SammyFable wrote: »You can't cast it again, before it explodes.
Are they targetable? I could see a group spamming them and hiding behind them.
They can be targeted, snared, rooted, stunned, feared, etc...and each Necromancer can only have 1 up at a time. They also have some problems with pathfinding and lack of speed right now, and it's impossible to summon another until the first one times out - you can't "refresh" or un-summon it. If you can control a (Magicka) Necromancer's Blastbones, his damage will be reduced to light attack + spammable (and if you can't control the Blastbones you'll need to block it for sure, since the damage is currently pretty extreme - moreso than it will be on live I'm sure).Are they targetable? I could see a group spamming them and hiding behind them.
Also it seems that they "chase", not hover around the caster.
I wasn't thinking about blocking. I was thinking about when there are two groups lets say 10 v 10 or so lined up against each other pretty much a stalemate and one guy comes out and beats his chest to draw opponents out, then runs back to his group to safety when people attack him. This skill cast would cause him to bring several bombs back with him to his buddies, lol.
Or a 1vX situation where you have one person being chased by 10 or more skeletons and not able to break with los like with other attacks. How long will they chase him I wonder?
Also it seems that they "chase", not hover around the caster.
I wasn't thinking about blocking. I was thinking about when there are two groups lets say 10 v 10 or so lined up against each other pretty much a stalemate and one guy comes out and beats his chest to draw opponents out, then runs back to his group to safety when people attack him. This skill cast would cause him to bring several bombs back with him to his buddies, lol.
Or a 1vX situation where you have one person being chased by 10 or more skeletons and not able to break with los like with other attacks. How long will they chase him I wonder?
You'd need to hop on the PTS to see exactly how they work but the scenarios you're describing are extremely specific. It's definitely possible for someone to get people killed by drawing the pets into the group but its very easy to counter. Would be funny to try though lol
They can be targeted, snared, rooted, stunned, feared, etc...and each Necromancer can only have 1 up at a time. They also have some problems with pathfinding and lack of speed right now, and it's impossible to summon another until the first one times out - you can't "refresh" or un-summon it. If you can control a (Magicka) Necromancer's Blastbones, his damage will be reduced to light attack + spammable (and if you can't control the Blastbones you'll need to block it for sure, since the damage is currently pretty extreme - moreso than it will be on live I'm sure).Are they targetable? I could see a group spamming them and hiding behind them.
I'm not entirely sure how they interact with Cloak right now, but my suspicion would be that the ultimate intent is that they'd re-target to something else (which is what they'll do when their original target dies now). Speed wise...I dunno exactly, but it's probably in the ballpark of standard run speed, with a somewhat inconsistent (for PvP, at least) gap closer.They can be targeted, snared, rooted, stunned, feared, etc...and each Necromancer can only have 1 up at a time. They also have some problems with pathfinding and lack of speed right now, and it's impossible to summon another until the first one times out - you can't "refresh" or un-summon it. If you can control a (Magicka) Necromancer's Blastbones, his damage will be reduced to light attack + spammable (and if you can't control the Blastbones you'll need to block it for sure, since the damage is currently pretty extreme - moreso than it will be on live I'm sure).Are they targetable? I could see a group spamming them and hiding behind them.
How do they interact with cloak? Another question, how fast are they? Possible to outrun?
I did some BGs but can’t recall them being used on me.
No because theres a cooldown on how long a blastbone can stay alive and its 5.5 seconds.
No because theres a cooldown on how long a blastbone can stay alive and its 5.5 seconds.
That's pretty short duration and pretty much makes the skill almost useless.
No because theres a cooldown on how long a blastbone can stay alive and its 5.5 seconds.
That's pretty short duration and pretty much makes the skill almost useless.
While it's true that you don't have to aim it - which is a giant problem with Shalks against people that aren't bad at the game - it has its own set of issues (ie, bad pathfinding, being able to be snared/CC'd, and not having any other good damage to line up with it other than 1 spammable).
No because theres a cooldown on how long a blastbone can stay alive and its 5.5 seconds.
That's pretty short duration and pretty much makes the skill almost useless.
Not at all. I've played magicka necromancer a lot on the PTS and it's a really strong skill. Even if it doesn't always connect with the target when it does it hits really hard and the delay allows you to time it with other skills for really strong burst. It's a lot like shalks on the warden except you don't have to aim once you've casted as it follows your target.
To correct myself a little: I've confirmed that you actually can target Blastbones at both players and NPCs that are below you, contrary to some claims I've seen on the forum, but the pathing is still an issue...sometimes. I used Blastbones from my spawn in Deeping Drome twice; the first time it ran off down the path to my right, never to be seen again, and the second time it actually jumped down and hit the player that was attacking me from below. The speed also does seem faster than basic run speed (as long as it isn't snared), but it's hard to test that in PvE since the gap closer seems to always work there.I'm not entirely sure how they interact with Cloak right now, but my suspicion would be that the ultimate intent is that they'd re-target to something else (which is what they'll do when their original target dies now). Speed wise...I dunno exactly, but it's probably in the ballpark of standard run speed, with a somewhat inconsistent (for PvP, at least) gap closer.They can be targeted, snared, rooted, stunned, feared, etc...and each Necromancer can only have 1 up at a time. They also have some problems with pathfinding and lack of speed right now, and it's impossible to summon another until the first one times out - you can't "refresh" or un-summon it. If you can control a (Magicka) Necromancer's Blastbones, his damage will be reduced to light attack + spammable (and if you can't control the Blastbones you'll need to block it for sure, since the damage is currently pretty extreme - moreso than it will be on live I'm sure).Are they targetable? I could see a group spamming them and hiding behind them.
How do they interact with cloak? Another question, how fast are they? Possible to outrun?
I did some BGs but can’t recall them being used on me.
As I mentioned in the thread I started about Necromancers the other day, there was an incident in Foyada Quarry where I stood flat-footed and watched an enemy Blastbones slowly navigate terrain for so long that it despawned before reaching me. I've since seen claims that you can't cast Blastbones at people who are above or below you, so it's possible that he actually cast at me before I jumped down from the platform, but the physical distance between us was quite minimal. But due to the way the Blastbones works, he wouldn't have even been able to re-target and fight someone else that jumped on him until the one chasing me (while I wasn't moving) eventually despawned (I'm not 100% sure what that timer is, but it'd have to be > 5 seconds for the Magicka Morph's tooltip to make sense, and fextralife lists the duration as 8 seconds).
If someone sends a Blastbones your way at relatively close range, you may not be able to outrun the gap closer without some type of CC usage, but at long range (and/or with some LOS), it shouldn't be too much of an issue.