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Regarding Nightblade changes...

AScaryDinosaur
I've mainly played stamblade for years and, lets be honest, surprise attack was going to get nerfed eventually. It is pretty overloaded as is. I don't have a huge issue with this change. The main issue I have with the changes is just how useless Grim Focus is now. You get to spend resources for the opportunity to spend more resources on a skill most people are going to block or dodge.... Cool. I do not even really mind the loss of minor berserk, as we could still just slot slimecraw (Mainly play PvP so, admittedly, I am unsure whether this would be worth the dps loss of a proc set in Dungeons/Trials). My main issue lies with the fact Grim Focus does literally nothing when it's cast. Other than allow you to spend more resources later in the fight. If we can't have minor berserk back, what if just made it so it provided something else? At least so it is worth casting. Perhaps minor brutality/sorcery? Or maybe Major Savegry/Prophecy? Obviously, these could both be achieved through other means (i.e. Friendly Dragonknights, Weapon/Spell pots, or Magelight/Expert Hunter) but at least it would have something.

On another note, I think slimecraw could be a potentially great monster set to wear on Nightblade now. Since they added minor vulnerability to Teleport Strike. Increase damage by 8% on top of the target taking 8% more damage. I really like the potential behind this, however I do not really care for it being on a gap closer as it discourages ranged builds (mainly thinking about mageblades). So I have a suggestion, what if we put minor vulnerability on Mark Target, and put Major Fracture/Breech somewhere else? Maybe even on teleport strike? Ranged magblades likely have a destro staff and could still slot elemental weakness, and bow builds would still have Minor Fracture on Focused Aim at least. What does everyone think of this? Good idea, bad idea? Maybe I made a massive oversight, let me know.
"Courage is not a lack of fear. Rather, it is the recognition there are things more important than fear." -Sai Sahan
  • Chelo
    Chelo
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    They should get rid of Grim Focus and just make Spectral Bow a Slotted Skill that counts your light/heavy attacks and let you proc it every time it reach 5.

    Or make it more dynamic, you can proc Spectral Bow even with 1 light attack, but for 20% dmg, so the dmg scale withe the number of light attacks, 1:20%, 2:40%, 3:60%, 4:80% and 5:100%.

    The point is, get rid of the active skill and just make Spectral Bow and Slotted Skill that passively count light attacks and get dmg by the number of light attacks.
  • Narvuntien
    Narvuntien
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    Or perhaps give back the endurance or something. I feel like removing the endurance is kicking us whille we are down.
  • AScaryDinosaur
    Chelo wrote: »
    They should get rid of Grim Focus and just make Spectral Bow a Slotted Skill that counts your light/heavy attacks and let you proc it every time it reach 5.

    Or make it more dynamic, you can proc Spectral Bow even with 1 light attack, but for 20% dmg, so the dmg scale withe the number of light attacks, 1:20%, 2:40%, 3:60%, 4:80% and 5:100%.

    The point is, get rid of the active skill and just make Spectral Bow and Slotted Skill that passively count light attacks and get dmg by the number of light attacks.

    I actually think this could be cool. The only thing would be bar space, since you would have to have it slotted on both bars to continue generating stacks.
    "Courage is not a lack of fear. Rather, it is the recognition there are things more important than fear." -Sai Sahan
  • AScaryDinosaur
    Narvuntien wrote: »
    Or perhaps give back the endurance or something. I feel like removing the endurance is kicking us whille we are down.

    I don't know why ZOS took that one away. It's not like we can get that buff anywhere else in the Nightblade kit (which was their reasoning for some of the other changes). It would at least be worth considering with the minor endurance. Maybe even give Merciless Resolve minor intellect to match. Help out magblades a bit.
    "Courage is not a lack of fear. Rather, it is the recognition there are things more important than fear." -Sai Sahan
  • Chelo
    Chelo
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    Chelo wrote: »
    They should get rid of Grim Focus and just make Spectral Bow a Slotted Skill that counts your light/heavy attacks and let you proc it every time it reach 5.

    Or make it more dynamic, you can proc Spectral Bow even with 1 light attack, but for 20% dmg, so the dmg scale withe the number of light attacks, 1:20%, 2:40%, 3:60%, 4:80% and 5:100%.

    The point is, get rid of the active skill and just make Spectral Bow and Slotted Skill that passively count light attacks and get dmg by the number of light attacks.

    I actually think this could be cool. The only thing would be bar space, since you would have to have it slotted on both bars to continue generating stacks.

    There's a lot of ideas, they could use with this Skill to make it more dynamic but less powerful. I think right now is just lazy development...

    People on the forum are brain storming some really cool ideas and mechanics with the skill. Hopefully Devs will listen to the community. Still one and a half month left of testing.

