Ectheliontnacil wrote: »Good op.
Dark cloak change is awful though. Heavy armour stamblades were carried by the skill - true. But it was also the last thing keeping magblade alive, since healing ward was destroyed. Nightblades needed access to some form of (burst like) self healing. This hot is beyond useless and magblades will seriously lack healing. Best bet is to revert back to invis and play a trolling flame reach>cloak spec or something.
Very disappointed by this change.
Also the minor beserk was taken from magblade and minor vulnerability was only given to stamblades. The wrong playstyle was nerfed! No magblade will ever use that gapcloser.
I believe you misunderstood minor mangle. It will take off 10% total health so say they are at 7 percent it will kill them.
TheRealSniker wrote: »Ectheliontnacil wrote: »Good op.
Dark cloak change is awful though. Heavy armour stamblades were carried by the skill - true. But it was also the last thing keeping magblade alive, since healing ward was destroyed. Nightblades needed access to some form of (burst like) self healing. This hot is beyond useless and magblades will seriously lack healing. Best bet is to revert back to invis and play a trolling flame reach>cloak spec or something.
Very disappointed by this change.
Also the minor beserk was taken from magblade and minor vulnerability was only given to stamblades. The wrong playstyle was nerfed! No magblade will ever use that gapcloser.
Yeah theres a very bad side of this change too, afaik. The magblades that i know who play open world still used invis cloak though.
Shadowy disguise extended from 2.9 seconds to 3 seconds, which is still illogical and unnecessary buff to cloak nobody asked for ><Are you referring to the change below when you talk about shadowy disguise? If you are then I don't think you have understood the final sentence. It looks like the duration will be broadly comparable after the passive is applied. I haven't checked on pts, but the below suggests the duration without points in the passive has been reduced.
Dark Veil: Adjusted this passive to grant a flat 1 and 2 second duration increase to Shadow abilities, rather than 8 and 15% duration extensions. The duration of these abilities before allocating this passive have been adjusted to ensure the total duration remains relatively the same to their current Live values.
TheRealSniker wrote: »Ectheliontnacil wrote: »Good op.
Dark cloak change is awful though. Heavy armour stamblades were carried by the skill - true. But it was also the last thing keeping magblade alive, since healing ward was destroyed. Nightblades needed access to some form of (burst like) self healing. This hot is beyond useless and magblades will seriously lack healing. Best bet is to revert back to invis and play a trolling flame reach>cloak spec or something.
Very disappointed by this change.
Also the minor beserk was taken from magblade and minor vulnerability was only given to stamblades. The wrong playstyle was nerfed! No magblade will ever use that gapcloser.
Yeah theres a very bad side of this change too, afaik. The magblades that i know who play open world still used invis cloak though.
No, this is a terrible change for PVE tanking. There's no reason PVE trial NB tanks should become 80% useless again because PVP players are too lazy to maintain defile on heavyblades in 1v1.I love the fix they gave for Dark Cloak, the ability wont carry Heavy Armor builds in 1v1s anymore and instead acts like your normal HoT, although the skills potential has been ruined and id like it more if they just gave us another morph of invis cloak back, its not as bad as I would expect. Wonder if this nerf has been influenced by this post.
No, this is a terrible change for PVE tanking. There's no reason PVE trial NB tanks should become 80% useless again because PVP players are too lazy to maintain defile on heavyblades in 1v1.I love the fix they gave for Dark Cloak, the ability wont carry Heavy Armor builds in 1v1s anymore and instead acts like your normal HoT, although the skills potential has been ruined and id like it more if they just gave us another morph of invis cloak back, its not as bad as I would expect. Wonder if this nerf has been influenced by this post.
(Don't give me "NB PVE tanking is niche". 1v1 in Cyrodiil is niche too.)
I agree that the removal of Minor Berserk is not understandable.
Everything else is just a matter of opinions.
Great post, tho
MartiniDaniels wrote: »Shadowy disguise extended from 2.9 seconds to 3 seconds, which is still illogical and unnecessary buff to cloak nobody asked for ><Are you referring to the change below when you talk about shadowy disguise? If you are then I don't think you have understood the final sentence. It looks like the duration will be broadly comparable after the passive is applied. I haven't checked on pts, but the below suggests the duration without points in the passive has been reduced.
Dark Veil: Adjusted this passive to grant a flat 1 and 2 second duration increase to Shadow abilities, rather than 8 and 15% duration extensions. The duration of these abilities before allocating this passive have been adjusted to ensure the total duration remains relatively the same to their current Live values.
ConstanKar wrote: »
TheRealSniker wrote: »Ever since I made my Forum post answering to the "Combat Direction" thread, some people messaged me either directly or in other ways to state my opinion about the first weeks notes publicly again, I decided to do it this one last time.
