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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Do you think old zones should get dragon-style world bosses?

Ahlteffour
Ahlteffour
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We could debate bringing dragonsor other super bosses to the old zones, but there would be chronological story issues. But what do you think? I have heard Daedric Behemoths could be an option or something of the sort.

If you answered yes, feel free to share some ideas of what you would like to see.

EDIT: Due to lack of clarity on my part, there may have been some misinterpretation on this. Dragon-style in this particular context refers to the high-hp movable style mechanic of the dragons of elsweyr (moving super boss), not the actual creatures themselves. For storyline reasons, dragons may not be a viable option. Other creatures could substitute the dragon but offer the same style of event.
Edited by Ahlteffour on April 18, 2019 10:13AM
"Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"

Do you think old zones should get dragon-style world bosses? 146 votes

Yes, they should get some form of world boss like the dragons in Elsweyr
43%
Cireousdaryl.rasmusenb14_ESOOsteosDominoidNemesis7884Rev Riellexenowarrior92eb17_ESOJerdehMorgha_KulJustLivingLifeAce_SiNkongkimAndyMacDisgracefulMindHvzedaMayraelCążkicmetzger93Carl-lanJudas Helviaryn 64 votes
No, leave old areas the way they are.
56%
SirAndyvailjohn_ESOAcrolasotis67GythralAH93SpacegatoidkUntrustedExistenzrynthTanadrielKorah_EaglecrystarkerealmleeuxEdaphonOlauronHuyenManwithBeard9FleshreaperTandor 82 votes
  • Ahlteffour
    Ahlteffour
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    I think it would be a fantastic way to bring some new life to the old campaigns. Doesn't have to be dragons, but Daedric themed would be neat.
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • Starlock
    Starlock
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    I don't know what "dragon style world bosses" are. You're going to have to describe that for us, though you might want to put it in spoiler tags.
  • Ahlteffour
    Ahlteffour
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    Starlock wrote: »
    I don't know what "dragon style world bosses" are. You're going to have to describe that for us, though you might want to put it in spoiler tags.


    Nah. For those that dont know I can just practice thread necromancy and resurrect this pole in June. :)
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • Nemesis7884
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    I do like the worldbosses in wrothgar which are a bit similar
  • Thannazzar
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    No, leave old areas the way they are.
    If you want to fight dragons in ESO buy the chapter!
  • TheShadowScout
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    No, leave old areas the way they are.
    No.

    It would make no sense at all for those who play the game in chronological oder to first play through "dragon style world bosses" in the mainstory regions long before they actually get around to freeing the dragons when they do the elsweyr prolouge quest, right?

    And you can hardly expect them to make two versions of the old zones - pre-dragons and post-dragons. Too much effort for too little effect.

    Also, Abner Tharn did say something about "containing them in Elsweyr" at the end of that one, so... there is that I am guessing, this will be the narrative they go with, that the dragons stay there, either because some great enchantment binds them to the region, or just because they decide to take their revenge on the descendants of those who locked them away before anything else...
  • starkerealm
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    No, leave old areas the way they are.
    Nope. The old zones could use some love. But, simply adding flying murder bosses probably isn't the answer.
  • Iccotak
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    I think it would be a good idea to add have large Daedric Titans, and other large beasts spawn around the vanilla maps

    Imagine exploring and you hear a Dark Anchor Horn sound, you see a notification that says a Daedric Titan has been Unleashed by a specific Dark Anchor, it'll be a Red mark on your compass as you and fellow players hunt down the Beast.
    This wouldn't happen as often as a Dark Anchor, making the event a little more special.

    You could also use other monsters to change things up like a Giant Flesh Colossus

    latest?cb=20131028205024

    TKcbXH6.jpg

    Edited by Iccotak on April 17, 2019 9:52PM
  • VDoom1
    VDoom1
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    No, leave old areas the way they are.
    No.

    It would make no sense at all for those who play the game in chronological oder to first play through "dragon style world bosses" in the mainstory regions long before they actually get around to freeing the dragons when they do the elsweyr prolouge quest, right?

    And you can hardly expect them to make two versions of the old zones - pre-dragons and post-dragons. Too much effort for too little effect.

    Also, Abner Tharn did say something about "containing them in Elsweyr" at the end of that one, so... there is that I am guessing, this will be the narrative they go with, that the dragons stay there, either because some great enchantment binds them to the region, or just because they decide to take their revenge on the descendants of those who locked them away before anything else...

