Incap is a dead ult with the removal of major defile, and minor mangled is useless. It could occur by default (not having to wait until 120 ult) and it will still be useless.
Surprise Attack is very difficult to justify using over Power Extraction which is barely weaker, hits 360° and is undodgeable.
What needs to happen:
1) Incap needs major defile back or it needs something that makes it worth using over DBoS.
2) Surprise Attack needs to be far more superior to Power Extraction against a single target.
Joosef_Kivikilpi wrote: »Some people build off that speed boost of conceal weapon. It goes well with Mageblade as well since they can perma Cloak pretty much as well, increasing their overall speed and escape.
No.
1) I'm totally 100% fine with Surprise Attack losing Major Fracture (I don't feel it was overperforming at all but I'll make due). However, Concealed Weapon is still white hot trash even in comparison to this new version of Surprise Attack. While the speed buff is alright-ish, it always seemed off that it was attached to only 1 form of Veiled Strike instead of being a natural part of the skill. Move the speed buff to the base form of the skill and give Concealed Weapon Major Prophecy so that it might actually see some use. I'm not forgetting Magelight or Pots are easy sources of Major Prophecy but still, I felt it was a decent option to include into Magblade's toolkit naturally since they benefit the most from having more crit that having it naturally in their toolkit felt more organic.
2) Grim Focus without Minor buffs have destroyed the skill entirely. It's become a resource drain more than anything due to having no buff granted upon activation and a slow build up to an attack. I'd rather they give the skill Minor Endurance and Minor Intellect for each respective morph so that it has some tangible benefit of use outside of a resource heavy, slow moving projectile. Also, up the heal radius to the max; makes no sense that the ability that has a range of 28m has a 7m heal radius.
3) DARK CLOAK DID NOT NEED A NERF!!!! NB Tanks do not need to be kicked in the nads every single patch; We lost Sap Tanking, Tava Tanking, and now our only actually useful self heal is being gutted into the ground. Why? You already nerfed NB DPS so why was Dark Cloak also hit, especially so severely? Why are you making NB Tanks needlessly more difficult than it already is? I'd prefer reverting the change entirely because its just so poorly thought out that I can't take that change as anything but a drug fueled mistake but I'll meet you halfway. Remove the Minor Protection from Dark Cloak and reduce the Heal from 11% down to 8-9% over 4 seconds. This way, it heals within the range of 32-36% in a slightly longer duration and with the removal of Minor Protection, the skill doesn't cause as many problems in PvP. Move the Minor Protection to Refreshing Path so that NB Tanks can still benefit from it in a more reliable way while also limiting its PvP application.
4) Remove Major Berserk from Reaper's Mark and move the Minor Vulnerability from Teleport Strike to there instead. With the removal of Major Fracture from Surprise Attack, Mark Target is now the only method for NB to get it within class. However, because of how poorly Mark Target is in functionality, giving it something worthwhile is needed to actually make it a viable alternative to the old Surprise Attack. In the same vein of thought, having Teleport Strike provide Minor Vulnerability is a huge misstep as it creates a situation akin to the old Spambush meta, in which a Stamblade will be able to fully utilize the Minor Vulnerability of Teleport Strike, coupled with the Minor Berserk of Camo Hunter in order to inflict even stronger gank combos than previously possible. By giving Reaper's Mark the Minor Vulnerability debuff, not only do you increase NB's utility by having them provide Minor Vulnerability for a fairly reasonable duration, you also eliminate the potential PvP imbalance that will arise from having Minor Vulnerability on Teleport Strike as Marked Targets will have a chance to counter a ganking NB whereas Teleport Strike will now snare a Target for 60% on top of applying Minor Vulnerability while also granting Minor Berserk for the NB and leave the target almost completely without counter play in the time it'll take for a NB to kill you within that burst window. Lower the heal received from Mark Target if need be but if we need to nip this problem in the bud, now.
5) Cripple change has done nothing to improve the skill. Debilitate is still worse than Crippling Blast and making it snare more doesn't change that, especially since Race against Time will now be rampant as hell in PvP. Why not make it into a utility skill that provides Minor Lifesteal to the target so that it can be utilized by NB Healers and Tanks instead of remaining a dead skill?
Silver_Strider wrote: »Just gonna copy my other post from the Class Thread in relation to NB1) I'm totally 100% fine with Surprise Attack losing Major Fracture (I don't feel it was overperforming at all but I'll make due). However, Concealed Weapon is still white hot trash even in comparison to this new version of Surprise Attack. While the speed buff is alright-ish, it always seemed off that it was attached to only 1 form of Veiled Strike instead of being a natural part of the skill. Move the speed buff to the base form of the skill and give Concealed Weapon Major Prophecy so that it might actually see some use. I'm not forgetting Magelight or Pots are easy sources of Major Prophecy but still, I felt it was a decent option to include into Magblade's toolkit naturally since they benefit the most from having more crit that having it naturally in their toolkit felt more organic.