THINGS THAT I LIKE:
Im a fan of the Surprise Attack change, the damage loss isnt big (about 3% damage due to Mauls also being more effective without Major Fracture) and the idea of flanking being built into Nightblades kit was my idea ever since the class rep system came out. Im pretty sure one of the class reps got inspired by the idea as well
Overall the change gives Stamblade alot more damage potential in terms of pve and pvp damage and the removal of major fracture doesnt really gut them.
I just wish it could be pumped up to 10% to be more meaningful as now it really doesn't reward a player who plays the spec to its fullest.
The Mass hysteria change where they change the amount of enemies feared back from 2 to 6 like it was before. It will be an amazing 1vX skill again that serves defensive use!
The removal of snare after your enemy broke free is also amazing cause now the annoying snare will be just gone instead.
I love the fix they gave for Dark Cloak, the ability wont carry Heavy Armor builds in 1v1s anymore and instead acts like your normal HoT, although the skills potential has been ruined and id like it more if they just gave us another morph of invis cloak back, its not as bad as I would expect. Wonder if this nerf has been influenced by this post.
The Shadow image scalings change is amazing aswell, Zenimax realized the skill is being used by both the Magicka and Stamina spec and such a step is most definetly the right step. It gives Stamblade a bit pressure in duels outside of burst damage.
THINGS THAT I DISLIKE:
Relentless focus removal of buffs.
Lets start off with what kinda tough ride Relentless focus was through, the skill was only used for the buffs since forever until Dragonbones Patch where the bow proc stacks werent resetted upon rebuffing anymore. Then the skill was finally actively used in PvP and rewarded above average players for comboing the ability skillfully.
The skill unlocked alot of stamnb potential and required alot of thought to make it work.
In the last few patches a delay has been added to the skill making it very very very unreliable, now Zenimax also removed all kinds of buffs from the skills, minor berserk and minor endurance, and giving us a heal for compensation.
The heal was never needed for stamblades and wont be anywhere reliable anyway as the Bow Proc almost never hits with the current delay.
The removal of minor endurance pushes Stamblades even more towards the Heavy armor playstyle as stacking Recovery isnt as rewarding anymore.
The removal of minor berserk has been compensated by adding minor vulnerability on Ambush, a skill I personally hate.
Using ambush makes you too vulnerable, the fact that we have to spam the skill now every 8 seconds in order to keep up a good uptime of a much needed damage buff is depressing. I hate what Zenimax has done to Nightblades kit with this patch. Putting such a buff on a gapcloser ruins the frontloaded burst potential anf promotes brainless zerging.
Oh and ofcourse dont forget about our Magblade buddies who lost their 8% damage completely!
The use of the skill now still has a cost, so you basically waste your magicka/stamina for... nothing...?
The skill has been a key skill in the Nightblades gameplay and will be unused if those changes go through.
The removal of Major Defile on Incapacitating strike is cruel towards Medium Nightblade.
Major Defile is much needed in todays Meta as healing is so strong in this game. There is no other way of reliably getting Major Defile on your target outside of Reverb(Its an Sword an Board skill) which also pushes you towards the Heavy Armor playstyle.
I wasnt able to test the skill yet but Stamblades whom I respect and who dueled on PTS say that they do no damage without the debuff as everything gets outhealed.
The Minor mangle we received instead doesnt make much sense either, im not sure what it is supposed to do.
Minor mangle would theoretically push your target insantly to 90% of its health when u use incap at 100% of its health, because the debuff applies first. But using Incap at 100% HP is bad for you anyway because you wont have enough pressure to put them down anyway.
But thats only one use I can think of, anywhere else the debuff is just bad for your gameplay.
Why? Because when u use Minor mangle on your target at 50% health, then their current % health after damage done with incap will be actually higher that it would have been without minor mangle, making our execute range smaller.
The skill is counteractive and I will personally try out playing with the Magicka Morph of the skill once im back home and able to duel.
I wish we could receive a different debuff on Incap for 6 seconds instead. Or atleast the Minor Mangle for a full duration of the ultimate.
I agree that the removal of Minor Berserk is not understandable.
Everything else is just a matter of opinions.
Great post, tho
Well, the minor offensive buffs were never really distributed in a balanced way between the classes. I’d trade minor intellect for minor berserk any day for example.
Pretty much agree except of dark cloak which is now worse and won't be used at all.
And I wish that magblades wouldn't be nerfed because of stamblades anymore. Merciless used to be most important skill for magblades, bud with each patch it gets nerfed. Now it's totally waste of a slot.
I don’t know of many builds that run pulsar and so have access the minor mangle. The few I know are melee magblades
So basically you like the buff that’s more powerful than than the original effect and don’t like the nerfs lol.
but shade is still *** .... wtb FIX
im tower etc ...