    This pretty much says it all.
    It would be cool of course. But it would not make much sense. I did think it was possible at first, thinking that the Dragons might leave Elsweyr eventually. But as @TheShadowScout said, Tharn talks about containing them.

    So I just don't see how it's possible in a lore friendly non confusing way. My friend who just got ESO would be very confused. xD So far she only has the base game. If Dragons all of a sudden came as WB she would be "o.O...???"

    Huge Daedric Titans...that is another thing. A very cool thing. That should work just fine, we already have one in Wrothgar.
    Edited by VDoom1 on April 17, 2019 4:56PM
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  • Iccotak
    Iccotak
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    @Ahlteffour
    Technically speaking the Dragons are the Elsweyr equivalent to Dark Anchors
    You should be specific that you mean Not Dragons but Bosses that wander the map like Dragons do.

    @TheShadowScout
    OP doesn't mean having Dragons in vanilla zones but Daedric Beasts, or something that fits the zone, wandering the map

  • TheShadowScout
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    No, leave old areas the way they are.
    The old zones could use some love. But, simply adding flying murder bosses probably isn't the answer.
    Agreed.

    I would love to see them refit some new stuff into old zones! Give old incarnations of NPCs their "new" costumes for example. Add mechanics that came later (like shy or angry plants). Upgrade some older stuff with new tricks or visuals (especially if they can use those visuals as showcasing for crown store stuff, make people get envious so they might buy it.... But i can understand that they would rather spend their limited developer resources on new stuff they can sell in an DLC/Expansion, so...

    As for worldbosses... well, the mainstory zone ones are the buffed up versions of the old designs, so... not as grand as some of the latter ones, where they added more mechanics, and also more space for the WB to fight in... but that's how it was back then, and one can hardly expect them to redo the old regions too much. Like i said, too much investment for no extra profit... but hey, we can blame the dark anchors for scaring away the more dangerous critters, huh? ;)
  • ghastley
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    No, leave old areas the way they are.
    I'm all for having the zones different from each other. Putting everything everywhere doesn't serve any useful purpose.
  • Ahlteffour
    Ahlteffour
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    Iccotak wrote: »
    @Ahlteffour
    Technically speaking the Dragons are the Elsweyr equivalent to Dark Anchors
    You should be specific that you mean Not Dragons but Bosses that wander the map like Dragons do.

    @TheShadowScout
    OP doesn't mean having Dragons in vanilla zones but Daedric Beasts, or something that fits the zone, wandering the map

    Fair enough
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • Ahlteffour
    Ahlteffour
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    No.

    It would make no sense at all for those who play the game in chronological oder to first play through "dragon style world bosses" in the mainstory regions long before they actually get around to freeing the dragons when they do the elsweyr prolouge quest, right?

    And you can hardly expect them to make two versions of the old zones - pre-dragons and post-dragons. Too much effort for too little effect.

    Also, Abner Tharn did say something about "containing them in Elsweyr" at the end of that one, so... there is that I am guessing, this will be the narrative they go with, that the dragons stay there, either because some great enchantment binds them to the region, or just because they decide to take their revenge on the descendants of those who locked them away before anything else...

    I was more thinking the mechanic of the boss. I should have been more specific. The actual creature itself could be something entirely different.
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • Cążki
    Cążki
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    old zones must have somethin like spontainous spawn of dragons an this dragons should have very hard to kill very good idea !!!
    Altmer skooma dealer.
    PC-EU




  • TheShadowScout
    TheShadowScout
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    No, leave old areas the way they are.
    Iccotak wrote: »
    OP doesn't mean having Dragons in vanilla zones but Daedric Beasts, or something that fits the zone, wandering the map
    Ahlteffour wrote: »
    I was more thinking the mechanic of the boss. I should have been more specific. The actual creature itself could be something entirely different.
    Hmmm... I can also see why they would not want to have something like that in the vanilla zones where people quest to make their way to level 50. I reckon they might think it discouraging to new players getting their first character on to suddenly have a "wandering world boss" swat them flat when they go to hunt mudcrabs or something...

    Sure, it would be fun for advanced placers, but... newbies would feel like back in the days before battle levelling when a level 10 first went into cyrodil and ran smack into a V12 PvPlayer...

    Not to mention, the old regions -have- their own mechanic - the dolmen (though admittedly, they are a bit underwhelming when compared to newer world bosses...)

    Hmmm...

