No Matriach Fix yet??

Jeezye
Jeezye
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I though this was kind of obvious and not recessary to point out, but since its been under the radar I would like to bring up the topic again.

After the changes to pet scaling in Wrathstone the sorcerer pets finally do good damage and are viable. However, the damage of the healing Matriach is completely out of hand since the patch got live and does SIGNIFICANT more damage than the scamp.

The light attacks of the matriach hit for absurd amounts reaching from 2-5k in Cyrodiil, almost as hard as the frags of the same sorcerer hit me. No passive dot should be that strong, especially because the matriachs main function is to heal and not be the primary damage source. Other passive pets like shade and scamp hit for ~1-2k per attack, same should be applied to the healing matriach.

The damaging matriach on the other hand is underperforming, offering no significant damage boost compared to the healing one. Same reason I prefer to run the healing one in PvE content over the damageing one which shouldn't be a thing.

So, signicantly turn down the overall damage of the matriach pet, but buff the active effect of the damage morph.
Edited by Jeezye on April 20, 2019 11:58AM
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    They did nerf the damage potential of both pets by lowering the percentage boost from deadric prey, from 55% to 40%>
  • Jeezye
    Jeezye
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    They did nerf the damage potential of both pets by lowering the percentage boost from deadric prey, from 55% to 40%>

    See that is again the completly wrong approach, since the pets are actually performing fine (that is, the atro and the scamp). Its just the matriach itself that has this absurd damage scaling, so it doesnt make sense to blanked nerf all pets...
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Jeezye wrote: »

    See that is again the completly wrong approach, since the pets are actually performing fine (that is, the atro and the scamp). Its just the matriach itself that has this absurd damage scaling, so it doesnt make sense to blanked nerf all pets...

    Atro always was 40%. This is just bringing the scamp and twilight to the same percentage.

    On the scamp vs twilight thing, the scamp ought to be weaker single target simply because it is an AOE
    Edited by Lightspeedflashb14_ESO on April 20, 2019 8:55AM
  • Jeezye
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    Atro always was 40%. This is just bringing the scamp and twilight to the same percentage.

    On the scamp vs twilight thing, the scamp ought to be weaker single target simply because it is an AOE

    I am talking about the light attacks, which are single target for both pets. If at all, the scamp should do MORE daamge since its melee based and way harder to control for that reason.

    Also all you are saying is the pets have been indirectly nerfed with deadric prey, when most sorcerer dont even run said morph because the other one is way stronger in PvP due to less delayed burst. This change will simply force more sorc players to run the other curse morph.

    Also, the high matriach light attack damage of 3-5k was not even amplified by deadric prey since noone runs this morph in pvp.
  • Rikumaru
    Rikumaru
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    F1XMX0R.png
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Daedric_NB_187
    Daedric_NB_187
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    Why do people always feel the need to nerf everything?
  • BalticBlues
    BalticBlues
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    Jeezye wrote: »
    the high matriach light attack damage of 3-5k was not even amplified by deadric prey since noone runs this morph in pvp.
    I do on my multi-pet-sorc, as probably all Sorcs with multi-pets do.
    Please do not claim to know something ("nobod runs this morph") YOU DO NOT KNOW.

    However, the daedric prey nerf of 55% to 40% is so MASSIVE
    that I will probably switch morphs and switch from Infernal Guardian to Zaan if this goes live.

    Edited by BalticBlues on April 20, 2019 9:37AM
  • Jeezye
    Jeezye
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    I do on my multi-pet-sorc, as probably all Sorcs with multi-pets do.
    Please do not claim to know something ("nobod runs this morph") YOU DO NOT KNOW.

    I do know since almost any sorc I fight throws curses at me that explode at 3,5 sec delay instead of 6. It's also very simple to tell from CMX or recount. Ofc there are niche builds that run deadric prey (including my petsorc), but the majority runs the other morph. And its exactly these players that abuse matriach attack scaling when it should be just petsorcs build for that damage type who have access to such powerful pets.
  • Lord_Eomer
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    Issue is not just matriarch,

    Healing is too much in this game.
  • BalticBlues
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    Issue is not just matriarch,
    Healing is too much in this game.

    Stamina builds already rule PvP, their burst damage is insane.
    Without healing, magicka builds would be futile in PvP.

    However, I would agree that Vigor overperforms for Stamina
    to a point where maghealers are not need anymore in most PvE environments.
    Vigor even beats all class-healing-skills of my StamWarden...

