TumlinTheJolly wrote: »For a long time, NB has brought almost nothing to group PvP. These debuffs are the PERFECT two debuffs to give NB, to make them desirable for group play.
The only way it could possibly be better would be if Major Vulnerability was brought into the game on Death Stroke (with the higher ult cost ofc).
TumlinTheJolly wrote: »For a long time, NB has brought almost nothing to group PvP. These debuffs are the PERFECT two debuffs to give NB, to make them desirable for group play.
The only way it could possibly be better would be if Major Vulnerability was brought into the game on Death Stroke (with the higher ult cost ofc).
Major Vulnerability would be too much if you also have the 20% damage boost wich is also calculated as Vulnerability and would end in a 50% flat damage increase.
No major vulnerability on incap pls, it just makes the skill more obnoxious for zerging and outnumbering. Major vulnerability on the flesh atro of necro is already incredibly strong, so no thank you. Also it would again shift the PvE meta towards nightblades, since they could with a rather cheap ultimate alleviate the groups damage by a crazy amount.
(Small explanation, what I mean with obnoxious on zerging and outnumbering: Such debuffs benefit your friends more than yourself, meaning that even without being specced into a damage dealer, a nb would enable an advantage over an enemy, he didnt deserve. It is a similar story as backlash of the templar class, which copies the damage on a target and deals a part of it after its duration, not depending if the damage comes from the templar or others. Even a healbot tankplar could deal insane damage to an enemy without really doing anything but applying backlash. Backlashs damage then ramps up by the damage of the templars friends.)
Minor Mangle - okay, that's not too frequent. It's also not too useful, but whatever.
But Minor Vulnerability - really? It's one of the most common debuffs in existence. From lightning walls to IA, groups are already built around applying it. Having NBs apply is is ... better than nothing, I guess, but also not bringing a lot.
Wouldn't minor mangle also work as a defile? Kind of? It reduces your health and there are quite some heals that are percentage based so that would equal reduced healing no?
TumlinTheJolly wrote: »Wouldn't minor mangle also work as a defile? Kind of? It reduces your health and there are quite some heals that are percentage based so that would equal reduced healing no?
Sort of, yes... I think the idea behind Mangle is that it'll be easier for your smallscale group to quickly drop your target into exe range.
TumlinTheJolly wrote: »Wouldn't minor mangle also work as a defile? Kind of? It reduces your health and there are quite some heals that are percentage based so that would equal reduced healing no?
Sort of, yes... I think the idea behind Mangle is that it'll be easier for your smallscale group to quickly drop your target into exe range.
It actually has the opposite effect. Minor mangle means a smaller execute range.
TumlinTheJolly wrote: »For a long time, NB has brought almost nothing to group PvP. These debuffs are the PERFECT two debuffs to give NB, to make them desirable for group play.
The only way it could possibly be better would be if Major Vulnerability was brought into the game on Death Stroke (with the higher ult cost ofc, and instead of the 20% bonus damage), OR the 20% bonus damage to target were to be provided to all the NB's group members.
CleymenZero wrote: »TumlinTheJolly wrote: »For a long time, NB has brought almost nothing to group PvP. These debuffs are the PERFECT two debuffs to give NB, to make them desirable for group play.
The only way it could possibly be better would be if Major Vulnerability was brought into the game on Death Stroke (with the higher ult cost ofc, and instead of the 20% bonus damage), OR the 20% bonus damage to target were to be provided to all the NB's group members.
The only point I absolutely disagree with is the major vulnerability...
Removing the 20% damage bonus from caster and giving 30% damage bonus to ALL players around is so broken I don't think you actually thought this through.
This would melt ANY player with no chance to survive in 1vX situations. Think about it, you 1v2, you get Major Vulnerability on you, I don't think you'll survive unless you're fighting light attack spammers wearing PvE gear...
I agree with all your other points but completely disagree on the Major Vulnerability. I think - 10% max health and +8% damage taken on your target from all your group members is sufficient for group play.
Silver_Strider wrote: »Leaving Minor Vulnerability on Teleport Strike, when they just buffed Snares on Gap Closers to 60%, is going to lead to nothing but problems, I guarantee it.
Nothing like getting perma snared with Minor Vulnerability on top to get the "Nerf Spambush" threads rolling again.
CleymenZero wrote: »TumlinTheJolly wrote: »For a long time, NB has brought almost nothing to group PvP. These debuffs are the PERFECT two debuffs to give NB, to make them desirable for group play.
The only way it could possibly be better would be if Major Vulnerability was brought into the game on Death Stroke (with the higher ult cost ofc, and instead of the 20% bonus damage), OR the 20% bonus damage to target were to be provided to all the NB's group members.
The only point I absolutely disagree with is the major vulnerability...
Removing the 20% damage bonus from caster and giving 30% damage bonus to ALL players around is so broken I don't think you actually thought this through.
TumlinTheJolly wrote: »For a long time, NB has brought almost nothing to group PvP. These debuffs are the PERFECT two debuffs to give NB, to make them desirable for group play.
The only way it could possibly be better would be if Major Vulnerability was brought into the game on Death Stroke (with the higher ult cost ofc, and instead of the 20% bonus damage), OR the 20% bonus damage to target were to be provided to all the NB's group members.