2) Grim Focus without Minor buffs have destroyed the skill entirely. It's become a resource drain more than anything due to having no buff granted upon activation and a slow build up to an attack. I'd rather they give the skill Minor Endurance and Minor Intellect for each respective morph so that it has some tangible benefit of use outside of a resource heavy, slow moving projectile. Also, up the heal radius to the max; makes no sense that the ability that has a range of 28m has a 7m heal radius.
3) DARK CLOAK DID NOT NEED A NERF!!!! NB Tanks do not need to be kicked in the nads every single patch; We lost Sap Tanking, Tava Tanking, and now our only actually useful self heal is being gutted into the ground. Why? You already nerfed NB DPS so why was Dark Cloak also hit, especially so severely? Why are you making NB Tanks needlessly more difficult than it already is? I'd prefer reverting the change entirely because its just so poorly thought out that I can't take that change as anything but a drug fueled mistake but I'll meet you halfway. Remove the Minor Protection from Dark Cloak and reduce the Heal from 11% down to 8-9% over 4 seconds. This way, it heals within the range of 32-36% in a slightly longer duration and with the removal of Minor Protection, the skill doesn't cause as many problems in PvP. Move the Minor Protection to Refreshing Path so that NB Tanks can still benefit from it in a more reliable way while also limiting its PvP application.
4) Remove Major Berserk from Reaper's Mark and move the Minor Vulnerability from Teleport Strike to there instead. With the removal of Major Fracture from Surprise Attack, Mark Target is now the only method for NB to get it within class. However, because of how poorly Mark Target is in functionality, giving it something worthwhile is needed to actually make it a viable alternative to the old Surprise Attack. In the same vein of thought, having Teleport Strike provide Minor Vulnerability is a huge misstep as it creates a situation akin to the old Spambush meta, in which a Stamblade will be able to fully utilize the Minor Vulnerability of Teleport Strike, coupled with the Minor Berserk of Camo Hunter in order to inflict even stronger gank combos than previously possible. By giving Reaper's Mark the Minor Vulnerability debuff, not only do you increase NB's utility by having them provide Minor Vulnerability for a fairly reasonable duration, you also eliminate the potential PvP imbalance that will arise from having Minor Vulnerability on Teleport Strike as Marked Targets will have a chance to counter a ganking NB whereas Teleport Strike will now snare a Target for 60% on top of applying Minor Vulnerability while also granting Minor Berserk for the NB and leave the target almost completely without counter play in the time it'll take for a NB to kill you within that burst window. Lower the heal received from Mark Target if need be but if we need to nip this problem in the bud, now.
5) Cripple change has done nothing to improve the skill. Debilitate is still worse than Crippling Blast and making it snare more doesn't change that, especially since Race against Time will now be rampant as hell in PvP. Why not make it into a utility skill that provides Minor Lifesteal to the target so that it can be utilized by NB Healers and Tanks instead of remaining a dead skill?
I originally had no real feelings for the Minor Mangle on Incap but I do have some concerns about it now. In PvE, its a DPS loss to hold Incap til 120 Ultimate that it'll realistically be of little to no benefit there. In PvP, it might be useful for group play against High Health Builds but that has very limited applications as is and considering Dawnbreaker just got buffed, it seems unlikely to see any real play. Considering all that, Incap should just apply Minor Mangle as part of the skill without the whole 120 Ultimate Cost associated with it and last the full 6 seconds so that it sees actual usage in both PvE and PvP. It won't be of huge benefit but it'll be better than no benefit.
Silver_Strider wrote: »Just gonna copy my other post from the Class Thread in relation to NB1) I'm totally 100% fine with Surprise Attack losing Major Fracture (I don't feel it was overperforming at all but I'll make due). However, Concealed Weapon is still white hot trash even in comparison to this new version of Surprise Attack. While the speed buff is alright-ish, it always seemed off that it was attached to only 1 form of Veiled Strike instead of being a natural part of the skill. Move the speed buff to the base form of the skill and give Concealed Weapon Major Prophecy so that it might actually see some use. I'm not forgetting Magelight or Pots are easy sources of Major Prophecy but still, I felt it was a decent option to include into Magblade's toolkit naturally since they benefit the most from having more crit that having it naturally in their toolkit felt more organic.
