gamerguy757 wrote: »Seriously...why is this set used and SO highly recommended? I get 4K extra magicka...but I’m going to sacrifice extra damage, extra crit or extra buffs? Come on...none of my pet builds use this set.
So why use it
@MaxJrFTW Works decent on nonpet sorcs using destrostaff and wall of elements over liquid lightning.
Templars deal mostly magic damage and not fire, so not on them unless they also go destrostaff and use those skills.
AOE morph of sun fire + fire staff.
Lots of misinformation.
For magicka abilities, their damage/effectiveness is based on Max Magicka and Spell Damage. The higher both values, the more damage those skills do. ^1
Hardened Ward follows both of these rules. The more spell power AND max magicka you have the larger shield. ^2
However due to the recent change, if you were able to cast a say, 20k shield before, you are now over the cap and it becomes 10k. Increasing your health will increase the strength strength due to this artificial limitation.
^1 Some skills are weighted towards one stat or the other. Before this last patch, sorc pets didn't use Spell damage at all in their calculations, only max magicka made a difference. So the more max magicka = better pet damage. This is still pretty much true.
^2 Hardened ward is also weighted towards max magicka more than spell damage.
For generic damage abilities, the rule is 10 magicka = 1 Spell power. (variations of course exist, only testing will confirm that a specific skill works that way), Necropotence gives the equivalent of 600 spell damage (or more depending on stat scaling). Does any other set give this much? No.
Emma_Overload wrote: »Here's what the "experts" fail to realize about Necropotence and pet damage when they look at their dummy parses: when you pug dungeons with any random group of players like I do, you can't count on always having tanks that tank properly and healers that heal properly. I'm always having to go to my off bar to screw around with heals and buffs and who-knows-what. I'm also frequently having to drop whatever I am doing and RUN for my life, LOL, while some untaunted boss chases me all over Tamriel.
In situations like these, the ONLY source of DPS for that period of time (until you resume your rotation) is going to be pet damage, and pet damage scales off of MAGICKA. This is why my favorite set combo is Necropotence and Mother's Sorrow, sets that improve almost all your damage, but don't waste any slots on Spell Damage that doesn't help your pets.
gamerguy757 wrote: »VMA is a walk in the park in general lol even without Necro.
My pet sorc uses Infall/Julianos/Illsmbris and hits hard.
Is Necro REALLY that necessary?
You think of the necro / plague doctor setup? its an high health build to give large shields and an huge health bar.Essential for pet builds. Damage scales off max magicka. The more mag you have the more damage you do. Also as said above about shields.
VMA is a walk in the park with a necropotence pet build
HA build so you want decent of magic as an emergency pool for shields and healing.
Its an one bar very tanky setup for doing vMA the first times.
Emma_Overload wrote: »Here's what the "experts" fail to realize about Necropotence and pet damage when they look at their dummy parses: when you pug dungeons with any random group of players like I do, you can't count on always having tanks that tank properly and healers that heal properly. I'm always having to go to my off bar to screw around with heals and buffs and who-knows-what. I'm also frequently having to drop whatever I am doing and RUN for my life, LOL, while some untaunted boss chases me all over Tamriel.
In situations like these, the ONLY source of DPS for that period of time (until you resume your rotation) is going to be pet damage, and pet damage scales off of MAGICKA. This is why my favorite set combo is Necropotence and Mother's Sorrow, sets that improve almost all your damage but don't waste any slots on Spell Damage that doesn't help your pets.
Because the five piece set bonus on Necropotence is comparatively larger than other sets' five-piece bonus, but is conditional on you having a pet active. Sets such as Julianos/Hunding's Rage, Mother's Sorrow, Spinner's/Spriggan's, Draugr Hulk (and the upcoming Crafty Alfiq set) have a five piece bonus worth approximately 2/31 to 2.32 times that of a standard set piece bonus (for 2-4 set pieces). Necropotence five piece bonus is 3.19 times a 2-4 set piece bonus for magicka, but only if you have a pet active.
By this math, the Destruction Mastery set is actually underpowered, as its five piece bonus is only 2.19 times as large as a 2-4 piece bonus. It really ought to add around 2600 max magicka for the fifth piece to be competitive with other sets. (Crafty Alfiq is 2560, without requiring you to be using a destruction staff, though you probably will be anyway).
Androconium wrote: »No-one had heard of Mother's Sorrow before they nerfed Necro.
It still sells well, especially the jewellery. So someone wants it.
My PetSorc uses Zaan, Necro and Mother's Sorrow in PvP.
In PvE, he sometimes replaces Necro with Siroria.
GrumpyDuckling wrote: »Confused by some of the posts saying that pets don't scale off of spell damage. I thought that pets were recently changed to get buffed by spell damage?
WrathOfInnos wrote: »GrumpyDuckling wrote: »Confused by some of the posts saying that pets don't scale off of spell damage. I thought that pets were recently changed to get buffed by spell damage?
@GrumpyDuckling Nope, the Twilight and Scamp scale off pretty much everything except Spell Damage now. So things that increase their damage are: Max Magicka, Spell Crit, Critical Damage, Spell Penetration, and % damage done increases (like CP’s, Berserk, Slimecraw). Also debuffs in the enemy, like reducing their Spell Resistance or applying vulnerability.
Ultimate pets (Storm Atronach and Bear) do scale off Spell Damage.
gamerguy757 wrote: »