Reading the patch notes had never been more fun and enticing for the Elsweyr chapter of ESO and, from an analytical perspective, can tell you what I think of some of the things that rattle my skull in particular.
Crafty Alfiq:
This set, for those of you familiar with the Hulking Draugr set from direfrost keep, this set is basically the Magicka Version which is not group dungeon bound like the hulking draugr. (Good thing too.)
Vesture of Darloc Brae:
Yet a good and surprisingly new addition to the stealth set family alongside the Night Terror and Night Mother’s Embrace Sets, the Vesture of Darloc Brae will compliment the two sets mentioned here, but otherwise, the stealth cost reduction is slightly less potent than that of the other two. (considering night mothers embrace reduces stealth costs by 25% on the 5th piece while Night terror’s 3rd piece bonus reduces stealth costs by up to a whopping 27% at gold quality champ 160) the resources generated per second compensate the 10% stealth cost reduction to make this set truly unique.
Call of the undertaker:
Considering that I don’t use minor Lifesteal all too often, it is quite interesting to say the least, very ideal for tanks using Ebon Armoury as it will not only allow the tank to heal but also for teammates in a group, it possesses group utility which can help healers free up space for more crucial healing abilities to further the whole entirety of the groups arsenal of abilities.
Senche-raht’s Grit:
While this set is craftable, I can primarily see this being a set for tanks. Not much for me to say here but the added healing taken is pretty neat.
Vastarie’s Tutelage:
given the mechanic behind revival of other players, the added resources and recovery are about average, however, the added weapon/Spell damage and cost reduction for 10 seconds though, probably wise to extend the amount of time it lasts for by a few seconds. This set and other similar sets that follow resurrection mechanics may be more beneficial to Necromancers than any other class since their living death ultimate can resurrect multiple players, allowing for more applications of those particular sets.
Coldharbour’s Favorite:
Undoubtedly a fan favourite to any Cadwell enthusiasts and fans of John Cleese as a whole, this set is a clear cut demonstration of hybridisation between healing and DPS, however, my concern lies with the damage type, because of the nature of this set, the damage done should scale based on the highest resource and the highest damage to spec(Weapon/Spell Damage statistics) in order to comply with the hybrid physics.(there is also the fact that Damage procs from Sets cannot Crit under any circumstances.)
Robes of the Withered Hand – Light:
Reworked and Buffed as the amount of Resources received is increased.
Essence Thief – Medium:
This set has both been nerfed and buffed at the same time, the health and stamina gained from collecting essence has been reduced by 400 points, making it 3900 for both and reduced the bonus damage done from 12% to 10%, however, given that it is now a guaranteed chance to draw essence on a Light Attack, it is easy to maintain the upkeep of the bonus damage and therefore, increases DPS overall at the cost of slightly less restoration than before (I’d start collecting pieces for it if I were you readers.)
Werewolf Bleed: Adjusted this ability and its morphs to follow our standardized Damage over Time ruleset.
- Total duration decreased to 4 seconds from 8 seconds.
- Added a 1 second delay between the initial hit and the first tick.
- Decreased the damage per tick by approximately 15% for the base and Pack Leader morph.
- Increased the damage per tick by approximately 24% for the Berserker morph.
- These abilities can no longer refresh once they are applied to a target.
Now here: there is quite a lot to talk about here, and there will be a lot of players questioning those decisions made in regards to the werewolf bleed.
The total duration being reduced from 8 seconds to 4, if the 1 second delay rings slightly true, then overall dps should be about 50-50, if the bleed procs every 1 second over the course of those 4 seconds after the delay, then it should still feel powerful just as a werewolf should be.
Considering that the Base damage of the bleed (call it a minor nerf if you will) was reduced by 15% for the standard and pack leader morphs (still a mystery as to whether it affects the berserker morph indirectly considering that most morphs are usually derived of the base ability but with additional effects that make the morph.) the berserker morph has had the Damage tick increased by 24% (supposedly, not much is known on my end) this could be seen as a buff for the berserker morph which ties it up well with pack leader. (seeing as how the dire wolves from pack leader can inherit their masters power, criticality, etc.)
Now about The bleeds not refreshing if already applied to a target. Quite a few things to entail but here are the questions listed(to potentially alleviate and rectify any potential bugs):*If multiple werewolf players are attacking the same target, will the bleeds from each werewolf player be stackable with each other?*Can the bleed still be applied to multiple enemies? because if players have to wait for the previous bleed to expire on a different enemy before applying it to a new enemy, you would be surprised just how it can degrade a werewolves dps potential.
*Now pay real close attention to this one:Will the werewolf bleeds conflict with other sources of bleed damage such as “Carve” or the passive bleed from axes(twin blade & blunt/heavy weapon)? I ask this because if it does, it would be a potential game-breaking issue that could not only lower dps potential in group related activities, but it may create more problems than I could think of.
Dubious Cameron Throne & Witch Mother’s Brew: Reduced the Max Health and Max Resource (Stamina or Magicka) granted by these drinks by approximately 12%. The Recoveries remain unchanged.
Artaeum Takeaway Broth & Clockwork Citrus Filet: Reduced the Max Health and Max Resource granted by these foods by approximately 15%.
Spelling this out with 4 letters: Ouch. Not as much to players who use blue recipes and the like, but for those with top of the line builds that use said recipes, boy is that gonna lower dps by a minuscule margin. But promoting versatility is a must have as it lets other recipes shine.
I think that is it from my view on those particular notes. but otherwise, what do all of you think about some of the new things.
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...
If a game does not respect your time, best thing to do is move on from it and find something else.