    And well, about counting light attacks from the back bar, I guess that would be a nerf that we deserve (slotted the skill in both bars or just proc it from one), I don't play Sorcs but I think Crystal Fragments only count using a spell on the bar you slotted the skill.

    Also we have a similar Mechanic with the Psijic Passive (Spell Orb), so this playstyle already exists in the game.

    If only Devs could read this...
    Edited by Chelo on April 20, 2019 6:41AM
  • AScaryDinosaur
    Chelo wrote: »
    Chelo wrote: »
    They should get rid of Grim Focus and just make Spectral Bow a Slotted Skill that counts your light/heavy attacks and let you proc it every time it reach 5.

    Or make it more dynamic, you can proc Spectral Bow even with 1 light attack, but for 20% dmg, so the dmg scale withe the number of light attacks, 1:20%, 2:40%, 3:60%, 4:80% and 5:100%.

    The point is, get rid of the active skill and just make Spectral Bow and Slotted Skill that passively count light attacks and get dmg by the number of light attacks.

    I actually think this could be cool. The only thing would be bar space, since you would have to have it slotted on both bars to continue generating stacks.

    There's a lot of ideas, they could use with this Skill to make it more dynamic but less powerful. I think right now is just lazy development...

    People on the forum are brain storming some really cool ideas and mechanics with the skill. Hopefully Devs will listen to the community. Still one and a half month left of testing.

    And well, about counting light attacks from the back bar, I guess that would be a nerf that we deserve (slotted the skill in both bars or just proc it from one), I don't play Sorcs but I think Crystal Fragments only count using a spell on the bar you slotted the skill.

    Also we have a similar Mechanic with the Psijic Passive (Spell Orb), so this playstyle already exists in the game.

    If only Devs could read this...

    I would tag a dev, but admittedly this is the first time I have utilized this forum. So I do not know how. That is, in fact, how crystal frags operates. I did not think about the Psijic passive, but they would be pretty similar if Spectral Bow became its own skill. So maybe it would be a fair nerf, as you mentioned. It may not be worth it in PvE though at that point. It would have to be strong enough to justify it taking up two slots (as rotations would get clunky if it was only slotted on one bar).

    Above all else, I truly hope the devs are listening and taking in feedback and ideas. Rather than planning on doing nothing regardless.
    Edited by AScaryDinosaur on April 20, 2019 7:02AM
    "Courage is not a lack of fear. Rather, it is the recognition there are things more important than fear." -Sai Sahan
  • Xogath
    Xogath
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    Just make it a toggle, along with Leeching Strikes (and its base ability & other morph):

    1. Slot it.
    2. Activate it; now considered active. No initial cost.
    3. While active, it could provide a Minor buff; Endurance maybe? Also maybe not necessary (see below).
    4. While active, it now counts Light Attacks and gives you a stack of a buff with a small duration. Possibly 10 seconds.
    5. You can fire the bow at any charge level, but increase the damage AND cost based on charge level.
    6. Also based on the charge level, you could have added effects. Small heal, slight stamina return, possibly a potent DoT with a short duration, etc.
    7. You leave it at max stacks, and get some other benefit from maintaining it there? Light Attacks now apply a small Bleed? Poison DoT? This part is likely too much, but a thought.

    Basically, it promotes thought (when do I use it?), Light Attack weaving, and the Assassin theme of preparing (read: FOCUS) for their target.

    Also, Leeching Strikes:

    1. Slot it.
    2. Activate it; now the tricky part here would be determining this ability's cost, since functionality would effectively be entirely passive. Do you have it permanently lower your Magicka pool while active? I'm unsure.
    3. While active, it counts your Light Attacks, and after.. say, 10? it "bursts" and returns Stamina in the same way that it does currently, when it runs out.

    Again it promotes Light Attack weaving, and the whole "I steal your life and use it for myself" kind of Assassin play.


    There's a lot that could be done.. but, as it is on the PTS? Remove it from my bar and slot something else beneficial. Probably something that provides Major Brutality, or possibly Ambush.

    Either way, Nightblades got bent over pretty hard thanks to gank builds running around Cyrodiil killing people with Snipe/Ambush/Incap combos.

    I wonder if they'll ever do us a solid and separate/copy skills so they function differently on PvE and PvP targets. Best thing that could happen to this game.
  • Izaki
    Izaki
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    Chelo wrote: »
    They should get rid of Grim Focus and just make Spectral Bow a Slotted Skill that counts your light/heavy attacks and let you proc it every time it reach 5.

    Or make it more dynamic, you can proc Spectral Bow even with 1 light attack, but for 20% dmg, so the dmg scale withe the number of light attacks, 1:20%, 2:40%, 3:60%, 4:80% and 5:100%.

    The point is, get rid of the active skill and just make Spectral Bow and Slotted Skill that passively count light attacks and get dmg by the number of light attacks.

    That would be an even bigger nerf since you'd have to double slot it... Its a tricky matter indeed.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
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