    Edited by BalticBlues on April 20, 2019 9:58AM
  • Tasear
    Tasear
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    🤔 make it a real healing pet ...

    Nerf vigor...


    My healer likes this thread direction
    Edited by Tasear on April 20, 2019 10:23AM
  • Lord_Eomer
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    Twilight healing is very strong in PVP, it also heals your ally and simply overkill!

    Mag Sorcerers in organized groups are unkillable,

    If they start takign damage simply streak out, 1 click (amazing twilight) and again full health

    Mag Sorceres are back in game, simply replace one set with Plague Doctor to stack health and have an amazing large shield.

    Their shields are now much stronger and unkillable.
    Edited by Lord_Eomer on April 20, 2019 10:42AM
  • The Uninvited
    The Uninvited
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    Needs a fix, not a nerf. Bugged atm
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  • Jeezye
    Jeezye
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    Twilight healing is very strong in PVP, it also heals your ally and simply overkill!

    Mag Sorcerers in organized groups are unkillable,

    If they start takign damage simply streak out, 1 click (amazing twilight) and again full health

    Mag Sorceres are back in game, simply replace one set with Plague Doctor to stack health and have an amazing large shield.

    Their shields are now much stronger and unkillable.

    Wow this is actually plain wrong by all aspects lol xD. Shield stacking still requires way more max mag than max hp, using plague doctor will give tiny overall shield sizes. The matriach heal is by no means op, I actually find it subpar and insufficient to burstheal myself up. The shield's total strength might be better for those who stack armor, but I wouldn't say they are stronger than pre wrathstone.

    Only thing I want to see is stupid 4k light attacks gone, at least on the healing morph.
  • Beardimus
    Beardimus
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    You make a ton of incorrect assumptions right through this thread. If you think the damage twilight increase is insignificant it says alot, try it on a dummy parse, or try zapping someone in Cyro with it.... likewise true pet sorcs do run the pet morph, and the Nerf is quite substantial.

    With the state Sorcs were in all 2018, and our burst loss for resistances & sustain i think its clutching at straws now poking holes at the birds damage.
    Decent pvpers overcome the twilight no worries, it has its drawbacks.
    Edited by Beardimus on April 20, 2019 11:22AM
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  • WuffyCerulei
    WuffyCerulei
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    Well, twilights do single target damage, and most sorcs in pvp use fire staff front bars. Thus twilights get the 8% single target damage bonus. And I’m pretty sure they get buffed from Master-at-Arms.
    But their damage isn’t the issue with them. Honestly I don’t want pet damage to be nerfed because of pvp. I can FINALLY use a pet other than the atro as a dps and not depend on the necropotence build. The real issue is sorcs hiding behind their pets and essentially exploiting the sharty targetting in the game. Even tab target doesn’t help.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Lord_Eomer
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    Jeezye wrote: »

    Wow this is actually plain wrong by all aspects lol xD. Shield stacking still requires way more max mag than max hp, using plague doctor will give tiny overall shield sizes. The matriach heal is by no means op, I actually find it subpar and insufficient to burstheal myself up. The shield's total strength might be better for those who stack armor, but I wouldn't say they are stronger than pre wrathstone.

    Only thing I want to see is stupid 4k light attacks gone, at least on the healing morph.

    Well what is wrong?

    can you shed more light? if Matriach heal is not OP then definitely you know nothing ot running sorc and kidding all around forum!

    Why now every sorc is running matriach in PVP?
    Edited by Lord_Eomer on April 20, 2019 11:56AM
  • Dracane
    Dracane
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    It's not right that the Matriarch does as much damage as the Tormentor. But I actually think, the Matriarch is quite balanced if you see the bigger picture. It's so easy to destroy and kite in pvp, that it should have some impact while active and it also has a cast time, which summons of other classes do not have, on top of being unkillable.

    If you consider how easy the Twilight is to counter, then it should have impact as long as it is allowed to function.

    If they nerf it too much, then I really don't see a reason for it to cost 2 ability slots. Right now, I think it's justified.
    It's the only balanced pet in my opinion. All other Sorcerer Pets + the Warden bear are underperforming and not worth 2 slots.
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  • Jeezye
    Jeezye
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    Well what is wrong?

    can you shed more light? if Matriach heal is not OP then definitely you know nothing ot running sorc and kidding all around forum!

    Why now every sorc is running matriach in PVP?

