Darkenarlol wrote: »if it allready was so bad that only *inexperienced bad players* were using it
why do you even care for something so bad become even worse?
or you wanted some kind of *totally fine redesign* which turned this *bad* skill
into PVP one button killer or PVE l33t dps booster?
just wondering...
This is just not true as I addressed earlier.Lol what nerfs are you talking about? Cast time skills will be faster and easier to spam because of shortening cast time and removing delay after cast. Damage nerf is implemented to not overbuff them.
Narvuntien wrote: »I have 300 ms ping so its just a nerf for me.
Do jabs fall in this category?
1. Same thing affect all casttime/channel that changed from 1.1 to 1.0 - Snipe, Dark Flare, Jabs. Jabs situation a bit different but due to channel nature it possible to notice difference in skill animation when you use it in rapid . Will show it later. But apparently it intended to not working with weaving with light attacks as patchnotes says it should affect skills used "in rapid succession"...
So my understanding is that they removed the 200 ms cool down and shortened the cast to 1 s which is a reduction of 100 ms for dark flare and jabs/sweeps.
My interpretation of the notes is that my next light attack + skill should go off 300 ms sooner, and if I was able to get 3 jabs in a rotation off before then I should be able to get 4 off in roughly the same amount of time in PTS.
Are you saying that light attacks are still waiting for the extra 300 ms? How did you test that?
Bladerunner1 wrote: »So my understanding is that they removed the 200 ms cool down and shortened the cast to 1 s which is a reduction of 100 ms for dark flare and jabs/sweeps.
My interpretation of the notes is that my next light attack + skill should go off 300 ms sooner, and if I was able to get 3 jabs in a rotation off before then I should be able to get 4 off in roughly the same amount of time in PTS.
Are you saying that light attacks are still waiting for the extra 300 ms? How did you test that?
I only tried snipe and uppercut, and after testing it out a bit it the spam frequency of using LA+Skill looks about the same as on live. The test just involved hitting a target dummy and weaving light attacks as quickly as possible without skipping the light attack, then checking the combat log for time stamps.
Toc de Malsvi wrote: »... bad players ...
Lol what nerfs are you talking about? Cast time skills will be faster and easier to spam because of shortening cast time and removing delay after cast. Damage nerf is implemented to not overbuff them.
Toc de Malsvi wrote: »You obviously haven't tested, or are intentionally misleading. Cast any cast time skill plus light attacks and you spend the exact same time as live server. There is no cast time difference when light attacks are included between skills.
Only when spamming without light attacks can you see the cast time difference. Without light attacks between is always a DPS LOSS.
This means cast time skills were nerfed for any player with a modicum of experience. And cast time skills were relatively break even if you never use light attacks. Only Uppercut retains a small buff if you only spammed uppercut without light attacks before and after the changes.
Ragnaroek93 wrote: »Lol what nerfs are you talking about? Cast time skills will be faster and easier to spam because of shortening cast time and removing delay after cast. Damage nerf is implemented to not overbuff them.
Yeah, helps a lot to make them more "spammable" and nerf the damage while their only niche in which they're viable are oneshot builds...
LiquidPony wrote: »Toc de Malsvi wrote: »You obviously haven't tested, or are intentionally misleading. Cast any cast time skill plus light attacks and you spend the exact same time as live server. There is no cast time difference when light attacks are included between skills.
Only when spamming without light attacks can you see the cast time difference. Without light attacks between is always a DPS LOSS.
This means cast time skills were nerfed for any player with a modicum of experience. And cast time skills were relatively break even if you never use light attacks. Only Uppercut retains a small buff if you only spammed uppercut without light attacks before and after the changes.
I've tested.
Wrecking Blow is much more responsive on PTS.
On Live I frequently get "stuck" in animations when weaving. As in I'll do WB + LA + WB and I sort of get stuck between a LA and WB animation and miss an entire GCD doing nothing.
