HackTheMinotaur wrote: »1) Why remove one 8% damage buff when you simply add it back in another form?
2) Teleport strike drastically limits both stam and mag nightblade build diversity.
3) Passive healing is redundant on the nightblade class. Also that heal is insignificant in PVP.
We talked a lot about reducing redundancy among class skills but nightblades already get one of the best passive healing skills in the game via leeching/siphoning strikes.
Merciless resolve is strong enough as it is. The highest damaging ranged ability I believe since Overload is gone.
Now other classes don't have to feel like fools for using slimecraw, knowing Nightblades just get it for free on their day to day abilities (like most of their abilities and passives really). Warden still has it. But the warden speed buff is not that special and not such a potent ability like Grim Focus.
I also don't agree at all that Nightblades have low damage in pvp. I think they have extremely good damage, especially magicka Nightblades who have immense ranged pressure. I never understood why people say, Magicka Nightblade is so bad in pvp. Taking free minor berserk from them should make it a bit harder to achieve such damage.
I don't want to support the nerfhammer philosophy and I think Nightblades have taken enough now. But taking some passive potency from Nightblades was a reasonable move in my opinion. Prior to Wrathstone, is was almost not justifiable to not play a Nightblade, Magicka or Stamina.
Merciless resolve is strong enough as it is. The highest damaging ranged ability I believe since Overload is gone.
Now other classes don't have to feel like fools for using slimecraw, knowing Nightblades just get it for free on their day to day abilities (like most of their abilities and passives really). Warden still has it. But the warden speed buff is not that special and not such a potent ability like Grim Focus.
I also don't agree at all that Nightblades have low damage in pvp. I think they have extremely good damage, especially magicka Nightblades who have immense ranged pressure. I never understood why people say, Magicka Nightblade is so bad in pvp. Taking free minor berserk from them should make it a bit harder to achieve such damage.
I don't want to support the nerfhammer philosophy and I think Nightblades have taken enough now. But taking some passive potency from Nightblades was a reasonable move in my opinion. Prior to Wrathstone, is was almost not justifiable to not play a Nightblade, Magicka or Stamina.
Merciless resolve is strong enough as it is. The highest damaging ranged ability I believe since Overload is gone.
Now other classes don't have to feel like fools for using slimecraw, knowing Nightblades just get it for free on their day to day abilities (like most of their abilities and passives really). Warden still has it. But the warden speed buff is not that special and not such a potent ability like Grim Focus.
I also don't agree at all that Nightblades have low damage in pvp. I think they have extremely good damage, especially magicka Nightblades who have immense ranged pressure. I never understood why people say, Magicka Nightblade is so bad in pvp. Taking free minor berserk from them should make it a bit harder to achieve such damage.
I don't want to support the nerfhammer philosophy and I think Nightblades have taken enough now. But taking some passive potency from Nightblades was a reasonable move in my opinion. Prior to Wrathstone, is was almost not justifiable to not play a Nightblade, Magicka or Stamina.
You do not understand, because you do not play this class. I have already spoken to many and I will tell you: try this! Try to fight for magblade and win, I'll see what you say ... Terribly annoy the opinions of people who do not understand what they are talking about.
Merciless resolve is strong enough as it is. The highest damaging ranged ability I believe since Overload is gone.
Now other classes don't have to feel like fools for using slimecraw, knowing Nightblades just get it for free on their day to day abilities (like most of their abilities and passives really). Warden still has it. But the warden speed buff is not that special and not such a potent ability like Grim Focus.
I also don't agree at all that Nightblades have low damage in pvp. I think they have extremely good damage, especially magicka Nightblades who have immense ranged pressure. I never understood why people say, Magicka Nightblade is so bad in pvp. Taking free minor berserk from them should make it a bit harder to achieve such damage.
I don't want to support the nerfhammer philosophy and I think Nightblades have taken enough now. But taking some passive potency from Nightblades was a reasonable move in my opinion. Prior to Wrathstone, is was almost not justifiable to not play a Nightblade, Magicka or Stamina.
In PVE, nobody cared about Minor Berserk because the healer supplied it, and in PVP, it's just stripping the class of a semi-unique buff that fits thematically.
