Nightblade mains are freaking out because they have 0 idea how to play any other play style. It’s quite funny if you ask me. sNB have no idea what diversity is.
Now they’ll have to debate between running SnB/2H, SnB/DW, SnB/Bow (I’ve made this work very well before actually) etc etc.
sNB might actually learn to play a different play style after 5 years. I’m very pleased with these patch notes
MartiniDaniels wrote: »Nightblade mains are freaking out because they have 0 idea how to play any other play style. It’s quite funny if you ask me. sNB have no idea what diversity is.
Now they’ll have to debate between running SnB/2H, SnB/DW, SnB/Bow (I’ve made this work very well before actually) etc etc.
sNB might actually learn to play a different play style after 5 years. I’m very pleased with these patch notes
The nerfs are unjustified. I've played with every spec in this game, and the only thing about Nightblades I felt was too strong was Shadowy Disguise. What did they do? Destroy the class and didn't even bother addressing the one thing they should have.
^ This. As I can see devs wanna nerf/remove hard counters, like DK wings, Sorc's pets, Major protection, Shield-breaker, Warden snares and combo-shalks etc, because it's unpleasant to play against hard counter, ok, there is logic in that.. and what they do to NB's ability which is hard counter almost to anything if spammed and potion is on cd? They even buff cloak (duration will be 3.5% longer) and heavily nerf whole class both PVP and PVE and especially magblade.
All they needed to do is add escalating cost to cloak, similar to streak/dodge.. no cloak spamming, no problem, surprise attack is still possible but for next 5 seconds NB will be seen or suffer increased cost of cloak.
Dunning_Kruger wrote: »
Royalthought wrote: »MartiniDaniels wrote: »Nightblade mains are freaking out because they have 0 idea how to play any other play style. It’s quite funny if you ask me. sNB have no idea what diversity is.
Now they’ll have to debate between running SnB/2H, SnB/DW, SnB/Bow (I’ve made this work very well before actually) etc etc.
sNB might actually learn to play a different play style after 5 years. I’m very pleased with these patch notes
The nerfs are unjustified. I've played with every spec in this game, and the only thing about Nightblades I felt was too strong was Shadowy Disguise. What did they do? Destroy the class and didn't even bother addressing the one thing they should have.
^ This. As I can see devs wanna nerf/remove hard counters, like DK wings, Sorc's pets, Major protection, Shield-breaker, Warden snares and combo-shalks etc, because it's unpleasant to play against hard counter, ok, there is logic in that.. and what they do to NB's ability which is hard counter almost to anything if spammed and potion is on cd? They even buff cloak (duration will be 3.5% longer) and heavily nerf whole class both PVP and PVE and especially magblade.
All they needed to do is add escalating cost to cloak, similar to streak/dodge.. no cloak spamming, no problem, surprise attack is still possible but for next 5 seconds NB will be seen or suffer increased cost of cloak.
^None of this.
Cloak in NOT a nightblades streak. Cloak to nb blade is what shields are for sorcs.
Streak for sorc is what dodgeroll is for night blades. Not understanding this is why uninformed yet vocal individuals try to lump to two together.
Shields dont have increased cost and dont prevent healing or regen. Why? Because its an awful idea. Same for cloak.
On topic, the future of nb is in the air because they simply stripped the class of everything.
Nbs were already low tier (mostly due to nerfs) in, tank, heals, aoe and group play.
They excelled at 1 thing. Single target damage. They are now being punished for being good at that 1 thing.
Now that 1 thing they were good at is pigeonholed to ambushing from behind while expected to mark 1 target at a time (eliminating the suprise) which is ganky yet make ganks cumbersome.
Wierd to hear people celebrate nerfs to a class they hate because of ganks yet ignoring the changes that encourages it to gank exclusively.
/shrug
Royalthought wrote: »MartiniDaniels wrote: »Nightblade mains are freaking out because they have 0 idea how to play any other play style. It’s quite funny if you ask me. sNB have no idea what diversity is.
