Maintenance for the week of July 21:
• PC/Mac: NA and EU megaservers for maintenance – July 21, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – July 23, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.1.3 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
The connection issues for the European megaservers have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!
Grim Focus and morphs - projectile speed.
It lost it's minor berserk. Ok, I can deal with it but can we stay consistent?
Solar Flare:
Increased the travel speed to match other projectiles.
Snipe:
Increased the travel speed of the arrow to put it in line with other projectiles.
Grim Focus and morphs right now is the easiest skill to avoid. It gives very loud sound cue, it has delay time added. Can we at least have the projectile travel speed put in line with other projectiles? Come on...
@ZOS_BrianWheeler @ZOS_GinaBruno
Edited by Mayrael on April 15, 2019 7:52PM Say no to Toxic Casuals!
I am doing my best, but I am not a native speaker, sorry.
"
Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." -
@AlexanderDeLarge