Magblade also isn't considered bad in PVP because of the damage, rather the lack of defensive options, being shoehorned into ranged playstyles which sucks against classes like DK and Warden, and the lack of solid group utility at the high end.
Cloak is too much of a polarising skill, being amazing when a counter isn't used, but completely useless when one is used, Shade is so buggy that it seems like its up to RNG as to whether you teleport or not, healing potential has been slowly stripped from the class, and there's nothing else to make up for these shortcomings.
It actually increases build diversity, because what were previously underused skills (Mark Target, Ambush) due to their redundancy are now worth using.
An exaggerated example of this mechanic is as follows: you have 1 spammable skill that gives every buff and debuff in the game when it does damage. Why use any other skills as spammable damage skills? When you start to move some buffs/debuffs from this skill to other skills, those become viable options as part of your build, thus creating more build diversity.
The change to ambush buffs snipe gankers. As it will apply minor vuln before the snipe lands. And most gankers run camo hunter, so they will still have access to minor berserk. So essentially they buffed gankers. *Slow Clap*
HackTheMinotaur wrote: »It actually increases build diversity, because what were previously underused skills (Mark Target, Ambush) due to their redundancy are now worth using.
An exaggerated example of this mechanic is as follows: you have 1 spammable skill that gives every buff and debuff in the game when it does damage. Why use any other skills as spammable damage skills? When you start to move some buffs/debuffs from this skill to other skills, those become viable options as part of your build, thus creating more build diversity.
If they buffed teleport strike AND left berserk on Grim Focus you would be correct. But they didn’t do that. They took the 8% damage increase available to All NB builds (because it was a self buff) and moved it to a gap closer. This forces us to use a gap closer if we want to maintain the same relative power level as a solo player. Pure range builds are now excluded including most bow builds and most mag blades. That’s not promoting build diversity imo.
What foolish assumptions you make. Of course I am playing a magicka Nightblade. How could I not ? And I was being so jealous, because my magicka Nightblade did everything better than my Sorcerer. Now I no longer feel forced to play a Nightblade. I actually see some appeal in playing my Sorcerer instead.
If this is not a valid argument for you, then be it thus. But this is why I feel the changes are good. And yes, they are as selfish as your arguments. We always want what is best for us, before anything else.
Just for your understanding. I don't think Nightblades need nerfs because I am struggling against them (I do not in most cases) but because I feel forced to play one, due to the immense passive potency and I know many people used to feel the same way. (for pve mostly)
Merciless resolve is strong enough as it is. The highest damaging ranged ability I believe since Overload is gone.
Now other classes don't have to feel like fools for using slimecraw, knowing Nightblades just get it for free on their day to day abilities (like most of their abilities and passives really). Warden still has it. But the warden speed buff is not that special and not such a potent ability like Grim Focus.
I also don't agree at all that Nightblades have low damage in pvp. I think they have extremely good damage, especially magicka Nightblades who have immense ranged pressure. I never understood why people say, Magicka Nightblade is so bad in pvp. Taking free minor berserk from them should make it a bit harder to achieve such damage.
I don't want to support the nerfhammer philosophy and I think Nightblades have taken enough now. But taking some passive potency from Nightblades was a reasonable move in my opinion. Prior to Wrathstone, is was almost not justifiable to not play a Nightblade, Magicka or Stamina.
You do not understand, because you do not play this class. I have already spoken to many and I will tell you: try this! Try to fight for magblade and win, I'll see what you say ... Terribly annoy the opinions of people who do not understand what they are talking about.
What foolish assumptions you make. Of course I am playing a magicka Nightblade. How could I not ? And I was being so jealous, because my magicka Nightblade did everything better than my Sorcerer. Now I no longer feel forced to play a Nightblade. I actually see some appeal in playing my Sorcerer instead.
If this is not a valid argument for you, then be it thus. But this is why I feel the changes are good. And yes, they are as selfish as your arguments. We always want what is best for us, before anything else.
Just for your understanding. I don't think Nightblades need nerfs because I am struggling against them (I do not in most cases) but because I feel forced to play one, due to the immense passive potency and I know many people used to feel the same way. (for pve mostly)