Now they’ll have to debate between running SnB/2H, SnB/DW, SnB/Bow (I’ve made this work very well before actually) etc etc.
sNB might actually learn to play a different play style after 5 years. I’m very pleased with these patch notes
The nerfs are unjustified. I've played with every spec in this game, and the only thing about Nightblades I felt was too strong was Shadowy Disguise. What did they do? Destroy the class and didn't even bother addressing the one thing they should have.
^ This. As I can see devs wanna nerf/remove hard counters, like DK wings, Sorc's pets, Major protection, Shield-breaker, Warden snares and combo-shalks etc, because it's unpleasant to play against hard counter, ok, there is logic in that.. and what they do to NB's ability which is hard counter almost to anything if spammed and potion is on cd? They even buff cloak (duration will be 3.5% longer) and heavily nerf whole class both PVP and PVE and especially magblade.
All they needed to do is add escalating cost to cloak, similar to streak/dodge.. no cloak spamming, no problem, surprise attack is still possible but for next 5 seconds NB will be seen or suffer increased cost of cloak.
^None of this.
Cloak in NOT a nightblades streak. Cloak to nb blade is what shields are for sorcs.
Streak for sorc is what dodgeroll is for night blades. Not understanding this is why uninformed yet vocal individuals try to lump to two together.
Shields dont have increased cost and dont prevent healing or regen. Why? Because its an awful idea. Same for cloak.
On topic, the future of nb is in the air because they simply stripped the class of everything.
Nbs were already low tier (mostly due to nerfs) in, tank, heals, aoe and group play.
They excelled at 1 thing. Single target damage. They are now being punished for being good at that 1 thing.
Now that 1 thing they were good at is pigeonholed to ambushing from behind while expected to mark 1 target at a time (eliminating the suprise) which is ganky yet make ganks cumbersome.
Wierd to hear people celebrate nerfs to a class they hate because of ganks yet ignoring the changes that encourages it to gank exclusively.
/shrug
AyelineESO wrote: »I personally dont think the changes are going to be too big of a deal. You'll have to adjust some things here and there but thats about it (and there's nothing wrong with that).
Personally still going to be rocking 2h/bow as I need the mobility provided by the bow to successfully 1vsX (sure there's shade and cloak but that sometimes just isn't enough depending on the situation).
AyelineESO wrote: »I personally dont think the changes are going to be too big of a deal. You'll have to adjust some things here and there but thats about it (and there's nothing wrong with that).
Personally still going to be rocking 2h/bow as I need the mobility provided by the bow to successfully 1vsX (sure there's shade and cloak but that sometimes just isn't enough depending on the situation).
It might still be okay in CP Cyrodiil solo ganking if that’s your thing. I only play no-CP where stamblade is already the consensus as one of the weakest class/specs.
I think the increase in aoe damage will make it really hard to gank anyone as a stamblade. These things are hard to predict.
I can see why the devs are doing what they’re doing. New pvpers don’t have any defense so can get ganked. Once people learn to pvp and how to spec it’s not possible so what’s left? A glass canon free kill. The devs need to put their thinking caps on for how they want Stamblades to fit in the big picture. There’s no easy answer.
AyelineESO wrote: »AyelineESO wrote: »I personally dont think the changes are going to be too big of a deal. You'll have to adjust some things here and there but thats about it (and there's nothing wrong with that).
Personally still going to be rocking 2h/bow as I need the mobility provided by the bow to successfully 1vsX (sure there's shade and cloak but that sometimes just isn't enough depending on the situation).
It might still be okay in CP Cyrodiil solo ganking if that’s your thing. I only play no-CP where stamblade is already the consensus as one of the weakest class/specs.
I think the increase in aoe damage will make it really hard to gank anyone as a stamblade. These things are hard to predict.
I can see why the devs are doing what they’re doing. New pvpers don’t have any defense so can get ganked. Once people learn to pvp and how to spec it’s not possible so what’s left? A glass canon free kill. The devs need to put their thinking caps on for how they want Stamblades to fit in the big picture. There’s no easy answer.