Don't have that problem at all on PTS with the removal of the post-gcd cooldown and as a result my average DPS on a 2H build using Wrecking Blow has gone up significantly.
Bladerunner1 wrote: »So my understanding is that they removed the 200 ms cool down and shortened the cast to 1 s which is a reduction of 100 ms for dark flare and jabs/sweeps.
My interpretation of the notes is that my next light attack + skill should go off 300 ms sooner, and if I was able to get 3 jabs in a rotation off before then I should be able to get 4 off in roughly the same amount of time in PTS.
Are you saying that light attacks are still waiting for the extra 300 ms? How did you test that?
I only tried snipe and uppercut, and after testing it out a bit it the spam frequency of using LA+Skill looks about the same as on live. The test just involved hitting a target dummy and weaving light attacks as quickly as possible without skipping the light attack, then checking the combat log for time stamps.
Can you show the time stamps? I wanted to test my Stamplar this weekend to see how she came out with the changes.
This is kinda surprising since the cool down for light attacks should be 700 ms, and I always thought it was independent of skill cool downs.


Bladerunner1 wrote: »Bladerunner1 wrote: »So my understanding is that they removed the 200 ms cool down and shortened the cast to 1 s which is a reduction of 100 ms for dark flare and jabs/sweeps.
My interpretation of the notes is that my next light attack + skill should go off 300 ms sooner, and if I was able to get 3 jabs in a rotation off before then I should be able to get 4 off in roughly the same amount of time in PTS.
Are you saying that light attacks are still waiting for the extra 300 ms? How did you test that?
I only tried snipe and uppercut, and after testing it out a bit it the spam frequency of using LA+Skill looks about the same as on live. The test just involved hitting a target dummy and weaving light attacks as quickly as possible without skipping the light attack, then checking the combat log for time stamps.
Can you show the time stamps? I wanted to test my Stamplar this weekend to see how she came out with the changes.
This is kinda surprising since the cool down for light attacks should be 700 ms, and I always thought it was independent of skill cool downs.
I was using combat metrics log tab
Light attack weaving with Wrecking Blow - PTS, 1.3-1.4 seconds.
Light attack weaving with Wrecking Blow, 1.3-1.4 seconds on live, same as PTS.
I noticed there's a little precision error of a few hundredths of a second in the data, which I've read in another thread may come from the communication lag with the server. And the time stamp events don't seem to line up exactly with what you see and hear in game, like the time between the wrecking blow sound and the light attack sound is a little different than what you see in the data. But the log does a decent job of giving you a time-based frequency of spam damage when you compare just the skill time stamps, or just the light attacks.
An average number taken over a longer span of time could reduce the reading error, but would increase the human error.
Lol what nerfs are you talking about? Cast time skills will be faster and easier to spam because of shortening cast time and removing delay after cast. Damage nerf is implemented to not overbuff them.
LiquidPony wrote: »Toc de Malsvi wrote: »You obviously haven't tested, or are intentionally misleading. Cast any cast time skill plus light attacks and you spend the exact same time as live server. There is no cast time difference when light attacks are included between skills.
Only when spamming without light attacks can you see the cast time difference. Without light attacks between is always a DPS LOSS.
This means cast time skills were nerfed for any player with a modicum of experience. And cast time skills were relatively break even if you never use light attacks. Only Uppercut retains a small buff if you only spammed uppercut without light attacks before and after the changes.
I've tested.
Wrecking Blow is much more responsive on PTS.
On Live I frequently get "stuck" in animations when weaving. As in I'll do WB + LA + WB and I sort of get stuck between a LA and WB animation and miss an entire GCD doing nothing.
Don't have that problem at all on PTS with the removal of the post-gcd cooldown and as a result my average DPS on a 2H build using Wrecking Blow has gone up significantly.
DoonerSeraph wrote: »Is it still the same? Are they going to leave cast time skills broken for the whole patch?