Hello everyone,
First of all I want to say I am really pleased with the 5.0.0 Patch Notes. They look mostly really promising and interesting.
Specifically, I really liked seeing some more abilities scaling with Stamina. Skill Trees are overloaded with Magicka Abilities (as they should, cause Stamina is also used for other stuff such as dodging and blocking), but many abilities that could still dont scale with Stamina.
This patch changed some of these for the better, namely:
Warden: Natures Grasp
Templar: Cleansing Ritual
Sorcerer: Streak
Nightblade: Shade
DK: Inferno
Each of the classes essentially got one ability, but I would like to propose to extend this to the following abilities:
- Malevolent Offering (Nightblade): This skill costs Health and there is no reason for it to not scale with Stamina too. Would be great to give the Nightblade some more general group utility.
- Mend Wounds (Psijic): If I read the patch notes correctly, this ability now doesn't cost any resources anymore. I haven't had time to test this on PTS yet, but I would assume it still doesn't scale with Stamina. As this Skill is now not a strict Magicka heal anymore, I would say it should scale with both stat pools. Another great option to improve its usage would be the Heavy attack healing in a radius around the target, maybe like 6m.
- Atronarch (Sorcerer): Why don't you finally give Stam Sorcs an Air Atronarch Morph dealing Phsyical Damage? Maybe even a mobile one? :P
- Unstable Familiar: Maybe consider adding a Stamina Morph to this one instead of the useless Health Heal that no-one uses?
Thank you for considering the suggestions.
Edited by RealPhoenix on April 16, 2019 1:37PM PC EU -
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Cyrodiil´s FIST | 1500 CP | Dedicated PvP Player | 36k Achievement Points