I do not gank with my NB. Im always surprised when I see people automatically assuming that you gank when you run a 2h/bow build or just see the class as a ganker class in general. I mean I can see why people think that (like 95% of NBs in cyro are gankers) but its not true for everyone.
Im saying what I have said in my previous post because the core skills that make stamNB such a good solo class (not talking about ganking) have not been touched. The only thing that might change is that our damage is probably going to be a bit lower than it used to be. All in all the class is good to go with some minor adjustment from the players side in my opinion.
AyelineESO wrote: »AyelineESO wrote: »I personally dont think the changes are going to be too big of a deal. You'll have to adjust some things here and there but thats about it (and there's nothing wrong with that).
Personally still going to be rocking 2h/bow as I need the mobility provided by the bow to successfully 1vsX (sure there's shade and cloak but that sometimes just isn't enough depending on the situation).
It might still be okay in CP Cyrodiil solo ganking if that’s your thing. I only play no-CP where stamblade is already the consensus as one of the weakest class/specs.
I think the increase in aoe damage will make it really hard to gank anyone as a stamblade. These things are hard to predict.
I can see why the devs are doing what they’re doing. New pvpers don’t have any defense so can get ganked. Once people learn to pvp and how to spec it’s not possible so what’s left? A glass canon free kill. The devs need to put their thinking caps on for how they want Stamblades to fit in the big picture. There’s no easy answer.
I do not gank with my NB. Im always surprised when I see people automatically assuming that you gank when you run a 2h/bow build or just see the class as a ganker class in general. I mean I can see why people think that (like 95% of NBs in cyro are gankers) but its not true for everyone.
Im saying what I have said in my previous post because the core skills that make stamNB such a good solo class (not talking about ganking) have not been touched. The only thing that might change is that our damage is probably going to be a bit lower than it used to be. All in all the class is good to go with some minor adjustment from the players side in my opinion.
Ah okay, I always assume Stamblades are archers or gankers. I’ve heard heavy Stamblades can work, but I’ve never seen it. I tried making a stamblade alt brawler but I sucked at it, I stopped playing the class feeling that stamblade lacked enough self healing to make it work.
Most of my views on stamblade in pvp come from BGs, where I’ve seen people complain in group chat when they see one, and never seen one perform well... well outside starter BGs. That and my pvp guild where stamblade is the only class/spec excluded from the guild, even though otherwise it’s not restrictive.
AyelineESO wrote: »AyelineESO wrote: »AyelineESO wrote: »I personally dont think the changes are going to be too big of a deal. You'll have to adjust some things here and there but thats about it (and there's nothing wrong with that).
Personally still going to be rocking 2h/bow as I need the mobility provided by the bow to successfully 1vsX (sure there's shade and cloak but that sometimes just isn't enough depending on the situation).
It might still be okay in CP Cyrodiil solo ganking if that’s your thing. I only play no-CP where stamblade is already the consensus as one of the weakest class/specs.
I think the increase in aoe damage will make it really hard to gank anyone as a stamblade. These things are hard to predict.
I can see why the devs are doing what they’re doing. New pvpers don’t have any defense so can get ganked. Once people learn to pvp and how to spec it’s not possible so what’s left? A glass canon free kill. The devs need to put their thinking caps on for how they want Stamblades to fit in the big picture. There’s no easy answer.
I do not gank with my NB. Im always surprised when I see people automatically assuming that you gank when you run a 2h/bow build or just see the class as a ganker class in general. I mean I can see why people think that (like 95% of NBs in cyro are gankers) but its not true for everyone.
Im saying what I have said in my previous post because the core skills that make stamNB such a good solo class (not talking about ganking) have not been touched. The only thing that might change is that our damage is probably going to be a bit lower than it used to be. All in all the class is good to go with some minor adjustment from the players side in my opinion.
Ah okay, I always assume Stamblades are archers or gankers. I’ve heard heavy Stamblades can work, but I’ve never seen it. I tried making a stamblade alt brawler but I sucked at it, I stopped playing the class feeling that stamblade lacked enough self healing to make it work.
