I don't know what "dragon style world bosses" are. You're going to have to describe that for us, though you might want to put it in spoiler tags.
TheShadowScout wrote: »No.
It would make no sense at all for those who play the game in chronological oder to first play through "dragon style world bosses" in the mainstory regions long before they actually get around to freeing the dragons when they do the elsweyr prolouge quest, right?
And you can hardly expect them to make two versions of the old zones - pre-dragons and post-dragons. Too much effort for too little effect.
Also, Abner Tharn did say something about "containing them in Elsweyr" at the end of that one, so... there is that I am guessing, this will be the narrative they go with, that the dragons stay there, either because some great enchantment binds them to the region, or just because they decide to take their revenge on the descendants of those who locked them away before anything else...
Agreed.starkerealm wrote: »The old zones could use some love. But, simply adding flying murder bosses probably isn't the answer.
@Ahlteffour
Technically speaking the Dragons are the Elsweyr equivalent to Dark Anchors
You should be specific that you mean Not Dragons but Bosses that wander the map like Dragons do.
@TheShadowScout
OP doesn't mean having Dragons in vanilla zones but Daedric Beasts, or something that fits the zone, wandering the map
TheShadowScout wrote: »No.
It would make no sense at all for those who play the game in chronological oder to first play through "dragon style world bosses" in the mainstory regions long before they actually get around to freeing the dragons when they do the elsweyr prolouge quest, right?
And you can hardly expect them to make two versions of the old zones - pre-dragons and post-dragons. Too much effort for too little effect.
Also, Abner Tharn did say something about "containing them in Elsweyr" at the end of that one, so... there is that I am guessing, this will be the narrative they go with, that the dragons stay there, either because some great enchantment binds them to the region, or just because they decide to take their revenge on the descendants of those who locked them away before anything else...
OP doesn't mean having Dragons in vanilla zones but Daedric Beasts, or something that fits the zone, wandering the map
Hmmm... I can also see why they would not want to have something like that in the vanilla zones where people quest to make their way to level 50. I reckon they might think it discouraging to new players getting their first character on to suddenly have a "wandering world boss" swat them flat when they go to hunt mudcrabs or something...Ahlteffour wrote: »I was more thinking the mechanic of the boss. I should have been more specific. The actual creature itself could be something entirely different.
TheShadowScout wrote: »OP doesn't mean having Dragons in vanilla zones but Daedric Beasts, or something that fits the zone, wandering the mapHmmm... I can also see why they would not want to have something like that in the vanilla zones where people quest to make their way to level 50. I reckon they might think it discouraging to new players getting their first character on to suddenly have a "wandering world boss" swat them flat when they go to hunt mudcrabs or something...Ahlteffour wrote: »I was more thinking the mechanic of the boss. I should have been more specific. The actual creature itself could be something entirely different.
Sure, it would be fun for advanced placers, but... newbies would feel like back in the days before battle levelling when a level 10 first went into cyrodil and ran smack into a V12 PvPlayer...
Not to mention, the old regions -have- their own mechanic - the dolmen (though admittedly, they are a bit underwhelming when compared to newer world bosses...)
Hmmm...
Actually... that could work. Like... if the regions did not have an mobile world boss as recurring threat, but as special occasion... like... mobile world boss only shows up if at some time all three dolmen in one region remain active and uncleared for over 30 minutes... then it might be a rare enough occasion as to not mess with general questing...
Although... the idea also -could- work elsewere. Like... in cyrodil! Throw a random "world boss attack" into the PvP? At a random time, from a random direction, comes a wandering beastie that goes after some keep... much like the wandering bosses in the IC districts... I could see that work out.
Abother possibility would be making it an event... like jester time of something, if it only happened at special occasions, it would not impede the gaming at other times, AND it could let them farm that for event tickets, while selling them also in the crown store for those casuals who just cannot play anough to get whatever niftyness they might give out for the event...
Still the issue of them spending developer respources for something they cannot charge extra for, which would make it unlikely to happen in older regions. But the idea IS worth brainstorming about, not as the OP suggested methinks, but... maybe in some other way?
Ah, but how would they be able to join when they don't know?Ahlteffour wrote: »I guess I am of the mind that if I have a low level character and have the opportunity to join in a random group hunt for a big beastie I would be all over that haha. Thats not everyone though.
...would not be an issue in -cyrodil- because, well... that happens anyhow as soon as you meet the local gankmasters!I like the idea of having them in Cyrodil...
However, to counter the obvious problems of getting randomly squashed...
There are 15 ‘old’ original story areas, each of which is the size of Wrothgar. Even if you only put a single new boss in each area, you’ve already installed more that 2 years-worth of new bosses. And for what? To vaguely jazz up the old places and actively discourage development of new content.
Leave the existing places as they are. Just because they may appear stale to you doesn’t mean they’re not exciting and relevant to newer players who haven’t done them.
The vast majority of players haven’t done all the existing world bosses in their alliance, let alone the rest of Tamriel. No need to bloat out the old zones just because there’s something different in the new zone.
Not really, they have quite a few designated possible spawn areas but it certainly is not "anywhere" ...jainiadral wrote: »So, do the dragons spawn anywhere in Elsweyr?
Keep the world bosses we have but give them their teeth back. I shouldn't be able to solo a world boss. I'm not that good.