2) Grim Focus without Minor buffs have destroyed the skill entirely. It's become a resource drain more than anything due to having no buff granted upon activation and a slow build up to an attack. I'd rather they give the skill Minor Endurance and Minor Intellect for each respective morph so that it has some tangible benefit of use outside of a resource heavy, slow moving projectile. Also, up the heal radius to the max; makes no sense that the ability that has a range of 28m has a 7m heal radius.
3) DARK CLOAK DID NOT NEED A NERF!!!! NB Tanks do not need to be kicked in the nads every single patch; We lost Sap Tanking, Tava Tanking, and now our only actually useful self heal is being gutted into the ground. Why? You already nerfed NB DPS so why was Dark Cloak also hit, especially so severely? Why are you making NB Tanks needlessly more difficult than it already is? I'd prefer reverting the change entirely because its just so poorly thought out that I can't take that change as anything but a drug fueled mistake but I'll meet you halfway. Remove the Minor Protection from Dark Cloak and reduce the Heal from 11% down to 8-9% over 4 seconds. This way, it heals within the range of 32-36% in a slightly longer duration and with the removal of Minor Protection, the skill doesn't cause as many problems in PvP. Move the Minor Protection to Refreshing Path so that NB Tanks can still benefit from it in a more reliable way while also limiting its PvP application.
4) Remove Major Berserk from Reaper's Mark and move the Minor Vulnerability from Teleport Strike to there instead. With the removal of Major Fracture from Surprise Attack, Mark Target is now the only method for NB to get it within class. However, because of how poorly Mark Target is in functionality, giving it something worthwhile is needed to actually make it a viable alternative to the old Surprise Attack. In the same vein of thought, having Teleport Strike provide Minor Vulnerability is a huge misstep as it creates a situation akin to the old Spambush meta, in which a Stamblade will be able to fully utilize the Minor Vulnerability of Teleport Strike, coupled with the Minor Berserk of Camo Hunter in order to inflict even stronger gank combos than previously possible. By giving Reaper's Mark the Minor Vulnerability debuff, not only do you increase NB's utility by having them provide Minor Vulnerability for a fairly reasonable duration, you also eliminate the potential PvP imbalance that will arise from having Minor Vulnerability on Teleport Strike as Marked Targets will have a chance to counter a ganking NB whereas Teleport Strike will now snare a Target for 60% on top of applying Minor Vulnerability while also granting Minor Berserk for the NB and leave the target almost completely without counter play in the time it'll take for a NB to kill you within that burst window. Lower the heal received from Mark Target if need be but if we need to nip this problem in the bud, now.
5) Cripple change has done nothing to improve the skill. Debilitate is still worse than Crippling Blast and making it snare more doesn't change that, especially since Race against Time will now be rampant as hell in PvP. Why not make it into a utility skill that provides Minor Lifesteal to the target so that it can be utilized by NB Healers and Tanks instead of remaining a dead skill?
I originally had no real feelings for the Minor Mangle on Incap but I do have some concerns about it now. In PvE, its a DPS loss to hold Incap til 120 Ultimate that it'll realistically be of little to no benefit there. In PvP, it might be useful for group play against High Health Builds but that has very limited applications as is and considering Dawnbreaker just got buffed, it seems unlikely to see any real play. Considering all that, Incap should just apply Minor Mangle as part of the skill without the whole 120 Ultimate Cost associated with it and last the full 6 seconds so that it sees actual usage in both PvE and PvP. It won't be of huge benefit but it'll be better than no benefit.
Silver_Strider wrote: »Just gonna copy my other post from the Class Thread in relation to NB1) I'm totally 100% fine with Surprise Attack losing Major Fracture (I don't feel it was overperforming at all but I'll make due). However, Concealed Weapon is still white hot trash even in comparison to this new version of Surprise Attack. While the speed buff is alright-ish, it always seemed off that it was attached to only 1 form of Veiled Strike instead of being a natural part of the skill. Move the speed buff to the base form of the skill and give Concealed Weapon Major Prophecy so that it might actually see some use. I'm not forgetting Magelight or Pots are easy sources of Major Prophecy but still, I felt it was a decent option to include into Magblade's toolkit naturally since they benefit the most from having more crit that having it naturally in their toolkit felt more organic.
2) Grim Focus without Minor buffs have destroyed the skill entirely. It's become a resource drain more than anything due to having no buff granted upon activation and a slow build up to an attack. I'd rather they give the skill Minor Endurance and Minor Intellect for each respective morph so that it has some tangible benefit of use outside of a resource heavy, slow moving projectile. Also, up the heal radius to the max; makes no sense that the ability that has a range of 28m has a 7m heal radius.