Most of my views on stamblade in pvp come from BGs, where I’ve seen people complain in group chat when they see one, and never seen one perform well... well outside starter BGs. That and my pvp guild where stamblade is the only class/spec excluded from the guild, even though otherwise it’s not restrictive.
You do not even need to be a heavy NB to not play a ganker NB. Even medium armor NBs can Solo Open-World PvP just fine. You just gotta use terrain and kite more often than the heavy armor counterpart. In fact, I'd personally say that medium armor NBs have a hell of an easier time in solo open world than heavy NBs because of how elusive medium armor rollerblades are (from my own experience playing both). I do have to say that medium armor NB gets punished a lot harder for making mistakes when fighting outnumbered tho because of their rather squishy nature.
I dont know what kind of PvP your guild does but I could see why they dont like sNBs If they either A.) run organized bombgroups or B.) do alot of smallscale PvP. When it comes to point B then heavy NB might still be somewhat okay (though not really optimal) but medium armor is absolutely useless, especially when encountering organized enemy smallscale groups.
In my opinion sNB really shines in groups of 1-3 (when your party members are NBs aswell I should add). Atleast thats when I feel like NBs are the most effective. As soon as you run groups with classes that can actually stand their ground (aka being tanky) and don't rely on LOS and kiting so much, then medium sNB (heavy NB can somewhat function in such a group but its far from being BiS) effectiveness falls off.
I have not played in a while, but I was thinking about coming back until I saw these patch notes. When I was playing last I was one of the only heavy armor NB's running around Cyrodiil (this might have changed). In heavy armor I struggled for damage compared to my medium armor friends. People are saying that heavy armor NB will be the new style, being one myself I highly disagree… the new style will be to change classes.
Nerfs:
- Incap: loss of Major Defile
- Grim Focus: Minor Berserk AND Minor Endurance removed
- Cloak: cost increase AND healing/second decreased (33% over 3.5 seconds was far superior in PvP to 4.5%/second for 8 seconds).
- Surprise Attack: Major Fracture removed
Buffs:
- Grim Focus: up to 15% reduced damage taken
Wash:
- Ambush: Minor Vulnerability added (this is not a net buff as it somewhat offsets the nerf to Grim Focus).
The loss of Major Defile and Major Fracture is a massive dps loss that I don’t think a heavy armor NB can overcome. The change to cloak is a disaster to my play style as cloak was the main heal (along with Vigor), the new version does roughly half the amount of healing per second. The loss of minor berserk is somewhat offset by the change to ambush (addition of minor vulnerability), but this is a net nerf because an ability is required, and resources lost to apply the debuff (and it’s purgeable). In addition to this resource management hit, minor endurance was removed and a cost increase on cloak was implemented. The only icing on this *** cake is a theoretical 15% damage reduction with max stacks of grim focus (this is literally the only reason to use this ability on a heavy armor NB).
I have not played in a while, but I was thinking about coming back until I saw these patch notes. When I was playing last I was one of the only heavy armor NB's running around Cyrodiil (this might have changed). In heavy armor I struggled for damage compared to my medium armor friends. People are saying that heavy armor NB will be the new style, being one myself I highly disagree… the new style will be to change classes.
Nerfs:
- Incap: loss of Major Defile
- Grim Focus: Minor Berserk AND Minor Endurance removed
- Cloak: cost increase AND healing/second decreased (33% over 3.5 seconds was far superior in PvP to 4.5%/second for 8 seconds).
- Surprise Attack: Major Fracture removed
Buffs:
- Grim Focus: up to 15% reduced damage taken
Wash:
- Ambush: Minor Vulnerability added (this is not a net buff as it somewhat offsets the nerf to Grim Focus).
