barney2525 wrote: »The campaign you are talking about is Kyne.
Resources can be taken alone, just require some good damage or tactics if you lack of that. You can either set a ballista on top of the tower and shoot them or take out the ones around the tower first (inside) and then the ones at the flag (mages first).
Once in Cyro just type in the zone chat "lfg" and learn from them.
Don't grab other's sieges, don't follow players who run away from you, run impen and well fitted, have at least one CC skill...
There are so many more tips to give, but it's better if you just learn by yourself.
Btw, expect death and tbagging.
NO, it's Not Kyne.
I play Kyne.
Kyne is for Under 50 - period.
It is Not a 7 day listing
Is there a way to know for certain from the map where the FD is located on keeps?
barney2525 wrote: »The campaign you are talking about is Kyne.
Resources can be taken alone, just require some good damage or tactics if you lack of that. You can either set a ballista on top of the tower and shoot them or take out the ones around the tower first (inside) and then the ones at the flag (mages first).
Once in Cyro just type in the zone chat "lfg" and learn from them.
Don't grab other's sieges, don't follow players who run away from you, run impen and well fitted, have at least one CC skill...
There are so many more tips to give, but it's better if you just learn by yourself.
Btw, expect death and tbagging.
NO, it's Not Kyne.
I play Kyne.
Kyne is for Under 50 - period.
It is Not a 7 day listing
It was late and thought i read something about under 50, then it's shor.
barney2525 wrote: »The campaign you are talking about is Kyne.
Resources can be taken alone, just require some good damage or tactics if you lack of that. You can either set a ballista on top of the tower and shoot them or take out the ones around the tower first (inside) and then the ones at the flag (mages first).
Once in Cyro just type in the zone chat "lfg" and learn from them.
Don't grab other's sieges, don't follow players who run away from you, run impen and well fitted, have at least one CC skill...
There are so many more tips to give, but it's better if you just learn by yourself.
Btw, expect death and tbagging.
NO, it's Not Kyne.
I play Kyne.
Kyne is for Under 50 - period.
It is Not a 7 day listing
It was late and thought i read something about under 50, then it's shor.
Not Shor either. For the event, there are new campaigns up. 7 day, no CP is Sheogorath.
Still so much for me to learn. So now, I still don't understand. I really wish there was a manual, after 5 years, still not knowing things.
What is the purpose of campaigns? I always thought it was something you needed a guild for and couldn't go in alone. One reason why I never tried until this weeks event.
Why have different campaigns? What do they do and offer differently? Different maps?
Why have a 7 day, 30 day campaigns?
Also last but least, what am I suppose to do? What if I only go in one day and not the rest? I just don't get the purpose of it yet.
FleetwoodSmack wrote: »Welcome to Cyrodiil!
So a few things to expect/keep in mind;
- People run large groups of people (zergs) and they can generally cause some laggy situations. Generally these happen around the objectives (Keeps, outposts, resources like the farms/mines/lumbermills, as well as the towns like Bruma).
- Impenetrable trait will definitely knock of a lot of the damage that's dealt.
- Keep an eye on zone chats for important call outs when one of those objectives are under assault.
- Mount train your speed as early as you can, followed by the stamina training. You'll be riding for a while.
For capturing resources like the mines, farms, lumbermills, and towns;
- Kill all the NPCs surrounding the flag (along with the two in front of the tower and the one on the tower) since combat will prevent flags from being taken.
- Keep Detection pots with Immovability in your arsenal for the random ganker.
- Wait until it's fully your alliances color and then you can ride off. You'll still get the capture reward (Alliance Points) for taking it.
For capturing Keeps and Outposts, you'll need a few things;
- Make sure zone and yell chats are on and enabled as there's a lot of important callouts that are made.
- There's a sieging mechanic where you have to take down walls or 'front doors' (FD for short). I'll explain some of the widely used siege later on.
- Stay with coordinated groups during the taking of it. Siege if you can (and if there's space). Quickslot siege weapons early before you engage in combat as you can't switch this during.
- 'Look both ways' to ensure you or your group don't get flanked and stay on your toes.
For defending Keeps, Outposts, Resources, and Towns;
- Be sure to call out in zone if there's a large group at any of these, preferably before they have a chance to lay down siege weapons.
- Try to give a guestimate of how many there could be.
- If it's one person overtaking a resource or town, they're probably capturing for the quest objective in which case you can just 'flip' it when they leave.
- If all three resources (farms, mines, lumbermills) around keeps are taken, it's blocked from the transit line and you can't travel to that keep unless you have a Keep Recall stone.
Siege weapons are just a single mouse click once you drop them down from your quickslot (like potions). You have a few choices here;
- Meatbag catapults; Decreases healing recieved.
- Stone Catapults; Does more damage to buildings and milegates.
- Ballistas (also does damage to structures)
- Coldfire Ballistas/catapults do a number on player groups.
- Oils are good for keep/outpost defense (you 'dump' them on players while you're above them, usually on or near gratings of some kind).