3) DARK CLOAK DID NOT NEED A NERF!!!! NB Tanks do not need to be kicked in the nads every single patch; We lost Sap Tanking, Tava Tanking, and now our only actually useful self heal is being gutted into the ground. Why? You already nerfed NB DPS so why was Dark Cloak also hit, especially so severely? Why are you making NB Tanks needlessly more difficult than it already is? I'd prefer reverting the change entirely because its just so poorly thought out that I can't take that change as anything but a drug fueled mistake but I'll meet you halfway. Remove the Minor Protection from Dark Cloak and reduce the Heal from 11% down to 8-9% over 4 seconds. This way, it heals within the range of 32-36% in a slightly longer duration and with the removal of Minor Protection, the skill doesn't cause as many problems in PvP. Move the Minor Protection to Refreshing Path so that NB Tanks can still benefit from it in a more reliable way while also limiting its PvP application.
4) Remove Major Berserk from Reaper's Mark and move the Minor Vulnerability from Teleport Strike to there instead. With the removal of Major Fracture from Surprise Attack, Mark Target is now the only method for NB to get it within class. However, because of how poorly Mark Target is in functionality, giving it something worthwhile is needed to actually make it a viable alternative to the old Surprise Attack. In the same vein of thought, having Teleport Strike provide Minor Vulnerability is a huge misstep as it creates a situation akin to the old Spambush meta, in which a Stamblade will be able to fully utilize the Minor Vulnerability of Teleport Strike, coupled with the Minor Berserk of Camo Hunter in order to inflict even stronger gank combos than previously possible. By giving Reaper's Mark the Minor Vulnerability debuff, not only do you increase NB's utility by having them provide Minor Vulnerability for a fairly reasonable duration, you also eliminate the potential PvP imbalance that will arise from having Minor Vulnerability on Teleport Strike as Marked Targets will have a chance to counter a ganking NB whereas Teleport Strike will now snare a Target for 60% on top of applying Minor Vulnerability while also granting Minor Berserk for the NB and leave the target almost completely without counter play in the time it'll take for a NB to kill you within that burst window. Lower the heal received from Mark Target if need be but if we need to nip this problem in the bud, now.
5) Cripple change has done nothing to improve the skill. Debilitate is still worse than Crippling Blast and making it snare more doesn't change that, especially since Race against Time will now be rampant as hell in PvP. Why not make it into a utility skill that provides Minor Lifesteal to the target so that it can be utilized by NB Healers and Tanks instead of remaining a dead skill?
I originally had no real feelings for the Minor Mangle on Incap but I do have some concerns about it now. In PvE, its a DPS loss to hold Incap til 120 Ultimate that it'll realistically be of little to no benefit there. In PvP, it might be useful for group play against High Health Builds but that has very limited applications as is and considering Dawnbreaker just got buffed, it seems unlikely to see any real play. Considering all that, Incap should just apply Minor Mangle as part of the skill without the whole 120 Ultimate Cost associated with it and last the full 6 seconds so that it sees actual usage in both PvE and PvP. It won't be of huge benefit but it'll be better than no benefit.
It's useless since it gets applied after the damage done from Incap. This means 2 things:
1) It does literally nothing since the damage from Incap would bring them below 90% health anyways.
2) it actually works against you because now they're further from execute range than they would have been originally without minor mangled.
Long story short, just use DBoS now. Incap is pretty terrible.
Agree with everything. Regarding mark target, a functionality similar to PotL where the target takes damage from "the inside" would be much appreciated. Maybe not as bursty as PotL, but sustained damage when you attack said target.
Magblade really struggle to kill any opponent with dodgerolls/block up and damage "from the inside" is exactly the type we need for more reliable pressure. Also it would play more into the feeling of "marking the target for death" and people would actually care if they see a huge shadow column over their heads
Surprise attack nerf is a good change. This skill is OP. Hits very hard, is spammable and provides one of the best debuffs.
Surprise attack nerf is a good change. This skill is OP. Hits very hard, is spammable and provides one of the best debuffs.
See I partially agree with you on this one. I do think that a 17 sec Major Fracture is much too strong for a spammable. However, if you reduce it to about 5 seconds AND take away the Shadow passives, I think it solves a lot of problems with Surprise Attack (which is indeed much stronger than other spammables). Plus, it would be great to have Major Breach on Concealed Weapon to give Magblades some love and allow them to have another spammable at their disposal for specific situations. Right now, the current 5% debuff is a bit pityful since it requires pretty tough conditions and since it most likely works much like Maces and Destruction staff passives.