    Actually... that could work. Like... if the regions did not have an mobile world boss as recurring threat, but as special occasion... like... mobile world boss only shows up if at some time all three dolmen in one region remain active and uncleared for over 30 minutes... then it might be a rare enough occasion as to not mess with general questing...


    Although... the idea also -could- work elsewere. Like... in cyrodil! Throw a random "world boss attack" into the PvP? At a random time, from a random direction, comes a wandering beastie that goes after some keep... much like the wandering bosses in the IC districts... I could see that work out.


    Abother possibility would be making it an event... like jester time of something, if it only happened at special occasions, it would not impede the gaming at other times, AND it could let them farm that for event tickets, while selling them also in the crown store for those casuals who just cannot play anough to get whatever niftyness they might give out for the event...


    Still the issue of them spending developer respources for something they cannot charge extra for, which would make it unlikely to happen in older regions. But the idea IS worth brainstorming about, not as the OP suggested methinks, but... maybe in some other way?
  • Ahlteffour
    Ahlteffour
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    Iccotak wrote: »
    OP doesn't mean having Dragons in vanilla zones but Daedric Beasts, or something that fits the zone, wandering the map
    Ahlteffour wrote: »
    I was more thinking the mechanic of the boss. I should have been more specific. The actual creature itself could be something entirely different.
    Hmmm... I can also see why they would not want to have something like that in the vanilla zones where people quest to make their way to level 50. I reckon they might think it discouraging to new players getting their first character on to suddenly have a "wandering world boss" swat them flat when they go to hunt mudcrabs or something...

    Sure, it would be fun for advanced placers, but... newbies would feel like back in the days before battle levelling when a level 10 first went into cyrodil and ran smack into a V12 PvPlayer...

    Not to mention, the old regions -have- their own mechanic - the dolmen (though admittedly, they are a bit underwhelming when compared to newer world bosses...)

    Hmmm...

    Actually... that could work. Like... if the regions did not have an mobile world boss as recurring threat, but as special occasion... like... mobile world boss only shows up if at some time all three dolmen in one region remain active and uncleared for over 30 minutes... then it might be a rare enough occasion as to not mess with general questing...


    Although... the idea also -could- work elsewere. Like... in cyrodil! Throw a random "world boss attack" into the PvP? At a random time, from a random direction, comes a wandering beastie that goes after some keep... much like the wandering bosses in the IC districts... I could see that work out.


    Abother possibility would be making it an event... like jester time of something, if it only happened at special occasions, it would not impede the gaming at other times, AND it could let them farm that for event tickets, while selling them also in the crown store for those casuals who just cannot play anough to get whatever niftyness they might give out for the event...


    Still the issue of them spending developer respources for something they cannot charge extra for, which would make it unlikely to happen in older regions. But the idea IS worth brainstorming about, not as the OP suggested methinks, but... maybe in some other way?


    Its a fun idea. I like the idea of "unleashing" an ultimate beast if all the dolmens in an area go uncleared. Not a bad suggestion there.

    Your point about new players is interesting. I guess I am of the mind that if I have a low level character and have the opportunity to join in a random group hunt for a big beastie I would be all over that haha. Thats not everyone though.
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • TheShadowScout
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    No, leave old areas the way they are.
    Ahlteffour wrote: »
    I guess I am of the mind that if I have a low level character and have the opportunity to join in a random group hunt for a big beastie I would be all over that haha. Thats not everyone though.
    Ah, but how would they be able to join when they don't know?

    And if they get flattened in an instant by a beastie they have no chance against on their way to getting stronger... that's no fun, right? At least tha static world bosses have a nig, nasty skull icon on the map to make it clear what happens if they wander there...

    Still, the "unleashing" idea does have its points... especially if you could/would weaken the big bad by closing the dolmens first...
  • AndyMac
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    More dragons are more imo :)
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Iccotak
    Iccotak
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    @TheShadowScout

    I like the idea of having them in Cyrodil, makes sense being that close Imperial City and the center of the Daedric invasion.
    Imagine in the middle of a siege battle a Daedric Titan drops from the sky, causing chaos in the middle of a PvP battle or a traveling army runs into a Giant Flesh Atronach.

    However, to counter the obvious problems of getting randomly squashed:
    When one is unleashed there could be a marker on the map that shows a circle of it's wandering area where it stays. It could spawn anywhere but it stays in that vicinity of the circle.
    it won't show the player where in the circle it is so you have to go there in order to find out, but you can avoid it.