The loss of Major Defile and Major Fracture is a massive dps loss that I don’t think a heavy armor NB can overcome. The change to cloak is a disaster to my play style as cloak was the main heal (along with Vigor), the new version does roughly half the amount of healing per second. The loss of minor berserk is somewhat offset by the change to ambush (addition of minor vulnerability), but this is a net nerf because an ability is required, and resources lost to apply the debuff (and it’s purgeable). In addition to this resource management hit, minor endurance was removed and a cost increase on cloak was implemented. The only icing on this *** cake is a theoretical 15% damage reduction with max stacks of grim focus (this is literally the only reason to use this ability on a heavy armor NB).
#biased
You don't list all the buff NB got.
I have not played in a while, but I was thinking about coming back until I saw these patch notes. When I was playing last I was one of the only heavy armor NB's running around Cyrodiil (this might have changed). In heavy armor I struggled for damage compared to my medium armor friends. People are saying that heavy armor NB will be the new style, being one myself I highly disagree… the new style will be to change classes.
Nerfs:
- Incap: loss of Major Defile
- Grim Focus: Minor Berserk AND Minor Endurance removed
- Cloak: cost increase AND healing/second decreased (33% over 3.5 seconds was far superior in PvP to 4.5%/second for 8 seconds).
- Surprise Attack: Major Fracture removed
Buffs:
- Grim Focus: up to 15% reduced damage taken
Wash:
- Ambush: Minor Vulnerability added (this is not a net buff as it somewhat offsets the nerf to Grim Focus).
The loss of Major Defile and Major Fracture is a massive dps loss that I don’t think a heavy armor NB can overcome. The change to cloak is a disaster to my play style as cloak was the main heal (along with Vigor), the new version does roughly half the amount of healing per second. The loss of minor berserk is somewhat offset by the change to ambush (addition of minor vulnerability), but this is a net nerf because an ability is required, and resources lost to apply the debuff (and it’s purgeable). In addition to this resource management hit, minor endurance was removed and a cost increase on cloak was implemented. The only icing on this *** cake is a theoretical 15% damage reduction with max stacks of grim focus (this is literally the only reason to use this ability on a heavy armor NB).
AyelineESO wrote: »AyelineESO wrote: »AyelineESO wrote: »I personally dont think the changes are going to be too big of a deal. You'll have to adjust some things here and there but thats about it (and there's nothing wrong with that).
Personally still going to be rocking 2h/bow as I need the mobility provided by the bow to successfully 1vsX (sure there's shade and cloak but that sometimes just isn't enough depending on the situation).
It might still be okay in CP Cyrodiil solo ganking if that’s your thing. I only play no-CP where stamblade is already the consensus as one of the weakest class/specs.
I think the increase in aoe damage will make it really hard to gank anyone as a stamblade. These things are hard to predict.
I can see why the devs are doing what they’re doing. New pvpers don’t have any defense so can get ganked. Once people learn to pvp and how to spec it’s not possible so what’s left? A glass canon free kill. The devs need to put their thinking caps on for how they want Stamblades to fit in the big picture. There’s no easy answer.
I do not gank with my NB. Im always surprised when I see people automatically assuming that you gank when you run a 2h/bow build or just see the class as a ganker class in general. I mean I can see why people think that (like 95% of NBs in cyro are gankers) but its not true for everyone.
Im saying what I have said in my previous post because the core skills that make stamNB such a good solo class (not talking about ganking) have not been touched. The only thing that might change is that our damage is probably going to be a bit lower than it used to be. All in all the class is good to go with some minor adjustment from the players side in my opinion.
Ah okay, I always assume Stamblades are archers or gankers. I’ve heard heavy Stamblades can work, but I’ve never seen it. I tried making a stamblade alt brawler but I sucked at it, I stopped playing the class feeling that stamblade lacked enough self healing to make it work.
Most of my views on stamblade in pvp come from BGs, where I’ve seen people complain in group chat when they see one, and never seen one perform well... well outside starter BGs. That and my pvp guild where stamblade is the only class/spec excluded from the guild, even though otherwise it’s not restrictive.