    Jesus did you even read my post?! Because the damage this bird dishes out is broken! The healing component is completly fine, but the added pressure of the matriach is ludicrous. 3-5k attacks every few seconds is way beyond comparison to any other pet existing in the game
  • Lord_Eomer
    Lord_Eomer
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    Jeezye wrote: »

    Jesus did you even read my post?! Because the damage this bird dishes out is broken! The healing component is completly fine, but the added pressure of the matriach is ludicrous. 3-5k attacks every few seconds is way beyond comparison to any other pet existing in the game

    OMG!

    Do you know what twlight do?
    you can activate the twilight's special ability to heal the matriarch and up to 2 other friendly targets.
    I believe i should myself take healing screenshot from CM and post here, currently its one click and healing back you to almost full health.
    Edited by Lord_Eomer on April 20, 2019 12:04PM
  • Jeezye
    Jeezye
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    Dracane wrote: »
    It's not right that the Matriarch does as much damage as the Tormentor. But I actually think, the Matriarch is quite balanced if you see the bigger picture. It's so easy to destroy and kite in pvp, that it should have some impact while active and it also has a cast time, which summons of other classes do not have, on top of being unkillable.

    If you consider how easy the Twilight is to counter, then it should have impact as long as it is allowed to function.

    If they nerf it too much, then I really don't see a reason for it to cost 2 ability slots. Right now, I think it's justified.
    It's the only balanced pet in my opinion. All other Sorcerer Pets + the Warden bear are underperforming and not worth 2 slots.

    Actually I agree with you as running pets for two bar slots is hardly justified taking their strenght into account. However this still doesn't justify why the Matriach itself stands out so much compared to all other pets. I'd definitly sign an overall buff to pet damage, especially the ones you have to double slot, but right now Matriach's power creep is just too high.

    Tuning the damage down by 30% would still leave it as one of the strongest dots in the game. This buff was not even intended by zos (not included in patchnotes) and just resulted as a side effect with the changes in wrathstone.
  • BRODY
    BRODY
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    Daedric prey will be get agro in wrathstone and three pets: atro, matriarch and scamp be will strike one target. Its biggest boost petsorc. This will need nerfed.
    Stamsorc EU PC Dagerfall alliance - On
  • Ragnaroek93
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    I saw 7k+ twilight hits on players on PTS. I'd actually prefer playing a FPS game against someone using an aimbot rather than fighting a petsorc :smile:
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Dracane
    Dracane
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    Jeezye wrote: »

    Actually I agree with you as running pets for two bar slots is hardly justified taking their strenght into account. However this still doesn't justify why the Matriach itself stands out so much compared to all other pets. I'd definitly sign an overall buff to pet damage, especially the ones you have to double slot, but right now Matriach's power creep is just too high.

    Tuning the damage down by 30% would still leave it as one of the strongest dots in the game. This buff was not even intended by zos (not included in patchnotes) and just resulted as a side effect with the changes in wrathstone.

    This is literally the only identity that Sorcerers have at the moment. The ability to produce an outstanding pet performance and if they are nerfed too much, then Sorcerer isn't special in that regard anymore. Look at the Necromancer summons. They are cheap, immortal, unstunable and have OP AI (in a way that they run with you, while still being able to attack and heal, while Sorcerer pets are quite static and slow)

    I think the Twilights base damage could be reduced, so that Sorcerer who do not commit into Daedric Prey, don't get too much free damage. But then, daedric prey should be buffed, so you do get good damage if you give up your own burst moments. It might be the time to make daedric prey more dynamic, so each pets gets their own damage bonus, not the same number for all pets.

    Edited by Dracane on April 20, 2019 2:31PM
    Auri-El is my lord,
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  • Lord-Otto
    Lord-Otto
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    On that topic, I wouldn't mind the Tormentor to always have the damage buff available. Makes it worth over Matriarch in PvE and helps slightly with the loss of old Implosion and the execute being quite sucky.

    Regarding the Matriarch in PvP, just give us back the initial heal on Healing Ward. Then we can nerf the pet. Of sorcs have to be pidgeonholed into sacrificing two slots to get a burst heal, those two slots better do something! With Fury becoming good again in Elsweyr, a skill that is sacrificed for the Matriarch right now, you're leaving quite a bit out for the pet.
  • Zer0oo
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    I vote for a complete pet rework since they do not work really well in a open world pvp setup. Pets are not made to survive group action or stay alive outnumbered. And we lack the control them to make the potion properly. The heal of the twillight is nice but does scale very poorly


    Also give us either a class burst heal or undo the healing ward nerf.
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