and low and behold its a nightblade or a dragonite or a sorc and they claim they can heal us, soo we trust and wonder as we enter the cave and the Same thing HAppens EVERY TIME, we all die, why? because we needed a proper healer, we then see a Templar enter the group and kick out the fake healer and "walla" BAM we finish the cave 1st try.
not trolling, just my honest opinion.
Templars are suppose to be healers and healing people.
focus on that, and i promise you will see good results.
constantly we see these threads asking for increase in damage for templars and i just dont see how that should be a thing.
healers are suppose to Heal people, they can do damage, but it should be limited.
why? because that would be overpowered to be able mass damage and mass heals.
the more you can heal, the less damage you should be able to do.
it only makes sense, and no im not joking.
my honest beliefs.
if you dont want to heal then why be a templar?
you see Templars healing people and they do great.
you see people asking for healers in zone chat as we are looking to finish a hard dungeon, then some one enters the group, and low and behold its a nightblade or a dragonite or a sorc and they claim they can heal us, soo we trust and wonder as we enter the cave and the Same thing HAppens EVERY TIME, we all die, why? because we needed a proper healer, we then see a Templar enter the group and kick out the fake healer and "walla" BAM we finish the cave 1st try.
not trolling, just my honest opinion.
Templars are suppose to be healers and healing people.
focus on that, and i promise you will see good results.
constantly we see these threads asking for increase in damage for templars and i just dont see how that should be a thing.
healers are suppose to Heal people, they can do damage, but it should be limited.
why? because that would be overpowered to be able mass damage and mass heals.
the more you can heal, the less damage you should be able to do.
it only makes sense, and no im not joking.
my honest beliefs.
if you dont want to heal then why be a templar?
you see Templars healing people and they do great.
you see people asking for healers in zone chat as we are looking to finish a hard dungeon, then some one enters the group, and low and behold its a nightblade or a dragonite or a sorc and they claim they can heal us, soo we trust and wonder as we enter the cave and the Same thing HAppens EVERY TIME, we all die, why? because we needed a proper healer, we then see a Templar enter the group and kick out the fake healer and "walla" BAM we finish the cave 1st try.
not trolling, just my honest opinion.
Thanks for the laugh!
usmcjdking wrote: »You know what happens when the 5 stamplars left in the game ask for buffs?
We get nerfed.
NO TY. No further changes please.