You do not even need to be a heavy NB to not play a ganker NB. Even medium armor NBs can Solo Open-World PvP just fine. You just gotta use terrain and kite more often than the heavy armor counterpart. In fact, I'd personally say that medium armor NBs have a hell of an easier time in solo open world than heavy NBs because of how elusive medium armor rollerblades are (from my own experience playing both). I do have to say that medium armor NB gets punished a lot harder for making mistakes when fighting outnumbered tho because of their rather squishy nature.
I dont know what kind of PvP your guild does but I could see why they dont like sNBs If they either A.) run organized bombgroups or B.) do alot of smallscale PvP. When it comes to point B then heavy NB might still be somewhat okay (though not really optimal) but medium armor is absolutely useless, especially when encountering organized enemy smallscale groups.
In my opinion sNB really shines in groups of 1-3 (when your party members are NBs aswell I should add). Atleast thats when I feel like NBs are the most effective. As soon as you run groups with classes that can actually stand their ground (aka being tanky) and don't rely on LOS and kiting so much, then medium sNB (heavy NB can somewhat function in such a group but its far from being BiS) effectiveness falls off.
Agreed. I think me saying Stamblades are one of the weakest pvp classes ruffled some feathers. Got ganked by two Stamblades a couple times in Cyrodiil, while 1 has zero chance of taking me down two can do it.
I also only play no CP. I think the dodge rolling trait and CP dodge rolling points help stamblade a lot. That plus crit modifier.
I’m guessing really. I only play non-CP like I said and am guessing as to why people say Stamblades are powerful, when amongst people who pvp a lot Nightblades are considered to be the weakest pvp class, with the exception of Magblade healers being good and magblades doing okay in cyrodiil If spec’d right.
I have not played in a while, but I was thinking about coming back until I saw these patch notes. When I was playing last I was one of the only heavy armor NB's running around Cyrodiil (this might have changed). In heavy armor I struggled for damage compared to my medium armor friends. People are saying that heavy armor NB will be the new style, being one myself I highly disagree… the new style will be to change classes.
Nerfs:
- Incap: loss of Major Defile
- Grim Focus: Minor Berserk AND Minor Endurance removed
- Cloak: cost increase AND healing/second decreased (33% over 3.5 seconds was far superior in PvP to 4.5%/second for 8 seconds).
- Surprise Attack: Major Fracture removed
Buffs:
- Grim Focus: up to 15% reduced damage taken
Wash:
- Ambush: Minor Vulnerability added (this is not a net buff as it somewhat offsets the nerf to Grim Focus).
The loss of Major Defile and Major Fracture is a massive dps loss that I don’t think a heavy armor NB can overcome. The change to cloak is a disaster to my play style as cloak was the main heal (along with Vigor), the new version does roughly half the amount of healing per second. The loss of minor berserk is somewhat offset by the change to ambush (addition of minor vulnerability), but this is a net nerf because an ability is required, and resources lost to apply the debuff (and it’s purgeable). In addition to this resource management hit, minor endurance was removed and a cost increase on cloak was implemented. The only icing on this *** cake is a theoretical 15% damage reduction with max stacks of grim focus (this is literally the only reason to use this ability on a heavy armor NB).
Umm wut ? For the record at the moment of posting it in PvP stamblade changes looks like :
1. Stamblade looses :
- fracture on supprise attack
- minor berserk and minor endurance on relentless focus
- defile on incap
- minor maim on mass hysteria
- dark cloak burst heal if You were that guy
2. Stamblade gets :
- no cost on mark
- vulnerability on ambush
- heal , 10 seconds more duration and up to 15% dmg mitigation on relentless focus
- something on incap (they've said they'll change mangle to something better)
- 4 more targets on mass hysteria (6 targets in total)
- 50% damage on power extracion (25% to base ability and 20% to morph is 50% in total)
- flanking penetration debuff on supprise attack
- shade dealing dmg based on higher stats
At the moment it's questionable will heavy armor stamblade really get nerfed in PvP in elsweyr or it'll be just change in playstyle that You need to adapt to but with more or less same effectivenes as it is right now which would be one of the worst balance attempts ZoS could pull of. Heavy armor stamblade in PvP needs nerfs and question is will he gets those because as for now it doesnt look that bad for that particular playstyle. I dont know when was the last time You've been running Your heavy armor stamblade in PvP but that must've been long time ago since heavy armor stamblade is doing really well in PvP since over a year atleast.