- Battering Ram; Five people can bring down the front doors, but are at risk to Oils. Tanks and Healers are good in coordination with these.
Some other things to keep in mind;
- Forward camps (FC) are used as a stationary revive when a keep or outpost is under assault.
- Keep Recall stones can get you to keeps faster to defend if it's not flagged (under assault, if it's resources are fully taken you can still port to them). You have to be at a distance away from an objective however.
- Crossing sword icons and their size can resemble small, medium, or large fights.
- Keep a healthy amount of soul gems on you so you can revive people around you if you can't get a Forward Camp down.
- If you want to find a group, casually ask--just keep track of the map before you ask and show up to a keep or outpost that's seeing some 'action'.
- Invest in some of the PvP skills (Vigor, Caltrops, Detonation, Purge, etc).
- Learn to counter cloak with Radiant Magelight, Stealth Detection potions, as well as using a lot of AoE. Despite what some people might think, learning to counter this early on will prevent a lot of hassle in the future.
- Don't chase sorcerers who streak away more than twice. That generally leads to death.
- If you see something, say something. Especially if it's a large group heading in a certain direction, say that in zone. If it's a ganker, post that to yell unless you're the only one at the keep/resource. In which case if you can't handle them on your own, use zone to call for help.
- Deep water is bad. Slaughterfish everywhere.
- The Golden NPC vendor is there every weekend to sell some very coveted sets (Monster Helms, Shoulders, gold jewelry). You can use gold or Alliance Points to get them.
- Repair doors and walls, though if you see someone of the same alliance sieging a milegate--try not to repair those and instead use a Keep Recall stone. This is to slow down enemy factions from reaching keeps. So for instance if you're from the Pact, the Chalman Milegate is something that you can take down to slow DC from overtaking the Keep/flip resources before they get there.
- Elite vendors in one of your starting locations in Cyrodiil can sell overworld gear found throughout Tamriel (excluding dungeons and trials, I'm not sure about DLC/Chapter sets as well)
Most importantly, just remember that what others may do (teabag, send hatemail/tells)--Just let it roll off your shoulders. They do this expecting to get a rise out of you. Also, expect to have some intense lag in some situations or an outright drop to login with no error message.
Edit; Will add to this when I remember more.
New question. If someone get's killed in Cyrodill from another player, does the person that got killed loose anything? Does the person who killed him/her get anything?
Also do you loose anything if an NPC enemy character kill you?
Thank you @Lokirules and @Sylvermynx . Nice to know, not to stress out if I die. Greatly appreciate the replies.
So what should I expect?
If you get killed, all you loose is maybe some armor repair fees. No XP loss, no gold drops, no item getting left on the battlefield... ESO is pretty nice in that regard.New question. If someone get's killed in Cyrodill from another player, does the person that got killed loose anything? Does the person who killed him/her get anything?
I am finally in cyrodiil. After what 5 years of playing I finally did it. I never knew I had to join a campaign. Oh well, better late than never eh? So what should I expect? I haven't travelled through the nodes yet so I walked all the way to do my scout quest. Oh my Cyrodiil is freaking huge. I swore I was in Skyrim/Oblivion/Morrowind when you sneak past their barrier. You know land just keeps coming but nothing really there. In Cyrodill's case I saw trees and grass, but shocked at the lack of flowers, and mining to be done and picked. Really barren.
Finally got to see an enemy and a wolf. I don't even reconize the landscape. At least Morrowind felt like Morrowind and Gold Coast feels like that part in Oblivion. So is Cyrodill new? Coming in from Aldmeri Dominion side so south going north, I didn't feel like it was in Oblivion. Is it the same and it's me, or is it really different?
Also since this is new to me and I don't really know what I am doing what should I expect? I can't remember the name, but its a 7 day campaign with no CPs allowed to be used. So what should I be doing?
I tried to take something, but dang those AI defenders are really tough. I take it they are not suppose to be taken on alone.
Also how do you take over a farm or mine? I am at a loss what to do and Google didn't help me out at all, giving me links on other stuff than I am looking for. Please help me understand and know what to expect when doing campaigns and when in Cyrodill.
TheValar85 wrote: »exploiters, cheaters
Now you are exaggerating.
@LordTareq Thank you for your reply. I have a new question now lol. Why would I ask for an invite? I don't get it. As I said I don't know the purpose of how campaigns are suppose to work, so why would I need an invite? Still learning.
@LordTareq Thank you for your reply. I have a new question now lol. Why would I ask for an invite? I don't get it. As I said I don't know the purpose of how campaigns are suppose to work, so why would I need an invite? Still learning.
Why would you ask for an invite? To get invited into a group, I thought that would be obvious? You could also ask in your guild etc. but just asking in zone chat in Cyrodiil works.
You don't 'need' a group per se. But roaming alone in cyrodiil without prior experience will be an abysmal experience for you, plus in a group you learn how the cyrodiil game works. Just follow the instructions of the leader.
BomblePants wrote: »Also, if you are part of a group Davor, you earn the Alliance Points (ap) with the group, which is much easier way to earn ap than when going alone in PVP land....