    ALSO imagine adding them to the Coldharbor zone, since it doesn't have Dark Anchors.
    Edited by Iccotak on April 17, 2019 9:50PM
  • Sylvermynx
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    No, leave old areas the way they are.
    Game's chronology is enough of a mess as it is.
  • TheShadowScout
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    No, leave old areas the way they are.
    Iccotak wrote: »
    I like the idea of having them in Cyrodil...

    However, to counter the obvious problems of getting randomly squashed...
    ...would not be an issue in -cyrodil- because, well... that happens anyhow as soon as you meet the local gankmasters!
    All of cyrodil is a warzone, where you have to -expect- to suddenly look at a blueish screen and see someone ganked you into the ground before you even cound start fighting back. It happens all the time. So what if the same happened with a boss beast? Nothing special, that's what! ;)

    And yeah, the thought of a huge boss beast intruding on a battle has occured to me, leaving the players choices... do they fight the beast and ignore each other? Does one side retreat, hoping to weaken the other fighting the beast then take the survivor in the flank and finish the fight? And if they try that, what if the beast wins and then proceeds to wipe the floor with them too because only together they would have had the power to take it down? See all the fun decisions that might be possible there? ;)
  • FierceSam
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    No, leave old areas the way they are.
    There are 15 ‘old’ original story areas, each of which is the size of Wrothgar. Even if you only put a single new boss in each area, you’ve already installed more that 2 years-worth of new bosses. And for what? To vaguely jazz up the old places and actively discourage development of new content.

    Leave the existing places as they are. Just because they may appear stale to you doesn’t mean they’re not exciting and relevant to newer players who haven’t done them.

    The vast majority of players haven’t done all the existing world bosses in their alliance, let alone the rest of Tamriel. No need to bloat out the old zones just because there’s something different in the new zone.
  • Iccotak
    Iccotak
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    @TheShadowScout

    The circle map idea was more for your concerns about new players getting smashed in vanilla areas.
    I would love them to drop in PvP battles it's just that I can imagine the complaint posts. :#:/

    Perhaps make the Boss Spawns on a new separate Cyrodil instance?
    Just call it "Molag Bal", as it is his invasion spreading across the map
    For players who want more variables, & therefore challenge, at play in the zone.
    Edited by Iccotak on April 17, 2019 10:05PM
  • Ahlteffour
    Ahlteffour
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    FierceSam wrote: »
    There are 15 ‘old’ original story areas, each of which is the size of Wrothgar. Even if you only put a single new boss in each area, you’ve already installed more that 2 years-worth of new bosses. And for what? To vaguely jazz up the old places and actively discourage development of new content.

    Leave the existing places as they are. Just because they may appear stale to you doesn’t mean they’re not exciting and relevant to newer players who haven’t done them.

    The vast majority of players haven’t done all the existing world bosses in their alliance, let alone the rest of Tamriel. No need to bloat out the old zones just because there’s something different in the new zone.

    Seems to be mixed reviews on the matter. But I respect your view. :)
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
  • jainiadral
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    No, leave old areas the way they are.
    So, do the dragons spawn anywhere in Elsweyr? I hated that so much in Skyrim :p I'd hate that even more in the vanilla zones. I really hate wandering or suddenly- spawned super champs in games-- they get in the way of questing and exploration.
  • SirAndy
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    No, leave old areas the way they are.
    jainiadral wrote: »
    So, do the dragons spawn anywhere in Elsweyr?
    Not really, they have quite a few designated possible spawn areas but it certainly is not "anywhere" ...
    shades.gif

  • idk
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    No, leave old areas the way they are.
    If I understand what OP us suggesting it seems they are suggesting Zos add content to the base game. I do not think Zos should add any new content to the base game. Zos clearly stated any new content would be added via DLCs.
  • kargen27
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    No, leave old areas the way they are.
    Keep the world bosses we have but give them their teeth back. I shouldn't be able to solo a world boss. I'm not that good.
    and then the parrot said, "must be the water mines green too."
  • Ahlteffour
    Ahlteffour
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    Yes, they should get some form of world boss like the dragons in Elsweyr
    kargen27 wrote: »
    Keep the world bosses we have but give them their teeth back. I shouldn't be able to solo a world boss. I'm not that good.

    Everyone needs a confidence booster. ;)
    "Anyone can identify a problem. It takes hard work, dedication, patience and understanding to be a positive part of the solution"
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