thankyourat wrote: »I don't feel heavy armor stamblade will be good in the next update. The things that made it strong, dark Cloak, minor beserk, defile on incap, and fracture on surprise attack have all been nerfed. It will be tanky but I'm not seeing where the kill potential will come from. I'm not seeing anything that will make heavy armor stamblade better than the other stamina classes in heavy
I have not played in a while, but I was thinking about coming back until I saw these patch notes. When I was playing last I was one of the only heavy armor NB's running around Cyrodiil (this might have changed). In heavy armor I struggled for damage compared to my medium armor friends. People are saying that heavy armor NB will be the new style, being one myself I highly disagree… the new style will be to change classes.
Nerfs:
- Incap: loss of Major Defile
- Grim Focus: Minor Berserk AND Minor Endurance removed
- Cloak: cost increase AND healing/second decreased (33% over 3.5 seconds was far superior in PvP to 4.5%/second for 8 seconds).
- Surprise Attack: Major Fracture removed
Buffs:
- Grim Focus: up to 15% reduced damage taken
Wash:
- Ambush: Minor Vulnerability added (this is not a net buff as it somewhat offsets the nerf to Grim Focus).
The loss of Major Defile and Major Fracture is a massive dps loss that I don’t think a heavy armor NB can overcome. The change to cloak is a disaster to my play style as cloak was the main heal (along with Vigor), the new version does roughly half the amount of healing per second. The loss of minor berserk is somewhat offset by the change to ambush (addition of minor vulnerability), but this is a net nerf because an ability is required, and resources lost to apply the debuff (and it’s purgeable). In addition to this resource management hit, minor endurance was removed and a cost increase on cloak was implemented. The only icing on this *** cake is a theoretical 15% damage reduction with max stacks of grim focus (this is literally the only reason to use this ability on a heavy armor NB).
Umm wut ? For the record at the moment of posting it in PvP stamblade changes looks like :
1. Stamblade looses :
- fracture on supprise attack
- minor berserk and minor endurance on relentless focus
- defile on incap
- minor maim on mass hysteria
- dark cloak burst heal if You were that guy
2. Stamblade gets :
- no cost on mark
- vulnerability on ambush
- heal , 10 seconds more duration and up to 15% dmg mitigation on relentless focus
- something on incap (they've said they'll change mangle to something better)
- 4 more targets on mass hysteria (6 targets in total)
- 50% damage on power extracion (25% to base ability and 20% to morph is 50% in total)
- flanking penetration debuff on supprise attack
- shade dealing dmg based on higher stats
At the moment it's questionable will heavy armor stamblade really get nerfed in PvP in elsweyr or it'll be just change in playstyle that You need to adapt to but with more or less same effectivenes as it is right now which would be one of the worst balance attempts ZoS could pull of. Heavy armor stamblade in PvP needs nerfs and question is will he gets those because as for now it doesnt look that bad for that particular playstyle. I dont know when was the last time You've been running Your heavy armor stamblade in PvP but that must've been long time ago since heavy armor stamblade is doing really well in PvP since over a year atleast.
Removal of cost on mark is basically attempting to make up for the loss of fracture on surprise attack. Problem is it takes a bar slot that I don't have, something will have to be pushed off.
Vulnerability on ambush is worse than minor brutality on relentless focus.
The heal on relentless is extremely minute for the time and effort it takes to proc the heal, I'm talking only like a 600hp heal for landing 5 light attacks... meaningless.
Power extraction doesn't have a slot on the bar, simply no room.
Flanking pen on surprise attack is obviously worse than major fracture.
Shade damage is inconsequential with the build, shade is used for movement, not damage.
If we had 20 bar slots things would be different, but we have 10.